教師個人簡歷
現職
國立中央大學
資訊電機學院網路學習科技研究所
副教授
國立中央大學
校友服務中心
主任
專長
教育資料探勘
資料視覺化
網路學習行為分析
創新系統應用設計
人機介面設計與行為分析
Educational data exploration
data visualization
online learning behavior analysis
innovative system application design
man-machine interface design and behavior analysis
專長簡述
教育資料探勘、資料視覺化、網路學習行為分析、創新系統應用設計、人機介面
最高學歷
國立清華大學
資訊系統與應用研究所
博士
科技部學門領域
教育部學門領域
其他補助
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115年以實踐研究為導向之教學計畫-洪暉鈞老師
1150101~1150731
[生成式人工智慧,視覺化分析系統,數位學習 , Generative AI,Visual Analytics Systems,Digital Learning]
高教深耕計畫
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113年以實踐研究為導向之教學創新推動計畫-洪暉鈞老師
1130801~1131231
-
113年度教學實踐研究推動與分析計畫-洪暉鈞老師
1130801~1131231
國科會計畫統計
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結合自我調節學習、對話式閱讀與學習分析儀表板於生成式AI之閱讀同伴系統之建置、應用與評估
1150801~1160731
-
建構文化敏感之生成式AI反思學習同伴系統之建置、應用與評估:結合ORID結構化引導與社會情緒學習之跨文化研究(1/3)
1150801~1160731
-
結合自我調節學習、對話式閱讀與學習分析儀表板於生成式AI之閱讀同伴系統之建置、應用與評估
1140801~1150731
-
結合自我調節學習、對話式閱讀與學習分析儀表板於生成式AI之閱讀同伴系統之建置、應用與評估
1130801~1140731
-
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用(3/3)
1120801~1130731
[身教式持續安靜閱讀,學習同伴,知識圖譜,推薦系統,機器學習,人工智慧 , Modeled Sustained Silent Reading,learning companion,knowledge graph,recommendation system,machine learning,artificial intelligence] -
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用(1/3)
1100801~1110731
[身教式持續安靜閱讀,學習同伴,知識圖譜,人工智慧 , Modeled Sustained Silent Reading,learning companion,knowledge graph,artificial intelligence] -
以多模態機器學習建立適性化程式設計智慧學習之研究
1080801~1090731
期刊著作
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Leveraging project management platform and learning dashboard to enhance data analytics and project management competencies for in-service students
EDUCATIONAL TECHNOLOGY & SOCIETY, 29, 4, 108–126, 2026-10-01
[ Project-based learning, Project management, Learning analytics dashboard, Collaborative learning ] -
Enhancing self-regulated learning through intelligent campus information systems with learning navigation mechanism
Interactive Learning Environments, 34, 1, 182-199, 2026-01-01
[ intelligent campus information system,learning navigation mechanism,system usage acceptance,Technology-assisted self-regulated learning ] -
Enhancing graduate students’ data visualization literacy through an inquiry-based learning companion system integrated with generative AI
Educational Technology and Society, 28, 4, 304-320, 2025-10-01
[ Data literacy,Generative artificial intelligence,Inquiry-based learning,Learning companion ] -
Defining AI companions: a research agenda— from artificial companions for learning to general artificial companions for Global Harwell
Research and Practice in Technology Enhanced Learning, 20, 2025-01-01
[ AI companions,AI learning companions,Artificial companions,Artificial general intelligence,Artificial intelligence in education,General artificial companions,Intelligent computer assisted learning ] -
Development and Evaluation of Collaboration Scripts for Long-distance VR Team Collaboration and Co-creation in Elementary STEM Learning
International Journal of Science and Mathematics Education, 22, Suppl 1, 59-80, 2024-12-01
[ Behavior Sequential Analysis,Co-creation,Collaboration Script,Epistemic Network Analysis,Virtual Reality ] -
A study of programming learning perceptions and effectiveness under a blended learning model with live streaming: comparisons between full-time and working students
Interactive Learning Environments, 32, 8, 4396-4410, 2024-01-01
[ Asynchronous learning,blended learning model,live streaming,programming language learning,synchronous learning ] -
運算思維教學實證研究文獻回顧與展望 A Literature Review and Prospects of Empirical Studies on Computational Thinking Instruction
科學教育學刊, 31, 4, 317-334, 2023-12-31
[ 文獻回顧,教學實證研究,運算思維,Literature Review,Empirical Study,Computational Thinking ] -
Chinese Intelligence Prescription System improves prescription accuracy while decreasing labor and drug costs
