真實情境英語學習之創新學習推廣與成效評估之發展與研究 1100601~1110731
[真實情境英語口說,課後作業學習,語音辨識即時反饋,口說正確性
,
English speaking in authentic contexts,assignment after class,instant feedback by speech recognition,speaking accuracy]
探討合作多產式虛擬實驗室與其對電腦網路學習的影響 1070801~1080731
[教育虛擬化技術,虛擬化實驗室,合作多產式機制,專題導向學習
,
Virtualization technology in education, Virtualization-based Lab,
Collaborative and Productive mechanism, PBL]
應用科學教育學門研究發展規劃推動計畫 1070701~1071231
[Applied science education discipline,engineering education,commerce and management education,technological and vocational education,hospitality and tourism education,research quantity and quality
]
探討合作多產式虛擬實驗室與其對電腦網路學習的影響 1060801~1070731
[教育虛擬化技術,虛擬化實驗室,合作多產式機制,專題導向學習
,
Virtualization technology in education, Virtualization-based Lab,
Collaborative and Productive mechanism, PBL]
結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響 1060801~1071031
[康健EFL學習,用中學,動中學,即時適性,穿載科技
,
User-oriented Healthy EFL Learning, Learning by Applying, Learning by Exercising, Adaptive Learning, Wearable Technology]
結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響 1050801~1060731
[康健EFL學習,用中學,動中學,即時適性,穿載科技
,
User-oriented Healthy EFL Learning, Learning by Applying, Learning by Exercising, Adaptive Learning, Wearable Technology]
結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析 1050801~1060731
結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析 1040801~1050731
結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響 1040801~1050731
[康健EFL學習,用中學,動中學,即時適性,穿載科技
,
User-oriented Healthy EFL Learning, Learning by Applying, Learning by Exercising, Adaptive Learning, Wearable Technology]
產學合作計畫統計
真實情境英語學習之創新學習推廣與成效評估之發展與研究 1100601~1110731
[真實情境英語口說,課後作業學習
,
English speaking in authentic contexts,assignment after class]
期刊著作
A Pilot Study on Bridging EFL Writing and Speaking Skills through AI-enhanced Authentic Short Video-Making
Global Chinese Conference on Computers in Education Main Conference Proceedings (English Paper),
2025,
62-69,
2025-06-06
[
AI-enhanced authentic short video-making,collaborative learning,EFL writing and speaking,technology-enhanced learning,writing and speaking skills
]
Attention-Based Spatial-Temporal Graph Neural Network With Long-Term Dependencies for Traffic Speed Prediction
IEEE Transactions on Intelligent Transportation Systems,
26,
11,
18829-18838,
2025-01-01
[
attention-based spatial-temporal GNN,integrate spatial and temporal data,road segment,Traffic speed prediction
]
Privacy-Preserving Handover Optimization Using Federated Learning and LSTM Networks
Sensors,
24,
20,
2024-10-01
[
federated learning,LSTM,prediction,reference signal received power
]
Investigation of the influences of instructors and different media on learning attention with a wearable eye-tracking system in the physical classrooms
Journal of Computer Assisted Learning,
40,
5,
2208-2225,
2024-10-01
[
improving classroom teaching,instructor,learning attention,multimedia learning,physical classroom,wearable eye-tracking
]
Systematic review of mobile applications in learning features to support learners living with epilepsy disorders
Bulletin of Electrical Engineering and Informatics,
13,
5,
3705-3713,
2024-10-01
[
Application review,Epilepsy disorders,Health care,Health system,Mobile application rating scale,Mobile apps
]
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning
Journal of Educational Computing Research,
62,
6,
1604-1639,
2024-10-01
[
authentic context,automatic question generation,contextualization,GPT,math word problems,personalization,primary education,technology education
]
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps
Journal of Educational Computing Research,
62,
5,
1327-1357,
2024-09-01
[
argumentative writing,collaborative concept map,conversational agents,digital annotation,undergraduate students
]
Using GPT and authentic contextual recognition to generate math word problems with difficulty levels
Education and Information Technologies,
29,
13,
1-29,
2024-09-01
[
Authentic context,Difficulty level,Math word problems,Natural language processing,Primary school,Question generation,Technology education
]
Facilitating authentic contextual EFL speaking and conversation with smart mechanisms and investigating its influence on learning achievements
Computer Assisted Language Learning,
37,
7,
1632-1658,
2024-01-01
[
authentic learning,English conversation,mobile learning,smart chatbot,speech recognition
]
The Development of the Mobile Interactive Virtual Nuclear Educator With AR and RAG for Learning Nuclear Energy in Indonesia
International Conference on Computer, Control, Informatics and its Applications, IC3INA,
2024,
203-207,
2024-01-01
[
augmented reality,extreme programming,nuclear energy,retrieval-augmented generation,virtual educator
]
Developing an AI-enhanced Video Drama-Making Learning System to Support EFL Learners in Authentic Contexts
Global Chinese Conference on Computers in Education Main Conference Proceedings (English Paper),
2024,
34-37,
2024-01-01
[
AI-Enhanced Learning,Authentic Context,English as a Foreign Language,Technology in Education,Video Drama-making
]
Investigating the impact of context-awareness smart learning mechanism on EFL conversation learning
Interactive Learning Environments,
32,
8,
4122-4137,
2024-01-01
[
chat robot,Context-awareness,drama creation,English dialogue,smart learning
]
Empowering vocational students: Exploring mobile learning for sustainable high-level cognition in authentic contexts
Eurasia Journal of Mathematics, Science and Technology Education,
20,
8,
2024-01-01
[
