教師個人簡歷
現職
國立中央大學
文學院學習與教學研究所
副教授
專長
數位學習
多媒體設計
教育桌遊
創客教育
E-Learning
Multimedia Design
Educational Board Game
Maker Education
專長簡述
數位學習、教育桌遊、創客教育
最高學歷
國立交通大學
資訊科學學系
博士
科技部學門領域
政府GRB研究專長領域
教育部學門領域
國科會計畫統計
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發展數學與自然之國小跨領域雙語情境自學平台-以無人機作為課室教學輔助鷹架
1130801~1140731
[無人機,STEAM,CLIL , Drone,STEAM,CLIL] -
無人機教育訓練網路平台之建置與推廣
1110801~1120731
[聯合國永續發展目標,數位學習,無人機教育訓練 , Sustainable Development Goals,e-learning,drone education] -
104年度【整合玩性設計理論的教育遊戲APP之設計-運輸工具與能源議題】
1050801~1060930
-
104年度【整合玩性設計理論的教育遊戲APP之設計-運輸工具與能源議題】
1040801~1050731
期刊著作
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Role of generative AI literary assistants in enhancing ninth-grade students’ writing motivation, flow and achievement
Computers and Education Open, 10, 2026-06-01
[ Educational technology,Generative AI literary assistants,Writing Flow,Writing instruction,Writing Motivation ] -
AI tools and POE model in educational technology Learning: Exploring participant experiences using thematic analysis
Computers and Education: Artificial Intelligence, 9, 2025-12-01
[ Artificial intelligence in education,Educational technology,Higher education,Predict-observe-explain (POE) model ] -
Peer assessment using one-to-one tablets to improve the English oral presentation of fourth-grade students in Taiwan
Computers and Education Open, 8, 2025-06-01
[ Digital education,English oral presentation,Fourth-grade students,One-to-one tablets,Peer assessment ] -
English Song Lyrics in EFL Underachievers’ Phoneme Categorization
SAGE Open, 15, 2, 2025-04-01
[ direct instruction,EFL underachievers,phoneme categorization,phoneme segmentation,song-lyrics instruction ] -
How to Improve Mathematics Tutors' Technology, Pedagogical, and Content Knowledge
International Journal of Online Pedagogy and Course Design, 15, 1, 1-22, 2025-01-01
[ Learning Communities,Mathematics Tutors,Online Learning,Professional Development,Remote Education,TPACK ] -
The Impact of Generative AI on Chinese Poetry Instruction: Enhancing Students' Learning Interest, Collaboration, and Writing Ability
International Journal of Online Pedagogy and Course Design, 15, 1, 2025-01-01
[ Chinese Poetry Writing,Educational Technology,Generative AI,Image-to-Poetry,Text-to-Image ] -
Important Things to Know Before Developing Artificial Intelligence-Based Drone Learning Systems: From the Experience of Educational Practice
International Journal of Online Pedagogy and Course Design, 15, 1, 2025-01-01
[ Blockly Coding,Collaborative Problem-Solving,Development of Learning Systems,Drone Learning,Self-Regulated Learning ] -
Developing and Validating a Board Games Attitude Scale for Primary School Teachers
International Journal of Online Pedagogy and Course Design, 15, 1, 2025-01-01
[ Board Games Attitude Scale for Primary School Teachers (BGAS-PT),Primary Education,Professional Development,Teacher Perceptions ] -
Integration of Information Technology in Educational Practices: An Action-Narrative Study on Technology Use for Reading and Writing Instruction in Primary Education
International Journal of Online Pedagogy and Course Design, 15, 1, 2025-01-01
[ Action-Narrative Inquiry,Chinese Writing and Reading,Collaborative Learning,Planets of Tomorrow,Technology Integration ] -
Validating Foreign Language Classroom Anxiety Scale for High School Students
International Journal of Online Pedagogy and Course Design, 14, 1, 2024-01-01
[ Anxiety,Foreign Language Classroom Anxiety Scale (FLCAS),High School Students,Online Learning,Self-Efficacy,Social Comparison,Unwillingness to Attend English Classes ] -
Evaluation of Teacher-Student Interaction: An Example of Digit Companions for Learning
International Journal of Distance Education Technologies, 22, 1, 2024-01-01
[ Digital Companions,Digital Learning,Face-To-Face Interaction,Rural Education,Teacher-Student Interaction ] -
The Impact of Integrating Gamification Strategies Into Courses on Students’ English Speaking Anxiety: Is Gamification Teaching a Solution to English Learning Anxiety?
