教師個人簡歷
現職
國立中央大學
資訊電機學院網路學習科技研究所
副教授
專長
專長簡述
最高學歷
國立中央大學
網路學習科技研究所
博士
相關連結
科技部學門領域
政府GRB研究專長領域
教育部學門領域
其他補助
-
不想讀理論?那就「做」出來! 運用 AI 學習同伴設計重塑學習科學之學習體驗(人事費-博士生)
1150801~1160731
[學習科學,生成式 AI (Generative AI),以設計為學,AI 學習同伴,認知主導權 , Learning Sciences,Generative AI,Learning by Designing,AI Learning Companions,Cognitive Sovereignty] -
(人事費-博士生)從理論到實作:設計AI學習同伴支持學生深化議題論述與實境遊戲設計
1140801~1150731
[生成式人工智慧,AI學習同伴,思考鏈提示詞設計,實境遊戲設計,業師協助 , Generative Artificial Intelligenc,AI Learning Companions,Chain-of-Thought Prompt Design,Issue-based Reality Game Design,Industry Expert Assistance] -
從理論到實作:設計 AI 學習同伴支持學生深化議題論述與實境遊 戲設計
1140801~1150731
[生成式人工智慧,AI學習同伴,思考鏈提示詞設計,實境遊戲設計,業師協助 , Generative Artificial Intelligence,AI Learning Companions,Chain-of-Thought Prompt Design,Issue-based Reality Game Design,Industry Expert Assistance] -
採用生成式 AI 於教育元宇宙空間設計以提升學生的自我效能與實踐經驗
1130801~1140731
[生成式AI,教育元宇宙,永續發展目標,自我效能,AI科技內容教學知識 , Generative AI,Educational Metaverse,Sustainable Development Goals,Self-Efficacy,Intelligent-TPACK] -
打造教育密室逃脫以促進學生的數位內容知識與實作能力
1120801~1130731
[科技融入客語教學,科技內容教學知識,教育密室脫逃,遊戲式學習 , Technology integration into Hakka language teaching,Technological Pedagogical Content Knowledge,Educational Escape Room,Game-based learning] -
創中學:以「團隊營造」與「遊戲化卡牌」來改善學生創造教育遊戲的實作品質
1110801~1120731
[創中學,團隊營造,遊戲化卡牌,教育遊戲,跨領域專題學習 , Learning by Creation,Team Building,Gamification Cards,Educational Games,Interdisciplinary project-based learning] -
客家飲食社群口碑洞察與數位行銷:以桃園與新竹為範圍
1110801~1120731
[客家飲食社群,語意分析技術,口碑洞察,飲食教育 , Hakka food community,semantic analysis technology,word-of-mouth insight,food education] -
第22屆『客家研究』研究生客家學術論文研討會
1110701~1111231
[客家研究 , Hakka Studies] -
第22屆『客家研究』研究生客家學術論文研討會
1110701~1111231
[客家研究 , Hakka Studies] -
2022年台灣的東南亞區域研究年度研討會
1110501~1110831
[東南亞 , Southeast Asian Studies] -
2022年臺灣的東南亞區域研究年度研討會
1110201~1110731
[東南亞研究 , Southeast Asian Studies] -
故事客:運用學習同伴以促進兒童對於客家故事的理解
1100801~1110731
[學習同伴,對話機器人,客家兒童故事 , Learning companions,chatbots,Hakka children's stories] -
遊戲化學習設計之跨領域教師社群
1100413~1101115
[遊戲化學習設計 , gamified learning design]
高教深耕計畫
-
113年度教學實踐研究推動與分析計畫-廖長彥老師
1130801~1131231
-
推動客語數位學習與應用
1130101~1131231
-
113年以實踐研究為導向之教學創新推動計畫-廖長彥老師
1130101~1131231
-
創造密室脫逃教育遊戲以促進主動學習
1110801~1111231
[科技融入客語教學,科技內容教學知識,密室逃脫教育遊戲,遊戲式學習 , Technology integration into Hakka language teaching,Technological Pedagogical Content Knowledge,Escape Room Educational Game,Game-based learning] -
遊戲說書:協助學生以遊戲設計為原則來敘事
1110101~1110731
[數位敘事,數位說故事,理論實踐實作,專題合作小組,遊戲說書 ] -
新進/年輕教師學術研究補助-廖長彥
1110101~1111220
捐(受)贈收入
-
第22屆『客家研究』研究生客家學術論文研討會
1110701~1111231
國科會計畫統計
-
趣寫者2.0:發展基於大語言模型的多樣學習同伴、多模寫作任務與多重遊戲敘事以支持學生自主寫作與後設認知發展
1150801~1160731
-
趣寫者2.0:發展基於大語言模型的多樣學習同伴、多模寫作任務與多重遊戲敘事以支持學生自主寫作與後設認知發展
1140801~1150731
-
趣寫者:發展基於人工智慧的學習同伴以促進小學生的寫作素養
1130801~1140731
[興趣驅動創造者理論,寫作素養,學習同伴,對話機器人,開放學習者模型,人工智慧 , Interest-Driven Creator Theory,Writing Literacy,Learning Companions,Chatbots,Open Learner Models,Artificial Intelligence] -
趣寫者:發展基於人工智慧的學習同伴以促進小學生的寫作素養
1120801~1130731
[興趣驅動創造者理論,寫作素養,學習同伴,對話機器人,開放學習者模型,人工智慧 , Interest-Driven Creator Theory,Writing Literacy,Learning Companions,Chatbots,Open Learner Models,Artificial Intelligence] -
趣寫者:發展基於人工智慧的學習同伴以促進小學生的寫作素養
1110801~1120731