authentic contexts,learning cognition,learning scalability,learning sustainability,mobile learning,vocational students
]
Investigating anxiety and acceptance of students and parents toward authentic contextual learning with a mobile app under the COVID-19
Interactive Learning Environments,
32,
6,
2776-2788,
2024-01-01
[
acceptance,anxiety,Authentic contextual learning,learning achievement
]
Affordances and influences of multiple technologically-stimulated recognitions for EFL descriptive writing in authentic contextual learning
Educational Technology and Society,
27,
2,
165-182,
2024-01-01
[
Adaptive learning,Authentic learning,EFL descriptive writing,Multimedia learning,Technology adaption
]
Collaboration and interaction with smart mechanisms in flipped classrooms
Data Technologies and Applications,
57,
5,
625-642,
2023-11-15
[
Coedit,Flipped classrooms,IoT,NLP,Smart learning environment
]
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments
IEEE Transactions on Learning Technologies,
16,
5,
769-779,
2023-10-01
[
Augmented reality (AR),authentic contexts,elementary school,learning achievements,learning behaviors
]
Development of a mobile Web library application for an institutional repository and investigation of its influences on learning
Electronic Library,
41,
5,
578-616,
2023-09-06
[
Institutional repositories,Interactive information retrieval,Mobile Web library applications,Progressive Web apps,Technology acceptance model
]
Investigation of Facilitating English Speaking of Elementary School Students in Authentic Contexts with UEnglish
,
3,
3,
244-262,
2023-09-01
[
Authentic contextual learning,English speaking,Instant feedback,Mobile learning,Speaking accuracy,Speech recognition
]
AI and Recognition Technologies to Facilitate English as Foreign Language Writing for Supporting Personalization and Contextualization in Authentic Contexts
Journal of Educational Computing Research,
61,
5,
1008-1035,
2023-09-01
[
AI,authentic contexts,EFL writing,recognition technologies,smart feedback
]
Collaborative guessing game for EFL learning with kinesthetic recognition
Thinking Skills and Creativity,
48,
2023-06-01
[
Collaborative learning,EFL learning,Guessing games,Teaching/learning strategies,Technology-enhanced learning
]
Evaluation of fraction learning in authentic context using Ubiquitous Fraction App
Education and Information Technologies,
28,
6,
6755-6779,
2023-06-01
[
Authentic context,Fraction learning,Multiple representations,Scaffolding,Ubiquitous fraction
]
Applications of Reciprocal Teaching in Flipped Classroom to Facilitate High Level of Cognition for Sustainable Learning Practices
Sustainability,
15,
7,
2023-04-01
[
engineering curriculum,flipped classroom,project-based learning,reciprocal teaching
]
Editorial: Technology-assisted cultural diversity learning
Frontiers in Psychology,
14,
2023-01-01
[
cultural diversity,Editorial,instruction,learning,technology-assistive/supportive
]
X-Education: Education of All Things with AI and Edge Computing—One Case Study for EFL Learning
Sustainability,
14,
19,
2022-10-01
[
edge computing,EFL learning,forwarding mechanisms,on-device AI,Q&A
]
The impact of collaborative problem posing and solving with ubiquitous-decimal app in authentic contexts on math learning
Journal of Computers in Education,
9,
3,
427-454,
2022-09-01
Guest Editorial: Creative Learning in Authentic Contexts with Advanced Educational Technologies
Educational Technology and Society,
25,
2,
76-79,
2022-01-01
Systematic survey of anything-to-text recognition and constructing its framework in language learning
Education and Information Technologies,
2022-01-01
Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts
Journal of Computer Assisted Learning,
37,
5,
1441-1454,
2021-10-01
[
architectures for educational technology system,augmented and virtual reality,mobile learning
]
Facilitating cognitive processes during EFL smartwatch-supported learning activities in authentic contexts
British Journal of Educational Technology,
52,
3,
1230-1243,
2021-05-01
[
authentic contexts,cognitive processes,EFL,mobile game-based learning activity
]
Investigation of the physical learning environment of distance learning under COVID-19 and its influence on students' health and learning satisfaction
International Journal of Distance Education Technologies,
19,
2,
63-84,
2021-04-01
[
COVID-19,Distance Learning,Higher Education,Learning Satisfaction,Mental Health,Physical Environment,Physical Health,Physical Learning Environment
]
Developing and validating an authentic contextual learning framework: promoting healthy learning through learning by applying
Interactive Learning Environments,
2021-01-01
[
Authentic contextual learning,creativity,healthy learning,learning by applying,sustainability and scalability
]
Effects of Mobile Drama With Authentic Contexts on English Learning
Journal of Educational Computing Research,
2021-01-01
[
annotation,authentic contexts,authentic learning,drama,E-reader,EFL learning
]
Effects of Ubiquitous-Physics App on Students’ Inquiry Behaviors and Learning Achievements
Asia-Pacific Education Researcher,
2021-01-01
[
Applying formulas,Drawing conclusions,Inquiry behaviors,Interpreting graphs,U-Physics
]
Exploring Effects of Geometry Learning in Authentic Contexts Using Ubiquitous Geometry App
Educational Technology and Society,
24,
3,
13-28,
2021-01-01
[
Cognitive abilities,Learning behaviors,Measurement in authentic contexts,Ubiquitous Geometry
]
English learning enhanced by collaborative contextual drama in an authentic context
Interactive Learning Environments,
2021-01-01
[