International Journal of Online Pedagogy and Course Design, 14, 1, 2024-01-01
[ Elementary School Students,FLCAS,Foreign Language Learning,Gamification Learning,Group Activities,Horwitz,Speaking Anxiety,T-Test ] -
A Literature Review on the Evaluation of E-Learning Effectiveness in Taiwanese Corporations
Egitim Arastirmalari - Eurasian Journal of Educational Research, 2024, 112, 131-156, 2024-01-01
[ Behavior,Corporations,E-Learning,Effectiveness Evaluation,Technology Adoption ] -
Strengthening Writing Ability Among Students Learning Chinese as a Second Language Through Creative Thinking Spiral Teaching Strategy
SAGE Open, 13, 3, 2023-07-01
[ Chinese-language teaching,creative thinking spiral teaching strategy,educational board game,process writing,thinking construction play and communication reflection ] -
Learning chinese in a role as news broadcaster: Is this a worth-trying teaching method?
International Journal of Online Pedagogy and Course Design, 11, 1, 15-35, 2021-01-01 -
Educational board game and flashcard: Which one is better for learners at beginner level of Chinese language?
International Journal of Serious Games, 7, 4, 89-104, 2020-01-01 -
Integrating educational board game in Chinese learning environment to enhance students’ learning performance and flow experience
International Journal of Online Pedagogy and Course Design, 9, 4, 31-43, 2019-10-01 -
機器人學習活動中的程式學習困境:以南投縣偏鄉機器人中學社團為例
數位學習科技期刊, 11, 2, 1-35, 2019-04-01
[ 偏鄉學習者,程式學習,樂高創客,機器人學習,機器人學習活動設計 ] -
電影配音融入華語教學之研究—以中高級班為例
人文社會學報. 國立台灣科技大學, 14, 2, 139, 2018-06-30
[ 華語教學,電影華語與文化,電影配音 ] -
Developing and validating a high school version of the robotics motivated strategies for learning questionnaire
, 7, 2, 20-34, 2017-04-01
[ Educational technologies , Exploratory factor analysis , Robotics motivated strategies learning questionnaire (RMSLQ) , Scale validation , World robot olympiad ] -
Game-based creativity assessment system: the application of fuzzy theory
Multimedia Tools and Applications, 74, 21, 9141-9155, 2015-11-29
[ Assessment of creativity,Computerized assessment system,Creativity,Fuzzy theory,Game-based learning ] -
An analysis of the relationships between Taiwanese eighth and fourth graders’ motivational beliefs and science achievement in TIMSS 2011
, 16, 3, 433-445, 2015-09-13
[ Cognitive domains , Intrinsic interest , Science achievement , Self-concept , TIMSS ] -
Design and implementation of a simulation-based learning system for international trade
, 15, 1, 203-226, 2014-01-01
[ Instructional technology , International trade , Simulation-based learning , Usability studies ] -
Effects of online college student's Internet self-efficacy on learning motivation and performance
, 51, 4, 366-377, 2014-01-01
[ ARCS model , college students , Internet self-efficacy , online learning ] -
University faculty's perspectives on the roles of E-instructors and their online instruction practice
, 15, 3, 72-92, 2014-01-01
[ Faculty's perceptions and practices , Higher education , Online instruction , Roles of e-instructor ] -
The Effects of Using Online Q&A Discussion Forums with Different Characteristics as a Learning Resource
, 22, 4, 667-675, 2013-11-01
[ Discussion behaviors , Learning performance , Online discussion forum , Online learning resource ] -
Game-based remedial instruction in mastery learning for upper-primary school students
Educational Technology and Society, 16, 2, 271-281, 2013-04-30
[ Game-based learning , Learning effectiveness , Mastery learning , Remedial instruction ] -
Developing a new computer game attitude scale for taiwanese early adolescents
Educational Technology and Society, 16, 1, 183-193, 2013-02-06
[ Computer game , Computer game attitude scale , Early adolescents , Taiwanese early adolescents ] -
An analysis of teacher-student interaction patterns in a robotics course for kindergarten children: A pilot study
, 12, 1, 9-18, 2013-01-01
[ Creative thinking spiral , Sequential analysis , Teacher-student interaction , Topobo ] -
Using peer feedback to improve learning via online peer assessment
, 12, 1, 187-199, 2013-01-01
[ Case study , Online peer assessment , Peer feedback , Peer observation ] -
Analysis of learning behavior in problem-solving-based and project-based discussion activities within the seamless online learning integrated discussion (solid) system
