教師個人簡歷
現職
國立中央大學
文學院師資培育中心
教授
國立中央大學
文學院
副院長
專長
學習動機
網路學習社群
遊戲式學習
數位化教室
電腦支援閱讀活動
數位學習平台設計
數位內容設計
數位遊戲設計
行動數位學習
Digital learning platform design
digital content design
digital game design
mobile digital learning
專長簡述
數位學習平台設計、數位內容設計、數位遊戲設計、行動數位學習
最高學歷
國立中央大學
資訊與工程研究所
博士
科技部學門領域
政府GRB研究專長領域
教育部學門領域
其他補助
-
115年愛迪生出發公益學習計畫
1150517~1150517
[弱勢學童課輔,多元學習 , Remedial Instruction Project,Diversified learning] -
114年愛迪生出發公益學習計畫
1141101~1141215
[弱勢學童課輔,多元學習 , Remedial Instruction Project,Diversified learning] -
114學年度扶助國民小學弱勢家庭學生學習(學習扶助)計畫
1140901~1150831
[學習扶助,弱勢家庭 , remedial teaching] -
113學年度扶助國民小學弱勢家 庭學生學習(學習扶助)計畫
1130901~1140831
[學習扶助,弱勢家庭 , remedial teaching] -
113年愛迪生出撥公益學習計畫
1130401~1130515
[弱勢學童課輔,多元學習 , Remedial Instruction Project,Diversified learning] -
112年愛迪生出發公益學習計畫
1121113~1121130
[多元學習,弱勢學童課輔 , Diversified learning,Remedial Instruction project for vulnerable family child] -
111學年度扶助國民小學弱勢家 庭學生學習(學習扶助)計畫
1110901~1120831
[學習扶助,弱勢家庭 , remedial teaching] -
110學年度扶助國民小學弱勢家庭學生學習(學習扶助)計畫
1100901~1110831
[學習扶助,弱勢家庭 , remedial teaching]
高教深耕計畫
-
大溪文化藝術、觀光產業與人文教育鏈接
1150101~1151231
[大溪文化與人文教育,大溪藝術與人文教育,大溪觀光產業與人文教育 ] -
大溪文化藝術、觀光產業與人文教育鏈接
1140101~1141231
-
iHP跨領域榮譽學程
1130101~1131231
-
跨領域榮譽學分學程
1120101~1121231
國科會計畫統計
-
闡述式學習法的人工智慧多學習代理人設計
1140801~1150731
-
生成式AI結合語音辨識及合成支援英語對話機器人設計及對話習慣的建立研究
1130801~1140731
[開放式人工智慧 (OpenAI),生成式人工智慧,英語對話,英語第二語言 , OpenAI,Generative AI,English Conversation,English as a Second Language] -
教中學:社會學習網絡支援教中學策略設計、評估與推廣
1120801~1130731
[教中學,為學而教,為教而學,社會學習網絡,學習儀表板 , Teach to Learn,Learning by Teaching,Social Learning Networking,Learning Dashboard] -
教中學:社會學習網絡支援教中學策略設計、評估與推廣
1110801~1120731
[教中學,為學而教,為教而學,社會學習網絡,學習儀表板 , Teach to Learn,Learning by Teaching,Social Learning Networking,Learning Dashboard] -
教中學:社會學習網絡支援教中學策略設計、評估與推廣
1100801~1110731
[教中學,為學而教,為教而學,社會學習網絡,學習儀表板 , Teach to Learn,Learning by Teaching,Social Learning Networking,Learning Dashboard] -
107年度【社會學習網絡之自動化知識關聯分析及建構】
1090801~1100731
[Social learning networking,microdata,large-scale knowledge-based construction,auto learning analytics,seamless learning environment ] -
107年度【社會學習網絡之自動化知識關聯分析及建構】
1080801~1090731
[Social learning networking,microdata,large-scale knowledge-based construction,auto learning analytics,seamless learning environment ] -
107年度【植物、蕈菇課程與雲端數位平台--創客發展與營養保健(永豐高中)-子計畫三:課程發展、評鑑與評量計畫(3/3)】
1070901~1080731
-
107年度【社會學習網絡之自動化知識關聯分析及建構】
1070801~1080731
[Social learning networking,microdata,large-scale knowledge-based construction,auto learning analytics,seamless learning environment ] -
105年度【關聯式設計策略:概念知識雲及其社會學習網絡之建置】
1060801~1070731
[Concept-Knowledge Cloud,Social Learning Networking,Relational-Based Approach,Concept Map ] -
105年度【關聯式設計策略:概念知識雲及其社會學習網絡之建置】
1050801~1060731
[Concept-Knowledge Cloud,Social Learning Networking,Relational-Based Approach,Concept Map ]
產學合作計畫統計
-
115年度【永齡希望小學】弱勢學童課輔計畫
1150201~1160131
[Na , Na] -
111年度【永齡.鴻海台灣希望小學】弱勢學童課輔計畫
1110201~1150131
[學習扶助、弱勢家庭 , remedial teaching]
期刊著作
-
群體互動系統支援擬題暨評題之學習成效分析:以國中國文科為例
人文社會學報. 國立臺灣科技大學, 21, 3, 281-308, 2025-01-01
[ 擬題,Technology-supported learning,Learning-by-posing questions,Chinese liberal arts class learning,Peer-review,科技支援學習,國文科學習,評題 ] -
社會學習網絡支援創作作品同儕互評成效:生手與專家的差別
教育傳播與科技研究, 2024-04-01
[ 生手與專家,同儕互評,作品評量規準,社會學習網絡 ] -
應用多媒體階層圖協助商用英文寫作之成效研究 MULTIMEDIA HIERARCHY CHARTS SUPPORTED A BUSINESS ENGLISH WRITING PERFORMANCE STUDY
國立臺灣科技大學人文社會學報Journal of Liberal Arts and Social Sciences, 19, 1, 81-102, 2023-03-31
[ 多媒體階層圖,概念構圖,專業英文,商用英文寫作,multimedia hierarchy chart,concept map,english for specific purposes,business english writing ] -
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan
Research and Practice in Technology Enhanced Learning, 18, 2023-01-01
[ Creation,Curriculum design,English curriculum,Experimental school,Habit,Innovative school,Interest,Interest-Driven Creator Theory,Math curriculum,Math-Island,Science curriculum,Social study curriculum,Sustained silent reading,Writing curriculum ] -