annotation,Authentic context,collaborative EFL learning,contextual drama,mobile learning
]
Investigation of students’ and parents’ perceptions of authentic contextual learning at home and their mutual influence on technological and pedagogical aspects of learning under covid-19
Sustainability,
12,
23,
1-19,
2020-12-01
Effects of a peer tutor recommender system (PTRS) with machine learning and automated assessment on vocational high school students' computer application operating skills
Journal of Computers in Education,
7,
3,
435-462,
2020-09-01
[
Automated assessment system , Computer vision , Learning by doing , Machine learning , Peer tutoring , Recommender system
]
Collaborative Kinesthetic English Learning With Recognition Technology
Journal of Educational Computing Research,
58,
5,
946-977,
2020-09-01
[
collaborative learning , Experience-based Sentence-Making , human–computer interaction , Interactive Dialogue , kinesthetic learning , speaking accuracy , Total Physical Response
]
Effect of Ubiquitous Fraction App on Mathematics Learning Achievements and Learning Behaviors of Taiwanese Students in Authentic Contexts
IEEE Transactions on Learning Technologies,
13,
3,
530-539,
2020-07-01
[
Authentic contexts , Fractions , Learning behaviors , Mathematics education , Mobile learning , Ubiquitous learning
]
Exploring Authentic Contexts with Ubiquitous Geometry to Facilitate Elementary School Students' Geometry Learning
Asia-Pacific Education Researcher,
29,
3,
269-283,
2020-06-01
Exploring the effects of ubiquitous geometry learning in real situations
Educational Technology Research and Development,
68,
3,
1121-1147,
2020-06-01
From knowledge and skills to digital works: An application of design thinking in the information technology course
Thinking Skills and Creativity,
36,
2020-06-01
Review of research on mobile-assisted language learning in familiar, authentic environments
British Journal of Educational Technology,
51,
3,
709-720,
2020-05-01
Self-experienced storytelling in an authentic context to facilitate EFL writing
Computer Assisted Language Learning,
2020-01-01
[
Authentic learning , descriptive and narrative , English writing , image recognition , storytelling
]
Improving English as a foreign language–learning performance using mobile devices in unfamiliar environments
Computer Assisted Language Learning,
2020-01-01
[
EFL,familiarization strategies,mobile learning,unfamiliar environment
]
Collaborative kinesthetic EFL learning with collaborative total physical response
Computer Assisted Language Learning,
32,
7,
745-783,
2019-09-03
[
collaborative learning , English learning , human-computer interaction , Total physical response
]
Peer Tutoring to Facilitate Cognitive Diffusion of English as a Foreign Language Learning: Using Speech Translation and Shadowing in Familiar Authentic Contexts
Journal of Educational Computing Research,
57,
4,
901-929,
2019-07-01
[
cognition level , mobile-assisted language learning , peer tutoring , speech shadowing , speech translation
]
An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement
IEEE Transactions on Learning Technologies,
12,
3,
291-302,
2019-07-01
[
geometric concepts. , geometry estimation ability , geometry learning achievement , Ubiquitous geometry (UG)
]
Collaborative Drama-Based EFL Learning in Familiar Contexts
Journal of Educational Computing Research,
57,
3,
697-722,
2019-06-01
[
body language and engagement , contextual drama , EFL learning , familiar context , mobile learning
]
Investigation of inquiry behaviors and learning achievement in authentic contexts with the ubiquitous-physics app
Educational Technology and Society,
22,
4,
59-76,
2019-01-01
[
Applying formulas , Drawing conclusions , Inquiry behaviors , Interpreting graphs , U-physics
]
Implementing On-Call-Tutor System for Facilitating Peer-Help Activities
IEEE Transactions on Learning Technologies,
12,
1,
73-86,
2019-01-01
[
higher education. , peer tutoring , Social learning techniques , social networking
]
Investigating the effectiveness of a learning activity supported by a mobile multimedia learning system to enhance autonomous EFL learning in authentic contexts
Educational Technology Research and Development,
66,
4,
893-912,
2018-08-01
Facilitating application of language skills in authentic environments with a mobile learning system
Journal of Computer Assisted Learning,
34,
1,
42-52,
2018-02-01
[
authentic environments , individual learning , knowledge application , learning experiences , loose and tight collaboration
]
Learning behavior analysis of a ubiquitous situated reflective learning system with application to life science and technology teaching
Educational Technology and Society,
21,
2,
137-149,
2018-01-01
[
Reflective thinking , Situated learning , Ubiquitous application
]
Investigation of learning behaviors and achievement of simple pendulum for vocational high school students with Ubiquitous-Physics app
Eurasia Journal of Mathematics, Science and Technology Education,
14,
7,
2877-2893,
2018-01-01
[
Applying formulas , Conceptual understanding , Hypothesis-making , Interpreting graphs , Ubiquitous Physics (U-Physics)
]
Exploring effects of discussion on visual attention, learning performance, and perceptions of students learning with STR-support
Computers and Education,
116,
225-236,
2018-01-01
[
Cooperative/collaborative learning , Improving classroom teaching , Pedagogical issues
]
User-oriented EFL speaking through application and exercise: Instant speech translation and shadowing in authentic context
Educational Technology and Society,
21,