BMC Health Services Research, 23, 1, 2023-12-01
[ Dispensing time,Drug cost,Labor cost,Precise prescription,Traditional Chinese Medicine ] -
The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education
Smart Learning Environments, 10, 1, 2023-12-01
[ Badminton,Motor skill learning,Visual feedback,Wearable technology,WISER model ] -
Prescription system to calculate precise doses of Chinese herbal medicine to avoid toxic effects
Heliyon, 9, 6, 2023-06-01
[ Chinese intelligence prescription system,Precise prescription,Toxic effect,Traditional Chinese Medicine ] -
The effect of real-time pose recognition on badminton learning performance
Interactive Learning Environments, 31, 8, 4772-4786, 2023-01-01
[ badminton teaching,motor skill learning,physical education,Pose recognition,real-time feedback ] -
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan
Research and Practice in Technology Enhanced Learning, 18, 2023-01-01
[ Creation,Curriculum design,English curriculum,Experimental school,Habit,Innovative school,Interest,Interest-Driven Creator Theory,Math curriculum,Math-Island,Science curriculum,Social study curriculum,Sustained silent reading,Writing curriculum ] -
Some thoughts on extending digital language learning research
Bilingualism: Language and Cognition, 25, 3, 384-385, 2022-05-08 -
Unbundling teaching and learning in a flipped thermal physics classroom in higher education powered by emerging innovative technology
Australasian Journal of Educational Technology, 37, 4, 89-99, 2021-01-01
[ distance learning,flipped classroom,improving classroom teaching,learning behaviour,personalised learning ] -
The Effects of Adopting Tablets and Facebook for Learning Badminton Skills: A Portfolio-Based WISER Model in Physical Education
Educational Technology and Society, 23, 4, 89-105, 2020-10-01
[ Badminton,e-portfolio,Motor skill learning,Social media,Tablets ] -
Applying educational data mining to explore students' learning patterns in the flipped learning approach for coding education
Symmetry, 12, 2, 2020-02-01
[ Blended learning,Learning behaviors,Learning performance,Machine learning,Online programming course ] -
How are Live-Streaming Services and Social Media Platforms Changing On-Job MBA Students' Learning? A Case Study for Applying e-Case Live in Management Case-Based Learning in Taiwan
IEEE Access, 8, 120936-120945, 2020-01-01
[ Adult learning,continuing education,live-streaming,management case-based learning,social media ] -
Exploring the effects of integrating the iPad to improve students’ motivation and badminton skills: a WISER model for physical education
Technology, Pedagogy and Education, 27, 3, 265-278, 2018-05-27
[ badminton , mobile learning , motivation , Physical education , tablets ] -
Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation
Interactive Learning Environments, 25, 6, 733-748, 2017-08-18
[ annotation , Art appreciation , mobile learning , motivation , multi-touch technology ] -
No student left behind: a collaborative and competitive game-based learning environment to reduce the achievement gap of EFL students in Taiwan
Technology, Pedagogy and Education, 24, 1, 35-49, 2015-01-01
[ English vocabulary acquisition , games , interactive learning technology , one-to-one technology-enhanced learning ] -
An Investigation of Game-Embedded Handheld Devices to Enhance English Learning
Journal of Educational Computing Research, 52, 4, 548-567, 2015-01-01
[ educational game , English learning , enjoyment , mobile learning , technology enhanced face-to-face interaction ] -
The effectiveness of adopting E-readers to facilitate EFL students' process-based academic writing
Educational Technology and Society, 18, 1, 250-263, 2015-01-01
[ Academic writing , E-reader , English as foreign language (EFL) , Process-based writing ] -