Empirical study on the effects of social network–supported group concept mapping
Research and Practice in Technology Enhanced Learning, 15, 1, 2020-12-01
[ Concept mapping,Data analytics,Social networking,Technology-supported learning environment ] -
Data-driven student homophily pattern analysis of online discussion in a social network learning environment
Journal of Computers in Education, 7, 3, 373-394, 2020-09-01
[ Clustering analysis , Social network analysis , Student homophily , Text mining ] -
IDC theory: creation and the creation loop
Research and Practice in Technology Enhanced Learning, 14, 1, 2019-12-01
[ Combining , Creation , Creativity , Habit , Imitating , Interest , Interest-driven creator (IDC) theory , Staging ] -
Social Media Facilitated English Prewriting Activity Design and Evaluation
Asia-Pacific Education Researcher, 27, 1, 33-42, 2018-02-01 -
Co-construction concept through cloud-based social network platform design, implementation, and evaluation
International Review of Research in Open and Distance Learning, 19, 5, 239-253, 2018-01-01 -
The potential of Second Life for university counseling: a comparative approach examining media features and counseling problems
Research and Practice in Technology Enhanced Learning, 12, 1, 2017-12-01
[ Computer-mediated communication , Face-to-face communication , Media features , Preferability , Second Life , University counseling ] -
The effects of task activities and gaming scales on eye reading and visual search performance
Computers in Human Behavior, 66, 16-25, 2017-01-01
[ Eye tracking , Gaming frequency , Graphical patterns recognition , Spatial recognition , Text-based reading ] -
From integrative to game-based integrative peer response: High ability versus low ability
Journal of Computer Assisted Learning, 32, 2, 170-185, 2016-04-01
[ Game-based learning , Interactive learning environments , Peer response ] -
Role-play game-enhanced english for a specific-purpose vocabulary-acquisition framework
Educational Technology and Society, 19, 2, 367-377, 2016-01-01
[ Communicative sets , RPG_ESP framework , Semantic sets , Situational sets , Students' participation scale ] -
Improving pupils' mathematical communication abilities through computersupported reciprocal peer tutoring
Educational Technology and Society, 19, 3, 157-169, 2016-01-01
[ Math creation , Mathematical communication ability , Reciprocal peer tutoring ] -
Preface
, i-4, 2016-01-01 -
The influences of an interactive group-based videogame: Cognitive styles vs. prior ability
Computers and Education, 88, 399-407, 2015-10-09
[ Elementary education , Improving classroom teaching , Interactive learning environments , Media in education ] -
Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving
Journal of Educational Computing Research, 53, 3, 409-435, 2015-01-01
[ help seeking , mathematics , scaffolding , word problem solving ] -
Investigating reported social and affective strategy use by efl learners in virtual and real learning environments
International Journal of Applied Linguistics and English Literature, 3, 2, 27-33, 2014-01-01
[ Computer-assisted language learning , Engagement , Language learning strategies , Virtual learning ] -
Preface
, 2014-01-01 -
Understanding students' competition preference in multiple-mice supported classroom
Educational Technology and Society, 16, 1, 171-182, 2013-02-06
[ Competition preference , Highly interactive classroom , Learning achievement , Multiple-mice technology ] -
Development and evaluation of a city-wide wireless weather sensor network
Educational Technology and Society, 13, 3, 270-280, 2010-10-26
[ Taipei weather science learning network , Weather science learning , Wireless weather sensor network ] -
EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach
Educational Technology and Society, 12, 3, 343-353, 2009-07-01
[ Bingo game , Content-first design , One-to-one classroom , Procedural fluency , Technology enhanced learning ] -