4,
129-142,
2018-01-01
[
Authentic learning context , Healthy learning , Interactive learning environments , Speech to speech translation
]
A study of the use of wearable devices for Healthy and enjoyable English as a Foreign language learning in authentic contexts
Educational Technology and Society,
21,
4,
217-231,
2018-01-01
[
Authentic contexts , EFL learning , Health , Positive emotions , Wearable device
]
Enhanced agility of e-learning adoption in high schools
Educational Technology and Society,
21,
4,
157-170,
2018-01-01
[
Adoption models , Advanced learning technologies , Agility , Authentic learning , Computers in education , Curriculum , E-learning , Edutainment , Ethiopia , High school , Multimedia
]
Guest Editorial: Authentic edutainment with advanced technologies
Educational Technology and Society,
21,
4,
111-114,
2018-01-01
Pausing the classroom lecture: The use of clickers to facilitate student engagement
,
18,
2,
157-172,
2017-07-01
[
engagement report , learning style , optimal decision boundary , trust
]
A study of the cognitive diffusion model: facilitating students’ high level cognitive processes with authentic support
Educational Technology Research and Development,
65,
3,
505-531,
2017-06-01
Investigation of Learning Behaviors and Achievement of Vocational High School Students Using an Ubiquitous Physics Tablet PC App
Journal of Science Education and Technology,
26,
3,
322-331,
2017-06-01
[
Applying formula , Interpreting graphs , Pair coherence , Pendulum learning , U-Physics
]
Review of research on mobile language learning in authentic environments
Computer Assisted Language Learning,
30,
3-4,
284-303,
2017-05-19
[
authentic environments , mobile language learning , review
]
Cognitive Diffusion Model: Facilitating EFL Learning in an Authentic Environment
IEEE Transactions on Learning Technologies,
10,
2,
168-181,
2017-04-01
[
learning environments , Learning technologies , tablet PCs, devices for learning
]
Influence of students' affective and conative factors on laboratory learning: Moderating effect of online social network attention
Eurasia Journal of Mathematics, Science and Technology Education,
13,
3,
1013-1024,
2017-01-01
[
Affective factor , Conative factor , Learning achievement , Online social network attention
]
Investigating the effectiveness of speech-to-text recognition applications on learning performance and cognitive load
Computers and Education,
101,
15-28,
2016-10-01
[
Improving classroom teaching , Pedagogical issues , Post-secondary education
]
Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall
Computers and Education,
98,
142-156,
2016-07-01
[
Architectures for educational technology system , Human-computer interface , Interactive learning environments , Teaching/learning strategies
]
Modifications of the one-more-than technique: A comparison of two strategies for teaching purchasing skills to students with intellectual disability in Taiwan
,
51,
2,
132-149,
2016-06-01
Evaluating listening and speaking skills in a mobile game-based learning environment with situational contexts
Computer Assisted Language Learning,
29,
4,
639-657,
2016-05-18
[
EFL listening and speaking , mobile game-based learning , situational context
]
Effects of storytelling to facilitate EFL speaking using Web-based multimedia system
Computer Assisted Language Learning,
29,
2,
215-241,
2016-02-17
[
a Web-based multimedia storytelling system , animation representations , individual and interactive storytelling , speaking skills
]
Investigating applications of speech-to-text recognition technology for a face-to-face seminar to assist learning of non-native English-speaking participants
Technology, Pedagogy and Education,
25,
1,
119-134,
2016-01-01
[
learning strategy , seminar , speech-to-text recognition , summary , transcript
]
Investigating an application of speech-to-text recognition: A study on visual attention and learning behaviour
Journal of Computer Assisted Learning,
31,
6,
529-545,
2015-12-01
[
Eye-tracking , Learning behaviours , Speech-to-text recognition , Visual attention
]
Employing self-assessment, journaling, and peer sharing to enhance learning from an online course
,
27,
2,
114-133,
2015-08-25
[
Journaling , Peer sharing , Regulation of cognition , Self-assessment , Web-based learning
]
The factors and impacts of large-scale digital content accreditations
Educational Technology and Society,
18,
3,
29-48,
2015-01-01
[
Accreditation assessment , E-learning , Factor exploration , Large-scale analysis , Teaching materials accreditation
]
The effects of gender differences on the use of annotatable multimedia e-readers
Electronic Library,
33,
4,
842-860,
2015-01-01
[
Digital documents , Electronic books , Multimedia
]
Study of using a multi-touch tabletop technology to facilitate collaboration, interaction, and awareness in co-located environment
Behaviour and Information Technology,
34,
10,
952-963,
2015-01-01
[
centre collection area , drag-and-response , multi-touch operated tabletop technology , two-way rubber band
]
A kinect-based assessment system for smart classroom
International Journal of Distance Education Technologies,
13,
2,
34-53,
2015-01-01
[
Assessment , Assessment authoring tool , Course content , Gesture , Interactive , Kinect , Natural user interface , Question and test interoperability
]
The impact of supported and annotated mobile learning on achievement and cognitive load
Educational Technology and Society,
18,
4,
53-69,
2015-01-01
[
Annotation , Cognitive load , Familiar authentic environment , Learning achievement , Mobile learning