[興趣驅動創造者理論,寫作素養,學習同伴,對話機器人,開放學習者模型,人工智慧 , Interest-Driven Creator Theory,Writing Literacy,Learning Companions,Chatbots,Open Learner Models,Artificial Intelligence] -
遊戲化設計思考模式於跨領域小組創造之發展、應用與分析
1100201~1110131
[遊戲化設計思考 , Gamification and Design Thinking]
期刊著作
-
Self-monitoring and social goals: how a gamified online system shapes reading behavior and foundational self-regulation in elementary students
Humanities and Social Sciences Communications, 13, 1, 2026-12-01 -
From Silence to Story: A Practical Guide to Implementing Modeled Sustained Silent Reading (MSSR) in Our Early Childhood Classrooms and Homes
Reading Teacher, 2026-03-15
[ Modeled Sustained Silent Reading,Early Childhood ] -
Self-monitoring and social goals: how a gamified online system shapes reading behavior and foundational self-regulation in elementary students
Humanities and Social Sciences Communications, 2026-03-03
[ Gamified learning,Reading behavior,Self-regulated learning,Self-monitoring,Learner dashboards,Social comparison,Leaderboards,Goal-directed effort ] -
Enhancing elementary students' writing habits with generative AI: A study of handwritten diary and AI companions
Journal of Writing Research, 17, 3, 2026-02-17
[ generative AI,writing companion,handwritten diary,writing habits,writing interest ] -
Enhancing Elementary Students' Writing Habits with Generative AI: A Study of Handwritten Diary and AI Companions
Journal of Writing Research, 17, 3, 418-451, 2026-01-01
[ generative AI,handwritten diary,writing companion,writing habits,writing interest ] -
AI-Supported Reading Mentorship
International Journal of Artificial Intelligence in Education, 35, 5, 3233-3269, 2025-12-01
[ AI reading assistant,Modeled Sustained Silent Reading (MSSR),Reading mentors,Teacher-student book chats ] -
結合數位治理與食農教育的策略:從苗栗公館地區的實證案例出發
國立臺灣師範大學地理研究報告Journal of Geographical Research, 82, 1-16, 2025-11-30
[ 食農教育,食農地圖,食農教育開放資料庫,數位儀表板,數位治理 ] -
結合數位治理與食農教育的策略:從苗栗公館地區的實證案例出發=Strategies for Integrating Digital Governance and Food and Agriculture Education: Evidence from Gongguan, Miaoli
國立臺灣師範大學地理研究報告Journal of Geographical Research, 82, 1-16, 2025-11-01
[ 食農教育,食農地圖,食農教育開放資料庫,數位儀表板,數位治理,Food and agriculture education,Food and agriculture map,Open database for food and agriculture education,Digital dashboard,Digital governance ] -
以好奇心為驅動:設計與評估數位環境中之「循環式問題創造」預先寫作模式
數位學習科技期刊, 4, 17, 2025-10-31
[ 好奇心,循環式問題創造,提問能力,預寫作活動,寫作表現 ] -
探索生成式 AI 助理在師生聊書中的潛力
數位學習科技期刊, 3, 17, 2025-07-31
[ AI輔助教學,生成式AI助理,個別化指導,師生互動,聊書活動 ] -
探索生成式AI助理在師生聊書中的潛力=Exploring the Potential of Generative AI Assistants in Teacher-Student Book Talks
數位學習科技期刊, 17, 3, 63-99, 2025-07-01
[ AI輔助教學,生成式AI助理,個別化指導,師生互動,聊書活動,AI assisted teaching,Generative AI assistants,Personalized instruction,Teacher-student interaction,Book talks ] -
Defining AI companions: a research agenda— from artificial companions for learning to general artificial companions for Global Harwell
Research and Practice in Technology Enhanced Learning, 20, 2025-01-01
[ AI companions,AI learning companions,Artificial companions,Artificial general intelligence,Artificial intelligence in education,General artificial companions,Intelligent computer assisted learning ] -
Pet-like learning companions: past research and future directions