Preface
, 2008-12-01 -
Environmental design for a structured network learning society
Computers and Education, 48, 2, 234-249, 2007-02-01
[ Architectures for educational technology system , Distributed learning environments , Elementary education , Improving classroom teaching , Learning communities ] -
A few design perspectives on one-on-one digital classroom environment
Journal of Computer Assisted Learning, 21, 3, 181-189, 2005-06-01
[ 1:1 educational computing,Digital classroom environment,Interactive learning environment,Mobile learning,Wireless technologies ] -
An approach to assisting teachers in building physical and network hybrid community-based learning environments: The Taiwanese experience
, 24, 4, 383-396, 2004-07-01
[ Community relationships , Educational administration , K-12 distance education guides , Taiwan ] -
EduXs: Multilayer educational services platforms
Computers and Education, 41, 1, 1-18, 2003-08-01
[ Architectures for educational technology system , Distributed learning environments , Elementary education , Improving classroom teaching , Learning communities ] -
Development and evaluation of multiple competitive activities in a synchronous quiz game system
Innovations in Education and Teaching International, 40, 1, 16-26, 2003-02-01 -
Learning preferences towards computerised competitive modes
Journal of Computer Assisted Learning, 18, 3, 341-350, 2002-01-01
[ Anonymity , Competition , Games , Networks , Questionairre , School , Secondary ]
研討會著作
-
App-Infused Preschoolers’ Storyline Concept-Driven Numerical Curriculum Design
866-871, 2023-12-01
[ conceptual awareness,gamification,mathematics,preschool ] -
Examining Learning-by-Teaching Effect in a Secondary Math Course
2212-2213, 2022-01-01
-
Seamless social networking course design: An preliminary result of Indonesia-Taiwan workers’ online translation course
706-708, 2019-11-19
[ Learning activities , Online course design , Social networking platforms ] -
Social learning networking digital affordance design
277-281, 2019-01-01
[ Digital Affordance , Learning Activity Design , Social Networking Platform ] -
Synergizing online group knowledge
336-344, 2017-01-01
[ Big data , Knowledge building , Learning analytics , Meta-knowledge ] -
Creation loop example of IDC theory: CoCoing.info
381-386, 2017-01-01
[ CoCoing.info , Creation loop , IDC theory , Social networking platform ] -
A relational design oriented seamless framework to support idea sharing and social network
297-299, 2016-01-01
[ Concept map , Seamless framework design , Social learning network ] -
The IDC theory: Research agenda and challenges
796-803, 2015-01-01
[ Creation , Habits , Interest , Interest-based learning environment ] -
The IDC theory: Creation and the creation loop
814-820, 2015-01-01
[ Combination , Conceptual paper , Creation capability development , Imitation , Interest-driven creator (IDC) theory , Stage ] -
Inferred learning strategy in two-user-one-computer environment study from cognitive style perspective
671-673, 2014-01-01
[ Cognitive styles , Game-based learning , Inquiry-based learning , Prediction ] -
Situational sets effect on role-play game supported english for specific purposes vocabulary acquisition
790-795, 2014-01-01
[ ESP , RPG , Situational sets , Vocabulary acquisition ] -
Cognitive style affected students' frustration tolerance and achievement on group face-to-face competitive game
633-638, 2013-01-01
[ APP , Cognitive style , Face-to-face competitive game , Frustration tolerance ] -
Preface of work-in-progress poster
2012-08-09
-
Applying role reversal strategy to conduct the virtual job interview: A practice in second life immersive environment
177-181, 2012-05-15
[ immersive environment , role play , role reversal strategy , Second Life ] -
Video gaming scale effect on spatial and graphical patterns recognition on eye movement behavior
523-525, 2012-01-01
[ Eye-tracking , Fixation numbers , Video gaming scale ] -