]
Exploring effects of multi-touch tabletop on collaborative fraction learning and the relationship of learning behavior and interaction with learning achievement
Educational Technology and Society,
18,
4,
459-473,
2015-01-01
[
Fraction , Interaction , Learning behavior , Multi-touch tabletop , Perception , Representation , Tablet PC
]
Ubiquitous geometry: Measuring authentic surroundings to support geometry learning of the sixth-grade students
Journal of Educational Computing Research,
52,
1,
26-49,
2015-01-01
[
authentic surroundings , geometry learning , peer competition , ubiquitous geometry
]
A pilot study: Facilitating cross-cultural understanding with project-based collaborative learning in an online environment
,
31,
2,
123-139,
2015-01-01
Role of parents and annotation sharing in children's learning behavior and achievement using E-readers
Educational Technology and Society,
18,
1,
292-307,
2015-01-01
[
Annotatable multimedia e-readers (AMEs) , Annotation sharing , English learning , Learning behavior , Learning time
]
Facilitating listening and speaking with game-based learning activities in situational context
Lecture Notes in Educational Technology,
9783662441879,
193-200,
2015-01-01
[
EFL listening and speaking , Game-based learning , Mobile application , Situational context
]
INVESTIGATING APPLICATIONS OF SPEECH-TO-TEXT RECOGNITION TO ASSIST LEARNING IN ONLINE AND TRADITIONAL CLASSROOMS
International Journal of Humanities and Arts Computing,
8,
179-189,
2014-03-01
[
Effectiveness,Learning behavior,Perception,Speech-to-Text Recognition,STR
]
Cognitive diffusion model with user-oriented context-to-text recognition for learning to promote high level cognitive processes
Knowledge Management and E-Learning,
6,
1,
30-48,
2014-03-01
[
Cognitive diffusion model , Cognitive processes , Scalability , Sustainability , User-oriented context-to-text recognition for learning
]
Effects of using mobile devices on English listening diversity and speaking for EFL elementary students
,
30,
5,
503-516,
2014-01-01
Effects of extending the one-more-than technique with the support of a mobile purchasing assistance system
,
35,
8,
1809-1827,
2014-01-01
[
Intellectual disabilities , Making purchases , The mobile purchasing assistance system , The one-more-than technique
]
Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy
,
45,
4,
647-665,
2014-01-01
Guest editorial
Interacting with Computers,
26,
4,
303-304,
2014-01-01
Effects of unidirectional vs. reciprocal teaching strategies on web-based computer programming learning
Journal of Educational Computing Research,
50,
1,
67-95,
2014-01-01
A case study of collaboration with multi-robots and its effect on children's interaction
Interactive Learning Environments,
22,
4,
429-443,
2014-01-01
[
collaborative/cooperative , conflict , interaction , LEGO robot , limited resources
]
To enhance collaborative learning and practice network knowledge with a virtualization laboratory and online synchronous discussion
,
15,
4,
113-137,
2014-01-01
[
Collaborative learning , Online synchronous discussion , Teaching networking concepts , Virtualization-based laboratory
]
Review of speech-to-text recognition technology for enhancing learning
Educational Technology and Society,
17,
4,
65-84,
2014-01-01
[
Group of users , Literature review , Speech-to-text recognition technology , Supporting and enhancing learning
]
Recognition-based physical response to facilitate EFL learning
Educational Technology and Society,
17,
4,
432-445,
2014-01-01
[
Interaction , Kinesthetic , Language , Learning , Perception
]
Improving English as a foreign language writing in elementary schools using mobile devices in familiar situational contexts
Computer Assisted Language Learning,
27,
5,
359-378,
2014-01-01
[
EFL writing , familiar context , mobile learning , situated learning
]
Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance
Computers and Education,
67,
130-141,
2013-04-29
[
Cooperative/collaborative learning , Human-computer interface , Interactive learning environments
]
The effect of intrapsychology learning before and after interpsychology activities with a web-based sharing mechanism
Educational Technology and Society,
17,
1,
231-247,
2013-04-01
[
Annotation tool , Interpsychology learning , Intrapsychology learning , Web-based sharing mechanism
]
Users' familiar situational contexts facilitate the practice of EFL in elementary schools with mobile devices
Computer Assisted Language Learning,
26,
2,
101-125,
2013-04-01
[
familiar context , mobile learning , peer interaction , practice diversity
]
The disruptive power of virtual reality (VR) and serious games for education
Interactive Learning Environments,
21,
2,
101-103,
2013-04-01
Study of co-located and distant collaboration with symbolic support via a haptics-enhanced virtual reality task
Interactive Learning Environments,
21,
2,
184-198,
2013-04-01
[
collaboration , haptics , symbolic representation , virtual reality
]
Analysis of peer learning behaviors using multiple representations in virtual reality and their impacts on geometry problem solving
Computers and Education,
62,
308-319,
2013-01-07
[
Collaborative learning , Elementary education , Interactive learning environments , Virtual reality
]
Analysis of learning behavior in problem-solving-based and project-based discussion activities within the seamless online learning integrated discussion (solid) system
Journal of Educational Computing Research,
49,
1,
61-82,
2013-01-01
Exploring students' cognitive dimensions and behavioral patterns during a synchronous peer assessment discussion activity using instant messaging