Research and Practice in Technology Enhanced Learning, 20, 2025-01-01
[ Game-based and gamified design,Interest-driven creator,Learning companion systems,Pet-like characteristics ] -
學生與人工智慧的交織對話:繪本共創過程中的角色探討
通識教育學刊, 34, 401-438, 2024-12-31
[ 人工智慧在教育,共同創造, 數位兒童繪本, 生成式人工智慧,學習同伴 ] -
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan
Research and Practice in Technology Enhanced Learning, 18, 2023-01-01
[ Creation,Curriculum design,English curriculum,Experimental school,Habit,Innovative school,Interest,Interest-Driven Creator Theory,Math curriculum,Math-Island,Science curriculum,Social study curriculum,Sustained silent reading,Writing curriculum ] -
同儕聊作品對於國小低年級學童在故事修改的影響
數位學習科技期刊, 14, 4, 001-026, 2021-10-01
[ 一對一數位學習、同儕聊作品、故事修改、故事創作、塗鴉寫作 ] -
透過角色扮演模擬增進小組學生參與與自我效能於少子高齡化的方案規畫
國立臺灣科技大學人文社會學報Journal of Liberal Arts and Social Sciences, 17, 2, 197-216, 2021-07-27
[ 角色扮演模擬,遊戲化卡牌,小組活動投入,自我效能,少子高齡化 ] -
IDC theory: interest and the interest loop
Research and Practice in Technology Enhanced Learning, 15, 1, 2020-12-01
[ Conceptual paper , Curiosity , Flow , Interest development , Interest-driven creator (IDC) theory , Meaningfulness ] -
IDC theory: habit and the habit loop
Research and Practice in Technology Enhanced Learning, 15, 1, 2020-12-01
[ Habit loop , Interest-driven creator (IDC) theory , Learning habit ] -
Current status and prospects for information communication technology (ICT) in allied health education
Journal of Nursing (護理雜誌), 67, 5, 6-11, 2020-10-01
[ Game-based learning,Mobile technology,Virtual lab,Virtual patient simulation,Virtual reality ] -
Mobile community learning programme's effectiveness in case management for psychiatric nurses: A preliminary randomised controlled trial
Nurse Education Today, 85, 2020-02-01
[ Case management,Continuing education,Mobile community learning,Psychiatric nurses,Randomised controlled trial ] -
Enhancing achievement and interest in mathematics learning through Math-Island
Research and Practice in Technology Enhanced Learning, 14, 1, 2019-12-01
[ Construction management games , Game-based learning , Knowledge map , Mathematics learning ] -
IDC theory: creation and the creation loop
Research and Practice in Technology Enhanced Learning, 14, 1, 2019-12-01
[ Combining , Creation , Creativity , Habit , Imitating , Interest , Interest-driven creator (IDC) theory , Staging ] -
結合遊戲化與設計思考於跨領域小組的衛教影片製作
國立臺灣科技大學人文社會學報Journal of Liberal Arts and Social Sciences, 15, 3, 241 - 256, 2019-09-01
[ 遊戲化 ; 設計思考 ; 患者教育 ; 衛教影片 ; 自我效能 ] -
Improving children’s textual cohesion and writing attitude in a game-based writing environment
Computer Assisted Language Learning, 2019-01-01
[ game-based learning , online writing environment , Textual cohesion , writing attitude ] -
The effects of participation, performance, and interest in a game-based writing environment
Journal of Computer Assisted Learning, 34, 3, 211-222, 2018-06-01
[ game-based writing environment , writing engagement , writing habit ] -
iAbstract: Game-driven keyword auction and summarization for academic reading
Educational Technology and Society, 21, 4, 248-258, 2018-01-01
[ Academic reading,Auction mechanism,Game-based learning,Summarization ] -
Practice and prospect of digital schools