Preface
2012-01-01
-
Workshop 11 preface
2012-01-01
-
Preface
2011-12-01
-
Prediction-based learning: An example of weather forecast practicing
798-801, 2011-12-01
[ Taipei weather inquiry-based learning network , Weather forecast practicing ] -
Answering bee: A pilot study of classroom group quiz game
156-160, 2011-12-01
[ Assessment , Group interaction , Plate computer , Quiz game ] -
Potential of second life for psychological counseling: A comparative approach
44-45, 2011-09-26
[ media affordances , psychological counseling , second life ] -
Students' competitive preferences on multiple mice classroom interactive environment
577-579, 2010-12-01
[ Classroom face-to-face learning activity , Multiple mice game ] -
A preliminary study on the use of second life for career counseling
568-570, 2010-12-01
[ Career counseling , Internet counseling , Second life , Virtual reality ] -
Applying a role reversal strategy in Second Life virtual interview training
256-259, 2010-12-01
[ Career counseling , Role reversal strategy , Second life ] -
Students' competitive preferences on multiuser wireless sensor classroom interactive environment
570-572, 2010-11-04
[ Classroom face-to-face learning game , Wireless sensor network ] -
Pilot study of past decade game-based learning journal papers survey from the technology perspective
748-749, 2010-11-04
[ Game-based learning survey , Meta-resarch ] -
Pilot study of relationship between gaming scale and overall reading fixation numbers
754-756, 2009-12-01
[ Eye tracking , Online gaming scale , Overall fixation numbers ] -
Distributed weather net: Wireless sensor network supported inquiry-based learning
365-369, 2009-12-01
-
One personal computer to many students in classroom with wireless sensor network technology
2008-12-01
-
Distributed stories sharing: Wireless sensor network supported group learning game
265-268, 2007-12-01
[ Distributed stories sharing , Gesture detection ribbon , Wireless sensor network ] -
Massively multiplayer online game supported foreign language listening ability training
176-178, 2007-08-13
-
MatrixDesks: Interactive computing desks toward one-on-two educational computing environments
48-52, 2005-12-01
[ 1:1 educational computing , 1:2 educational computing , Interactive computing desks , Invisible computing , Student grouping , Ubiquitous computing ] -
Joyce: A multi-player game on one-on-one digital classroom environment for practicing fractions
543-544, 2005-12-01
-
"Ask the author": An academic conference supported system using wireless and mobile devices
29-33, 2005-12-01
-
Motivating students by technologies: A case study on adopting TIPS pedagogy in a general physics course
629-633, 2005-12-01
[ Motivation , Pedagogy , Qualitative researches , Technology , Wireless device ] -
Educational robot - A case study for robot learning companion
682-685, 2005-12-01
[ Educational robot , Facial expression robot , Human-robot interaction , Interface , Learning companion ] -
EduCart: A hardware management system for supporting devices in a classroom learning environment
177-181, 2004-06-28
-
Puzzle view: Enhanced workspace displaying for group interaction with tablet PCs
205-206, 2004-06-28
-
Multilayer educational services platforms and its implementation
945-949, 2002-01-01
[ architectures for educational technology system , distributed learning environments , K-12 education , online learning communities ]
專書
-
Computer Supported Collaborative Learning 2005: The Next 10 Years!
48-52, 2017-10-03
[ 1:1 educational computing,1:2 educational computing,Interactive computing desks,Invisible computing,Student grouping,Ubiquitous computing ]
校內獲獎
- 111 研究傑出獎
期刊編輯
-
113 ~ 113
教育傳播與科技研究
ISSN 2308-3026
教育傳播與科技研究 136 期特刊主編。
- 社群式學習創建系統與電腦程式產品/Social Network Based Learning and Creation System and Computer Program Product [中華民國]
- 具有幼兒學習功能的幼兒乘具與其應用之幼兒學習系統 [中華民國]
- 可攜式電腦教室行動推車PORTABLE CART FOR MOBILE COMPUTER CLASSROOMS [中華民國]
國立中央大學