Asia-Pacific Education Researcher,
21,
3,
442-453,
2012-11-19
[
Computer-supported collaborative learning,instant messaging,peer assessment,synchronous discussion
]
Effects of speech-to-text recognition application on learning performance in synchronous cyber classrooms
Educational Technology and Society,
15,
1,
367-380,
2012-08-03
[
Homework,Note-taking,Speech to text recognition,Synchronous learning
]
The success of ePortfolio-based programming learning style diagnosis: Exploring the role of a heuristic fuzzy knowledge fusion
Expert Systems with Applications,
39,
10,
8698-8706,
2012-08-01
[
Evaluation methodologies , Intelligent tutoring systems , Programming and programming languages , Teaching/learning strategies
]
Study to minimize learning progress differences in software learning class using PLITAZ system
,
60,
3,
501-527,
2012-06-01
[
Attention zone , Instant tutor-tutee match , Learning challenges , Learning progress differences , Pause lecture intention
]
A pilot study of cooperative programming learning behavior and its relationship with students' learning performance
Computers and Education,
58,
4,
1267-1281,
2012-05-01
[
Cooperative/collaborative learning , Distributed learning environments , Interactive learning environments , Pedagogical issues , Programming and programming languages
]
The influences of social self-efficacy on social trust and social capital - A case study of facebook
Turkish Online Journal of Educational Technology,
11,
2,
246-254,
2012-04-01
[
Facebook,Social self-efficacy,Social trust; Social capital,Web 2.0
]
The study of surface computer supported cooperative work and its design, efficiency, and challenges
Interactive Learning Environments,
20,
2,
177-198,
2012-04-01
[
colocated collaboration , manipulation , multitouch , surface computer , tabletop interaction , workspace awareness
]
Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom
Computers and Education,
58,
1,
600-608,
2012-01-01
[
Computer-mediated communication , cooperative/collaborative learning , Distance education and telelearning , Improving classroom teaching , Pedagogical issues
]
Effects of reviewing annotations and homework solutions on math learning achievement
,
42,
6,
1016-1028,
2011-11-01
The effect of an MSN agent on learning community and achievement
Interactive Learning Environments,
19,
4,
413-432,
2011-09-01
[
Instant messaging , Learning achievement , Learning community , MSN agent
]
Application of Radio-frequency Identification in Perioperative Care
,
94,
2,
158-172,
2011-08-01
[
Patient monitoring systems , Perioperative care , Radio-frequency identification
]
A study of a multimedia web annotation system and its effect on the EFL writing and speaking performance of junior high school students
ReCALL,
23,
2,
160-180,
2011-05-01
[
'playfulness' , Annotation system , language productive skills , multimedia assisted language learning , speaking and writing , usefulness
]
The effects of pre-reading and sharing mechanisms on learning with the use of annotations
Turkish Online Journal of Educational Technology,
10,
2,
234-249,
2011-04-01
[
Pre-reading,Annotations,Improving classroom teaching
]
Online behavior in virtual space: An empirical study on helping
Educational Technology and Society,
14,
1,
146-157,
2011-03-25
[
CSCL,Helping behavior,Norms of collaboration,Social identity,Trust
]
A mobile device and online system with contextual familiarity and its effects on english learning on campus
Educational Technology and Society,
13,
3,
93-109,
2010-10-26
[
English learning , GPS , Language learning , Mobile learning , Student engagement
]
A Web 2.0-based collaborative annotation system for enhancing knowledge sharing in collaborative learning environments
Computers and Education,
55,
2,
752-766,
2010-09-01
[
Authoring tools and methods , Cooperative/collaborative learning , Interactive learning environments
]
Editorial: Technology enhanced learning: Moving theory into practice
Knowledge Management and E-Learning,
2,
1,
1-5,
2010-03-01
[
E-Learning , Learning , Technology Enhanced Learning
]
Guest editorial - innovations in designing mobile learning applications
Educational Technology and Society,
13,
3,
1-2,
2010-01-01
A study on ubiquitous computer supported collaborative learning with hybrid mobile discussion forum
International Journal of Mobile Learning and Organisation,
4,
1,
98-112,
2010-01-01
[
mobile discussion forum,ubiquitous computer supported collaborative learning,ubiquitous learning,UCSCL
]
A study of multi-representation of geometry problem solving with Virtual Manipulatives and Whiteboard system
Educational Technology and Society,
12,
3,
229-247,
2009-07-01
[
Constructivism , Geometry problem solving , Multi-representative construction model , Virtual manipulatives , Web3D
]
Intra-action, interaction and outeraction in blended learning environments
Educational Technology and Society,
12,
2,
222-239,
2009-04-01
[
Annotation , Communication , Distributed cognition , Instant messenger , Interaction , Intra-Action , Outeraction
]
A Markov-based recommendation model for exploring the transfer of learning on the Web
Educational Technology and Society,
12,
2,
144-162,
2009-01-01
[
Entropy,Groups-learning paths,Individual learning,Markov chain model,Transfer of learning
]
A web-based programming learning environment to support cognitive development
Interacting with Computers,
20,
6,
524-534,
2008-12-01
[
Cognitive development , Digital learning environment , Teaching/learning strategies , Web-based programming