Journal of Research in Education Sciences, 62, 2, 2017-01-01
[ Adoption-based research,Learning content design,One-to-one technology enhanced learning,Parent engagement,Teacher development ] -
興趣驅動之提問式主題閱讀模式發展與評估
教育學報, 44, 2, 1-25, 2016-12-01
[ 興趣驅動閱讀,主題閱讀,閱讀理解策略 ] -
設計與評估電腦輔助邏輯句型課程對學生句子能力與動機之影響
數位學習科技期刊, 8, 4, 1-26, 2016-10-01
[ 一對一數位學習,句型教學,句型應用,寫作,學習內容設計 ] -
探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校
數位學習科技期刊, 8, 1, 25-49, 2016-01-01
[ 主題閱讀,同儕回應,自由寫,電腦支援寫作,讀寫結合 ] -
Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving
Journal of Educational Computing Research, 53, 3, 409-435, 2015-01-01
[ help seeking , mathematics , scaffolding , word problem solving ] -
Influence of game quests on pupils' enjoyment and goal-pursuing in math learning
Educational Technology and Society, 15, 2, 317-327, 2012-12-31
[ Game quest,Game-based learning,Goal-pursuing,Math learning ] -
My-Mini-Pet: A handheld pet-nurturing game to engage students in arithmetic practices
Journal of Computer Assisted Learning, 27, 1, 76-89, 2011-02-01
[ Animal companion , Game-based learning , Handheld device , My-Mini-Pet ] -
Animal companions: Fostering children's effort-making by nurturing virtual pets
, 42, 1, 166-180, 2011-01-01 -
Preface
, 2009-12-01 -
Equal opportunity tactic: Redesigning and applying competition games in classrooms
Computers and Education, 53, 3, 866-876, 2009-11-01
[ Elementary education , Evaluation of CAL systems , Pedagogical issues ] -
AI學習同伴如何支持人文素養教育?檢索增強生成技術運用學生專屬學習媒材對自主學習能力的影響與應用探索
教科書研究,
[ 檢索增強生成 (RAG),AI 學習同伴,自主學習,人文素養教育 ] -
Beyond a Single Role: Justifying a Role-Adaptive Framework for AI Companions through a Comparative Study in Elementary Book Talk
Education and Information Technologies,
[ AI learning companion,multi-agent systems,book talk,reading education,role-adaptive design,personalized learning,human-AI collaboration ] -
學習增能或認知外包?大學生運用 GenAI 輔助 SDGs 教學設計之互動模式、成效與挑戰
Journal of Research in Education Sciences,
[ 生成式人工智慧 (GenAI),高等教育,認知外包,學習增能,互動模式 ]
研討會著作
-
農會作為地方食農教育中介組織之實踐
2024-07-23
[ 農會、食農教育、食農知識體系、中介組織 ] -
Designing Learning Companions for Enhancing Students' Writing Habits
890-892, 2023-12-01
[ Student Autonomy,Writing Companion,Writing Habits ] -
Constructing a Natural Conversation Learning Activity to Improve Students' English-Speaking Skills
789-791, 2023-12-01
[ conversation learning,language acquisition,mini-lessons,natural approach,voice recording ] -
結合數位治理與食農教育的策略:從苗栗公館地區的實證案例出發
2023-10-28
[ 數位治理、數位學習、食農教育、公館 ] -
苗栗食農知識建構與實踐策略
2023-08-07
[ 食農知識體系、食農教育、特色產業 ] -
Design a Writing Learning Companion Chatbot based on a Knowledge Graph to Help Primary School Students Practice Writing Skill
691-692, 2023-01-01
[ Chatbot,Knowledge Graph,Learning Companion,Writing Skills ] -
Supporting the development of students’ interdisciplinary competence through the smart caring technology course
712-714, 2019-11-19
[ Design-based Research,Interdisciplinary Training Curriculum,Smart Caring Technology ] -
Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing
215-220, 2019-07-01
[ academic writing,content analysis,peer feedback,peer review ] -
Fostering students' idea generation through corpus-based recommendation in online writing environment
16-18, 2018-11-24