Journal of Educational Computing Research, 49, 1, 61-82, 2013-01-01 -
Effects of improvement on selective attention: Developing appropriate somatosensory video game interventions for institutional-dwelling elderly with disabilities
Turkish Online Journal of Educational Technology, 11, 4, 409-417, 2012-10-11
[ somatosensory video game,aging and aged,attention,Xbox Kinect ] -
Factors influencing women's attitudes towards computers in a computer literacy training program
Turkish Online Journal of Educational Technology, 11, 4, 177-187, 2012-10-11
[ attitudes towards computers;,digital divide,gender issues,computer literacy training,adult learning ] -
Gender differences in college students' behaviors in an online question-answer discussion activity
Asia-Pacific Education Researcher, 21, 2, 244-256, 2012-07-25
[ Computer-mediated communication,interactive learning environments,gender differences,improving online learning ] -
The influences of social self-efficacy on social trust and social capital - A case study of facebook
Turkish Online Journal of Educational Technology, 11, 2, 246-254, 2012-04-01
[ Facebook,Social self-efficacy,Social trust; Social capital,Web 2.0 ] -
The effects of online discussion forum aggressive messages and cognitive distortion on users' negative affect and aggression
Turkish Online Journal of Educational Technology, 11, 2, 238-245, 2012-04-01
[ aggression,cognitive distortion,computer mediated communication (CMC),online discussion forum,bulletin board system ] -
Cluster analysis of adolescent blogs
Turkish Online Journal of Educational Technology, 11, 2, 69-79, 2012-04-01
[ blog,adolescent blogger,adolescent blogs,cluster analysis,Web 2.0 ] -
Identifying the indicators attracting users to online question and answer discussion forums
, 40, 2, 283-292, 2012-03-29
[ Knowledge sharing , Learning resources , Online question and answer discussion forum , Social cognitive theory ] -
Interacting with visual poems through AR-based digital artwork
Turkish Online Journal of Educational Technology, 11, 1, 123-137, 2012-01-01
[ augmented reality technique,digital artwork,virtual poem,digital poem,system usability scale ] -
The dynamics of motivation and learning strategy in a creativity-supporting learning environment in higher education
Turkish Online Journal of Educational Technology, 11, 1, 172-180, 2012-01-01
[ creativity,creativity learning strategy,high-level meta-cognitive process,creative multimedia video,MSLQ ] -
Exploring parents' perceptions towards educational robots: Gender and socio-economic differences
, 43, 1, 2012-01-01 -
Exploring the media literacy of Taiwanese elementary school students
Asia-Pacific Education Researcher, 20, 3, 604-611, 2011-12-01
[ Elementary school students,media literacy,media literacy self-assessment scale,media application skills,attitudes toward media,COMPUTER ATTITUDE SCALE,ADOLESCENTS PERCEPTIONS,GENDER-DIFFERENCES,INFORMATION LITERACY,SELF-EFFICACY,VALIDATION,INTERNET,USAGE ] -
Effects of an online rational emotive curriculum on primary school students' tendencies for online and real-world aggression
Turkish Online Journal of Educational Technology, 10, 3, 83-93, 2011-07-13
[ rational emotive behavior therapy,aggressive behavior,online incidents of hostility,online rational emotive curriculum,PEER FEEDBACK,SELF-EFFICACY,SATISFACTION ] -
A case study of low-status women's attitudes towards computers
, 37, 2, 233-243, 2011-05-01
[ Attitudes towards computers , Digital circles of support , Digital divide , Gender issues ] -
Developing and validating a media literacy self-evaluation scale (MLSS) for elementary school students
Turkish Online Journal of Educational Technology, 10, 2, 63-71, 2011-04-01
[ Media Literacy Self-assessment Scale (MLSS),Scale Validation,Confirmatory Factor Analysis,Taiwanese Elementary School Students,GENDER-DIFFERENCES,DIGITAL NATIVES,EFFICACY,GAME,SATISFACTION,PERCEPTIONS,TECHNOLOGY,IMPACT,ROBOTS,USAGE ] -
Hyperlink network analysis of the educational blog
, 42, 2, 2011-03-01 -
Parents' perceptions of educational programmable bricks for kids
, 42, 2, 2011-03-01 -
Exploring online game players' flow experiences and positive affect
Turkish Online Journal of Educational Technology, 10, 1, 106-114, 2011-01-01