]
A two-dimension process in explaining learners' collaborative behaviors in CSCL
Educational Technology and Society,
11,
4,
66-80,
2008-12-01
[
Collaborative process , Group norms , Knowledge sharing , Task conflict , Workload sharing
]
A study of multimedia annotation of Web-based materials
Computers and Education,
48,
4,
680-699,
2007-05-01
[
Annotation sharing , Annotation tools , Learning gains , Motivation
]
Multiple representation skills and creativity effects on mathematical problem solving using a multimedia whiteboard system
Educational Technology and Society,
10,
2,
191-212,
2007-04-01
[
Creativity , Mathematical problem solving , Multimedia whiteboard system , Representation
]
Development and evaluation of multimedia whiteboard system for improving mathematical problem solving
Computers and Education,
46,
2,
105-121,
2006-02-01
[
Fractional division , Mathematical problem solving , Multimedia whiteboard , Oral explanation
]
A study of learning time patterns in asynchronous learning environments
Journal of Computer Assisted Learning,
20,
4,
292-304,
2004-08-01
[
Interaction , Learning activity , Learning time distribution , Learning time intensity , Learning time pattern
]
The relationship of learning traits, motivation and performance-learning response dynamics
Computers and Education,
42,
3,
267-287,
2004-04-01
[
Data mining , Learning curve , Learning dynamics , Learning portfolios , Newton's mechanics
]
The investigation of the degree of difficulty in the learning materials by the recursive method
Journal of Educational Computing Research,
29,
2,
253-275,
2003-01-01
An exploration of learning ability transition and material information
Journal of Educational Computing Research,
26,
3,
301-324,
2002-08-31
What the user log shows based on learning time distribution
Journal of Computer Assisted Learning,
18,
2,
232-233,
2002-01-01
A high-performance multicast switching network based on the cube addressing scheme
Proceedings of the National Science Council, Republic of China, Part A: Physical Science and Engineering,
25,
6,
344-351,
2001-11-01
[
ATM switch , Copy network , Cubes , Multicast connection
]
An efficient cell-scheduling algorithm for multicast ATM switching systems
IEEE/ACM Transactions on Networking,
8,
4,
517-525,
2000-01-01
[
Asynchronous transfer mode , Cell-scheduling algorithm , Head-of-line blocking problem , Multicast
]
A high-performance priority scheme for ATM switching systems
Journal of High Speed Networks,
6,
1,
1-14,
1997-01-01
[
ATM , Buffer management , QOS
]
The validation of a navigator model for use in computer aided channel design.
,
1985-01-01
研討會著作
Mobile Application Systematic Review with Respect to Learning Features in Supporting Learners with Epilepsy Disorders
342-347,
2025-01-01
[
digital health,epilepsy,healthcare,mobile apps,mobile technologies,systematic review
]
An Advanced Hybrid Model for Network Traffic Classification
2025-01-01
[
hybrid model,network packet preprocessing,Network traffic classification,Transformer
]
Developing an AI-Driven Contextualized Short Video Learning System for EFL Speaking and Writing
148-152,
2025-01-01
[
Chatbot,EFL,GPT,Situated learning,VTR
]
The Role of Teacher Feedback in Shaping Student Achievement during U-Physics Exploration Activity Design
108-112,
2024-01-01
[
feedback,online discussion,scaffolding,U-Physics
]
Contextualized and Personalized Math Word Problem Generation Using GPT and Authentic Contextual Recognition
177-181,
2024-01-01
[
authentic context,automatic question generation,education research,GPT,learning environment,math word problems,personalization
]
Enhancing Usability and Learner Engagement: A Heuristic Evaluation of the AI-Enhanced Video Drama Maker App
337-342,
2024-01-01
[
AI-enhanced learning,drama activities,EFL speaking skills,Heuristic Evaluation,user experience
]
Developing Eternal Learning Model Trainer System to Support Continuous Knowledge Integration and Cognitive Growth
217-223,
2024-01-01
[
Data Processing,Eternal Learning,Knowledge Sharing,Model Generation,Model Trainer
]
GENPIA: A Genre-Conditioned Piano Music Generation System
2024-01-01
[
GENPIA,Genre-condition,Piano music generation,Transfromer-XL
]
The integration of multiple recognition technologies and artificial intelligence to facilitate EFL writing in authentic contexts
379-383,
2022-01-01
[
artificial intelligence,EFL writing,image-to-text recognition,recognition technologies,speech-to-text recognition
]
Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic Context
79-87,
2022-01-01
[
Augmented reality,Authentic context,Collaboration,Geometry learning,Smart mechanisms
]
Students's acceptance toward the use of mobile learning in fractions
2021-03-17
Investigation of students' understanding of speech with smart mechanisms and scaffolding in flipped classrooms
858-862,
2021-01-01
[
flipped classrooms,smart mechanisms,SQCP scaffolding,STR,students understanding
]
Perception of MOOC pedagogical tools and learners' learning styles in MOOC blended teaching: A case study
1-6,
2019-08-02
[
Blended learning , High education , Learning styles , MOOC
]
Design and implementaion of smart small aquaponics system
323-327,
2019-08-01
[
Aquaponic system , Internet of thing , IoT
]
PassSmell: Using Olfactory Media for Authentication
288-293,
2019-08-01
[
Authentication system , Olfaction , QoE , User performance
]
Exploring the effects of ubiquitous geometry learning in real situations
2018-10-10
[
Authentic context , Geometry measurement , Spatial estimation ability , Ubiquitous geometry learning