Coping with the challenges of open online education in Chinese societies in the mobile era: NTHU OCW as a case study
International Review of Research in Open and Distance Learning, 15, 3, 158-184, 2014-01-01
[ Chinese society,Cross-device learning,Mobile learning,Online courses,OpenCourseWare ] -
Deflections of magnetic actuator under different directions of external magnetic field
Japanese Journal of Applied Physics, 50, 5 PART 1, 2011-05-01
研討會著作
-
An ORID-Structured GenAI Reading Companion Integrating Structured Book Chat and Virtual Labs for Science Reading
254–261,共 8 頁, 2026-06-28
[ Science Reading Companion; ORID discussion method; Virtual laboratory ] -
An Exploratory Study on the Impact of a Self-Explanation-Based Adaptive Chatbot on Learning Strategies
3, 2025-09-05
[ Self-explanation, Programming Learning, Generative Artificial Intelligence, Chatbot ] -
The Impact of Voice-Based Embodied English Chatbot on Learners' English Learning Motivation
100, 2025-06-18
[ Embodied Agent, English Speaking Proficiency, Generative Artificial Intelligence, Language Learning, English Learning Motivation ] -
整合生成式人工智慧於國小機器人教育:提升學習興趣與知識理解
979–986,共 8 頁, 2025-06-06
[ STEAM, 程式教育, 探究式學習, 生成式人工智慧, 運算思維 ] -
自我解釋適性化聊天機器人影響程式設計能力之初探
971–978,共 8 頁, 2025-06-06
[ 自我解釋, 運算思維, 程式學習, 生成式人工智慧, 聊天機器人 ] -
結合生成式人工智慧與即時回饋的國小閱讀學習同伴系統之應用與成效評估
967–970,共 4 頁, 2025-06-06
[ 生成式人工智慧, 4F動態回顧循環, 聊天機器人, 學習同伴, 回饋 ] -
Machine Learning Analysis on Students’ Demographic and Performance to Predict On-Time Graduation: A Case Study in Indonesia
5, 2024-03-08
[ machine learning, learning analytics, demographic, student performance, warning system ] -
以 BERT 標記技能標籤應用於適性化出題系統之初探
40,共 1 頁, 2023-03-09
[ 深度知識追蹤、適性化學習、學習分析儀表板、自我調節學習 ] -
聊天機器人做為國小學習者閱讀學伴初探
105,共 1 頁, 2023-03-09
[ 聊天機器人、數位學習同伴、閱讀理解、書談閱讀、身教式持續安 靜閱讀 ] -
自動問題生成之以深度知識追蹤為輔的適性程式設計學習初探
128,共 1 頁, 2023-03-09
[ 適性化學習、自動問題生成、深度知識追蹤、機器學習 ] -
Flipped learning approach for coding education in higher education
169-170, 2019-01-01
[ Flipped classroom,Higher education,Programming,Python,SPOCs ] -
Flipped learning with live-coding approach for programming concepts learning
223-224, 2018-12-06
[ Data science , Flipped classroom , Higher education , Live-coding , Programing , Python ] -
Applying tablets to enhance art appreciation learning in higher education
297-299, 2014-01-01
[ art appreciation learning , mobile learning , motivation , Tablet ] -
Toward an understanding of the university student's behavioral intention to building e-portfolio via blog service
322-326, 2011-12-01
[ Blog , E-Portfolio , High education , Theory of planned behavior ] -
Exploring technology use behavior A case study of adopting e-readers into higher education classroom
6587-6590, 2011-11-16
[ e-reader , grounded theory , higher education , projection effect , reading habits ] -
Constructing the face-to-face collaborative game-based interacted environment for portable devices in english vocabulary acquisition
370-374, 2009-01-01
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The game-based constructive learning environment to increase English vocabulary acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example
205-207, 2008-08-28
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Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building
348-350, 2007-12-01
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Implementation of the scrabble game on the mobile devices to increase English vocabulary acquisition
438-440, 2007-12-01
校外榮譽
- 115 [國家科學及技術委員會] 青穗學者
- 113 [國家科學及技術委員會] 優秀年輕學者
- 110 [國家科學及技術委員會] 新秀學者(2030跨世代年輕學者方案)
校內獲獎
- 114 優良論文貢獻獎
- 113 傑出論文貢獻獎
- 112 優良產學貢獻獎
- 109 新進教師補助
研習活動
- :美國哥倫比亞大學師範學院EMI教師全英語教學知能培訓 [哥倫比亞大學] 1150201 ~ 1150216
- 教師全英語教學知能培訓-阿得雷德大學暑期系列課程 [國立中興大學] 1140730 ~ 1140816
- 傅爾布萊特 EMI 海外專業師訓研習 [馬里蘭大學] 1140201 ~ 1140217
舉辦研討會
- 1130619 ~ 1130921 舉辦 第二屆元宇宙與AI學伴在教育與社會中的應用國際會議
邀請校外學者來訪
- 1120217 ~ 1120217 邀請 威斯康辛大學 學者 演講/參與研習活動
國立中央大學