[ Idea generation,Sentence similarity computation,Word vector,Writing recommendation ] -
Exploring self-regulated learning behaviors in a negotiated online reading assessment
13-15, 2018-11-24
[ Negotiated learner models,Self-regulated learning,Sequential analysis ] -
Cultivating Students' Good Habit for Writing in a Portfolio Management Game
1021-1022, 2017-11-15
[ Portfolio management game , Writing habit ] -
Improving Children's Textual Cohesion Based on Game-Based Writing Environment
1019-1020, 2017-11-15
[ Game-based learning , Online writing environment , Textual cohesion ] -
Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning
729-734, 2017-11-15
[ Linguistic feature,Pupils' Chinese compositions,Stepwise multiple linear regression,Support Vector Machine ] -
Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing
760-763, 2017-11-15
[ Auction mechanisms,Summarization ] -
Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment
754-759, 2017-11-15
[ Item response theory,Reading ability,Test quality ] -
Identifying students' test-taking behavioral patterns in an online Chinese reading assessment system
158-162, 2017-08-08
[ Evaluation system,Lag sequence analysis,Primary school language reading,Test-taking behavior pattern ] -
Cultivating students' writing habit in a game-based learning environment
376-380, 2017-01-01
[ Habit loop , Portfolio management game , Writing habit ] -
Exploring the effect of writing mini-lessons on peer response in elementary classroom
472-476, 2016-01-01
[ Game-based writing environment , Mini-lesson , Peer response , Writing ] -
Investigating the effect of game-based writing environment on students' writing participation, performance, and interest
417-424, 2016-01-01
[ Game-based learning , Interest on writing , Online writing environment , Writing performance ] -
Creation-Island: A game-based writing environment to support students' writing development
580-584, 2015-01-01
[ Reading , Revising , Talking , Writing ] -
The IDC theory: Habit and the habit loop
821-828, 2015-01-01
[ Habit loop , Interest-driven creator (IDC) theory , Learning habit ] -
Knowledge features of peer response process
773-778, 2014-01-01
[ Knowledge features , Peer response , Writing revision ] -
Computer scaffolding peer response to enhance elementary students' writing performance: A case study of a summer school
61-63, 2014-01-01
[ Scaffolding peer response , Tomorrow's Writing Platform , Writing performance ] -
The model of "reading for creating" and "talking for revising" to improve students' writing quality in scaffolded writing and rewriting environment
67-69, 2014-01-01
[ Reading , Revising , Talking , Writing ] -
IBookTalker: An approach to facilitate students' language learning from reading to creating and sharing
778-782, 2013-01-01
[ Creating , Language learning , Reading , Sharing ] -
Investigating students' sequence of mathematical topics in an educational game with a curriculum map
361-366, 2013-01-01
[ Curriculum map , Educational mathematical games , Self-paced learning , Spiral curriculum ] -
Exploring the capability of second grade students in peer response on writing revision
759-764, 2013-01-01
[ Peer response , Response types , Writing revision ] -