[ online game play,violent online game,non-violent online game,aggression,flow,VIDEO GAMES,ADDICTION,VIOLENCE ] -
Use of peer feedback to enhance elementary students' writing through blogging
, 42, 1, 2011-01-01 -
Technology enabled active learning (TEAL) in introductory physics: Impact on genders and achievement levels
Australasian Journal of Educational Technology, 27, 7, 1082-1099, 2011-01-01
[ AUDIENCE RESPONSE SYSTEMS,UNIVERSITY PHYSICS,STUDENTS,SCIENCE ] -
Avoiding internet addiction when integrating digital games into teaching
, 39, 10, 1325-1336, 2011-01-01
[ Addiction , Digital game , Flow , Instructional design , Internet , Learning ] -
Student satisfaction and self-efficacy in a cooperative robotics course
, 38, 8, 1135-1146, 2010-10-13
[ Cooperative learning , Preservice teacher , Robotics , Satisfaction , Self-efficacy ] -
The survey study of mathematics motivated strategies for learning questionnaire (MMSLQ) for grade 10-12 Taiwanese students
Turkish Online Journal of Educational Technology, 9, 2, 221-233, 2010-05-14
[ Adaptation of MSLQ,Confirmatory factor analysis,Learning strategies,Motivation,MSLQ ] -
Gender differences in usage, satisfaction, self-efficacy and performance of blogging
, 41, 3, 2010-05-01 -
Early adolescents' perceptions of educational robots and learning of robotics
, 41, 3, 2010-05-01 -
Gender differences in learning flickr: A picture is worth a thousand words
WSEAS Transactions on Information Science and Applications, 6, 2, 232-241, 2009-06-09
[ ADDIE model , Flickr , Gender differences , Instructional system design model , Web 2.0 ] -
Developing evaluative indicators for educational computer games: Original Articles
, 40, 1, 174-178, 2009-01-01 -
Developing multimedia instructional material for robotics education
WSEAS Transactions on Communications, 7, 11, 1102-1111, 2008-12-01
[ Assembly , LEGO , MINDSTORMS NXT , Programming , Robot , Robotics education ] -
The development of evaluation indicators for LEGO multimedia instructional material
WSEAS Transactions on Computers, 7, 10, 1782-1791, 2008-12-01
[ Evaluation indicator , LEGO , MINDSTORMS NXT , Multimedia instructional material , Robot ] -
Combination of service learning and pre-service teacher training via online tutoring
WSEAS Transactions on Communications, 7, 4, 258-268, 2008-04-01
[ E-tutor , One-on-one tutoring , Online instruction , Pre-service teacher training , Service learning , X-learn system ] -
Developing a personal and group-based learning portfolio system
, 38, 6, 1117-1121, 2007-11-01 -
Relationship between peer feedback, cognitive and metacognitive strategies and achievement in networked peer assessment: Colloquium
, 38, 6, 1122-1125, 2007-11-01 -
A pilot study on college student's attitudes toward computer virus
WSEAS Transactions on Computers, 6, 6, 964-966, 2007-06-01
[ Computer virus attitude scale , Factor analysis , Reliability , Validity ] -
College students' attitudes toward web-based forums and communities
WSEAS Transactions on Computers, 6, 4, 674-679, 2007-04-01
[ Community , Reliability , Validity , Web-based education , Web-based forum ] -
The integration of web-based course management system and portfolio
WSEAS Transactions on Computers, 6, 4, 686-691, 2007-04-01
[ Alternative assessment , Course management system , MD5 , Portfolio , Web-based instruction ] -
Blogging your learning reflections
WSEAS Transactions on Computers, 6, 4, 692-698, 2007-04-01
[ Blog , E-Learning , Learning performance , Learning reflection , Satisfaction , Weblog ] -
Implementation and evaluation of an E-tutor program
WSEAS Transactions on Communications, 6, 4, 547-552, 2007-04-01
[ Distance education , Distance learning system , E-tutor program , Information technology , Reflective journal ] -
Web-based peer assessment: Feedback for students with various thinking-styles
Journal of Computer Assisted Learning, 17, 4, 420-432, 2001-12-01
[ Aptitude , Computer science , Discourse analysis , Feedback , Peer assessment , Undergraduate , World-wide web ] -
A networked peer assessment system based on a Vee heuristic
, 38, 3, 220-230, 2001-08-01 -
Web-based peer review: The learner as both adapter and reviewer
IEEE Transactions on Education, 44, 3, 246-251, 2001-08-01
[ Constructivism , Metacognition , Peer review , Web learning ] -
Web-Based Peer Assessment: Does Attitude Influence Achievement?