Investigating the factors of practice time and literacy on children's Chinese typing skills
544-549, 2013-01-01
[ Chinese input method , Literacy , Practice duration , Typing skill , Word cognitive ] -
Crazy Brush: Designing the scribbles environment to improve children' interest in writing
73-75, 2012-08-09
[ Creativity , Interest of writing , Scribbles environment ] -
Investigating the fluidity of performance in an educational digital game
77-83, 2012-05-15
[ actual performance , perceived performance , the fluidtiy of performance ] -
Facilitating story revision through peer questioning on a scribble environment
824-826, 2012-01-01
[ Drawing , Peer questioning , Scaffolding , Story writing , Writing revision ] -
Designing a typing game with Chinese words to sustain flow experience of children
506-510, 2012-01-01
[ Chinese input , Flow theory , Game-based learning , Typing game ] -
Using self-generated drawings to support writing and storytelling in language learning
830-832, 2012-01-01
[ Language learning , Self-generated drawings , Storytelling , Writing ] -
My-Pet-My-Quest: Using authoring tool in open content environment to extend learning quests
932-933, 2011-12-01
-
Revealing student's behaviors in a game-based learning environment: A sequential analysis approach
173-180, 2011-12-01
[ Behavior , Game-based learning , Sequential analysis ] -
The long-term influence of game-based network homework on cognitive effectiveness and affective experience in math learning
498-502, 2011-12-01
[ Game-based learning , Homework , Network homework , Sustainable learning ] -
A preliminary study of promoting students' effort-making by preparation-before-competitive game
553-557, 2010-12-01
[ Animal companion , Competitive game , Effort-making , Interview , Observation ] -
Exploring interactive patterns among students in competitive games by a mixed approach
153-160, 2010-12-01
[ Competitive game , Game-based learning environment , Social network analysis ] -
A tetris game to support students' mental computation: Design and evaluation
432-436, 2010-12-01
[ Digital games , Game-based learning , Primary school education , Tetris ] -
The effectiveness of inductive discovery learning in 1: 1 mathematics classroom
743-747, 2010-12-01
[ 1: 1 classroom,Discovery learning,Elementary mathematics,Inductive discovery learning,Inductive learning ] -
Designing a competitive game for promoting students' effort-making behavior by virtual pets
234-236, 2010-06-25
[ Game-based learning , Learning companion ] -
Quest Island: Developing quest-driven learning model by blending learning tasks with game quests in a virtual world
93-100, 2010-06-25
[ Game based learning , Quest ] -
Preparation-before-competition: Designing a game-based environment to facilitate making effort before pet-competitive stage
171-175, 2010-06-25
[ Animal companion , Competitive game , Game-based learning ] -
Designing a simulation game to help children learn the concept of financial management
243-245, 2010-06-25
[ Finance education , Game-basic learning , Simulation games ] -
Equal opportunity tactic: Balancing winning probabilities in a competitive classroom game
713-717, 2009-12-01
[ Competitive games , Equal opportunity , Performance , Winning probabilities ] -