IEEE Transactions on Education, 44, 2, 2001-01-01
[ Affective components , NetPeas , two-way anonymous peer assessment , Web-based peer assessment ] -
Design of a networked portfolio system
, 32, 4, 492-494, 2001-01-01
研討會著作
-
ChatGPT Use and Graduate Students' Thesis Writing Quality: A Positive Correlation
259-260, 2025-01-01
[ ChatGPT,GAI in education,thesis writing ] -
When Drone Meets AI Education: Boosting High School Students' Computational Thinking and AI Literacy
45-52, 2024-01-01
[ AI image recognition,computational thinking,drone technology,problem solving,Python,senior high school students,YOLO object detection ] -
The effect of self-efficacy and scaffolding on students' programming learning in robotics learning context
292-296, 2014-01-01
[ motivation , robotics , scaffolding , self-efficacy ] -
Revised computer game attitude scale
598-607, 2014-01-01
[ Educational games , Elementary school students , Gender issue , Post-secondary school students ] -
Discussion models in Seamless Online Learning Integrated Discussion (SOLID) environment: Selection vs. performance
251-252, 2012-10-08
[ asynchronous , discussion , Facebook , synchronous ] -
Developing an education card game for science learning in primary education
236-240, 2012-05-15
[ card game , game-based learning , primary education , science learning ] -
The effect of reflective strategies on students' problem solving in robotics learning
254-257, 2012-05-15
[ design journal , LEGO Mindstorms , problem solving , reflective strategies , robotics learning ] -
A development and evaluation of educational board game design course: An example of pre-service teacher
99-101, 2012-05-15
[ board game , cooperative learning , pre-service teacher , self-efficacy ] -
Literature integrating and analyzing of internet literacy: The case of 2000-2010 theses in Taiwan
163-166, 2011-12-01
[ Internet literacy , Literature analysis , Literature review ] -
A case study of Seamless Online Learning Integrated Discussion
6205-6208, 2011-11-16
[ asynchronous , discussion , seamless , synchronous ] -
Applying multiplayer online game in actionscript programming courses for students doing self-assessment
351-355, 2010-12-01
[ Actionscript , Educational game , Multiplayer , Online game , Programming language , Self-assessment ] -
Parents' perception toward topobo
372-373, 2010-12-01
-
Demonstration of multimedia instructional media for teaching robot
374-375, 2010-12-01
-
Analysis of elementary school ICT textbooks in Taiwan and the importance of content about computer virus
762-766, 2010-10-13
[ Computer virus , ICT teachers , ICT textbooks , instructional material , textbook analysis ] -
Analysis of seven important studies in research of joyful learning and society
231-233, 2010-06-25
-
A preliminary outcome-oriented review of game-based learning research
228-230, 2010-06-25
[ Educational review , Game-based learning , Learning outcome ] -
Robotics instruction using multimedia instructional material
211-212, 2008-12-01
-
ROBOKID: Let children construct their own emotional Kids - Learning by construction
199-200, 2008-12-01
-
Networked portfolio with real time learning monitoring system
753-755, 2004-12-01
-
The construction of web-based portfolio system
284-286, 2004-12-01
[ Peer assessment , Portfolio assessment , WebPor ] -
To propose a reviewer dispatching algorithm for networked peer assessment system
1375-1376, 2002-01-01
-
A pilot study of students' attitudes toward and desired system requirements of networked peer assessment system
1367-1368, 2002-01-01
[ NetPeas , networked peer assessment system , peer assessment , thesis writing course ] -
Experiencing Netpeas: Another way of learning
584-588, 2001-01-01
-
Using networked workshop system to enhance creative design
189-194, 2001-01-01
專書
-
Research Anthology on Developments in Gamification and Game-Based Learning
1265-1279, 2021-11-26
-
Rapid Automation: Concepts, Methodologies, Tools, and Applications
1355-1371, 2019-01-01
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
665-670, 2017-01-01
[ Facebook,Learn vietnamese,Online learning,Vietnamese language ] -
Discovering the life stories of modern hakka mothers in a classroom
61-72, 2013-02-28
-
Investigating adolescent bloggers from the perspective of creative subculture
31-45, 2013-02-28
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
445-449, 2011-09-26
[ learning motivation,learning strategies,MSLQ,Robotics ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
440-444, 2011-09-26
[ Collaborative Learning,Physical Education,Social Network,Sport,Web 2.0 ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
507-511, 2011-09-26
[ game-based learning,interactive peer assessment,physical education,sport ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
48-58, 2009-12-01
[ Computer-assisted instruction,Drill-based typing software,Game-based typing software,Typing speed ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
501-505, 2009-09-14
[ Creative problem solving,Creative spiral instruction model,Learning and instruction,LEGO robotics ]
國立中央大學