Designing issues of instructional online note-taking systems in practical approach
910-914, 2009-12-01
[ Annotation , Note-taking , Practical approach , Reading comprehension ] -
Web 2.0 meets learning: Technological characteristics, learning examples, and future directions
995-997, 2009-12-01
[ Collaboration , Creativity , Learning , Web2.0 ] -
My-pet-my-quest: Utilizing game quests to scaffold students' goal setting for learning
733-737, 2009-12-01
[ Educational games , Game quest , Goal setting , Scaffolding ] -
Three-level mechanism design for profile utilization in digital classroom environment
965-969, 2009-12-01
[ Digital classroom environment , Mentoring system , Profile ] -
Designing the game-based environment to facilitate learner's interaction in performance-based learning by virtual pets
429-433, 2009-01-01
-
Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment
142-150, 2009-01-01
-
My-Mini-Pet: The design of Pet-Nurturing handheld game
138-140, 2008-12-01
-
Effectiveness of pet-nurturing handheld game on the aspects of learner motivation
705-712, 2008-12-01
[ Game-based learning , Hand-held device , Motivation , My-Mini-Pet ] -
Nurturing My-Pet: Promoting effort-making learning behavior by animal companions
27-34, 2008-12-01
[ Animal companion , Learning effort , Virtual character ] -
Design of dyad game for developing fluency in multiplication facts
221-223, 2007-08-13
[ Digital game , Multiplication facts , One-to-one technology enhanced classroom ] -
My-pet-and-her-friends: Identifying educational roles of animal companions in game-based learning environment
104-108, 2007-08-13
[ Digital game-based learning , Educational role , NPC , Virtual character ]
專書
-
Frontiers in Artificial Intelligence and Applications
734-736, 2009-01-01
[ Educational virtual character,Game strategy,Learning companion ] -
Frontiers in Artificial Intelligence and Applications
728-730, 2009-01-01
[ Learning companion,Learning effort,Open learner model ]
校外榮譽
- 113 [教育部] 112年度教學實踐研究績優計畫
校內獲獎
- 113 優良論文貢獻獎
- 111 新進教師補助
舉辦研討會
- 1130619 ~ 1130921 舉辦 第二屆元宇宙與AI學伴在教育與社會中的應用國際會議
- 1120922 ~ 1120923 舉辦 2023 世界客家研究大會 全球客家研究聯盟國際雙年學術研討會
- 1111022 ~ 1111022 舉辦 第22屆「客家研究」研究生學術論文研討會
邀請校外學者來訪
- 1120217 ~ 1120217 邀請 威斯康辛大學 學者 演講/參與研習活動
演講
-
學習分析的現況與課題
(1101208 ~ 1101208)
學習分析的現況與課題 -
跨領域學習課程的教與學
(1101111 ~ 1101111)
跨領域學習課程的教與學
著作審查
- 1100801 ~ 1101231 以相關領域專家受邀審查Journal of Computer Assisted Learning之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查Computers and Education之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查Computer Assisted Language Learning之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查Studies in Educational Evaluation之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查Journal of Computers in Education之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查EDUCATIONAL TECHNOLOGY & SOCIETY之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查數位學習科技期刊之著作
- 1100801 ~ 1101231 以相關領域專家受邀審查教育傳播與科技研究之著作
期刊編輯
-
1100801 ~ 1101231
International Journal of Distance Education Technologies
ISSN 1539-3100 EISSN 1539-3119
期刊編輯委員
- 1140205 ~ 1140205 桃園AI科技導入客語學習創新徵件競賽活動 「創意點子組」優選
- 1131206 ~ 1131207 2024年台灣教育傳播暨科技學會年會-資訊融入教學設計競賽 第二名
國立中央大學