]
An evaluation study of learning behaviors and achievements with ubiquitous fraction (u-fraction) for elementary school student
350-354,
2018-08-10
[
Authentic context , Multimedia representation , Ubiquitous fraction learning
]
Investigation on the effects of measuring authentic contexts on geometry learning
2017-10-18
[
geometric concepts , geometry estimation ability , geometry learning achievement , spatial ability , Ubiquitous Geometry (UG)
]
Agile and continuous digital learning integration: Perspectives in ethiopian high schools
2017-10-18
[
computers in education , Digital learning , E-learning , Ethiopian high schools , Integration models , Multimedia
]
Investigation of Learning Behaviors and Their Effects to Learning Achievement Using Ubiquitous-Physics App
446-450,
2017-08-03
[
conceptual understanding , interpreting graphs , learning behaviors , U-Physics
]
An Annotation Tool to Support Procedural Knowledge Learning
48-52,
2017-02-01
[
procedural annotation , procedural knowledge learning , rate of right correction
]
Facilitating High Level Cognitive Processes with a Mobile Authentic Support
32-36,
2017-02-01
[
a mobile learning system , effectiveness , High cognitive processes , learning activities , perceptions , Tablet PC
]
Effects of push notifications on learner engagement in a mobile learning app
90-94,
2016-11-28
[
Application retention , Mobile learning , Selflearning system , User behaviour
]
Understanding the participant behaviors in the online english learning mobile App: A case study among 106,912 learners via google play app store
104-108,
2016-11-28
[
App store , Behavior pattern , Google Analytics , Mobile app
]
A study of pair-programming configuration for learning computer networks
369-375,
2015-10-12
[
pair-programming , pair-programming configuration , teaching computer networks , virtualization-based laboratory
]
Investigating the effectiveness of speech-to-text recognition application on learning performance in traditional learning environment
441-445,
2015-09-14
[
Low and high ability , Non-native English students , Speech-to-text recognition , Traditional classroom
]
Message from the advanced E-learning workshop co-chairs
2014-10-03
Comparing real-time human motion capture system using inertial sensors with microsoft kinect
53-58,
2014-01-01
[
HCI , inertial sensors , Microsoft Kinect Sensor , motion tracking
]
Investigating visual attention of students with different learning ability on texts generated by speech-to-text recognition
423-425,
2014-01-01
[
Eye-tracking , Learning ability , Speech-to-text recognition , Visual attention
]
Small k-teams recommendation in social learning networks
286-291,
2014-01-01
[
collaborative learning , small team recommandation , social learning network , team formation
]
The effects of using ubiquitous geometry on geometry learning
47-52,
2014-01-01
[
authentic surroundings , geometry learning , ubiquitous geometry
]
An interactive tool to increase the value of learning
43-46,
2014-01-01
[
Clicker , ICT tool , Interactivity , PBL , Poll , TBL , Text message , Understanding monitor , Value in Learning
]
Investigating effects of mobile learning in familiar authentic environment on learning achievement and cognitive load
879-886,
2014-01-01
[
Cognitive load , Familiar authentic environment , Learning achievement , Mobile learning
]
Applying unidirectional versus reciprocal teaching strategies in web-based environment and their effects on computer programming learning
5-9,
2013-10-15
[
computer programming learning , reciprocal , teaching strategies , unidirectional , web-based learning system
]
Displaying digital annotations on physical material: An application of augmented reality
611-612,
2013-09-05
[
annotations , augmented reality , collaborative learning
]
Investigating multi-touch tabletop technology: Facilitating collaboration, interaction and awareness
701-706,
2013-01-01
[
Awareness , Central collection area , Collaboration , Drag-and-response , Performance , Phisical and Oral Interaction , Two-way rubber band
]
A study of cooperative computer programming learning behavior and its influence on learning performance
150-157,
2012-12-17
[
Cooperation , Learning about computer programming , Peer assistance
]
A lower limb fracture postoperative-guided interactive rehabilitation training system and its effectiveness analysis
149-154,
2012-12-01
[
rehabilitation , virtual reality , wireless sensor
]
Digital game-based after-school-assisted learning system in English
130-135,
2012-12-01
[
Game development frameworks(GDF) , Game development-based learning(GDBL) , Game-based learning , Mobile learning game , Speech recognition
]
The study of self-assessment with prompts, learning journal and referencing through sharing for regulation of cognition and their effect on web-based programming learning
587-591,
2012-10-08
[
learning journal , learning performance and achievement , perceptions , referencing through sharing , self-assessment with prompts , strategies of regulation of cognition , VPen
]
A study for the application of body sensing in assisted rehabilitation training
922-925,
2012-07-30
[
body sensing , Kinect , rehabilitation , virtual reality
]
The custom focus design of bio-medical wireless sensor networks
589-592,
2012-07-30
[
Database , Omnipresent health care , Transfer protocol , Wireless Sensor Network
]
A study of cooperative computer programming learning behavior and its influence on learning performance
150-157,
2012-01-01
[
Cooperation , Learning about computer programming , Peer assistance
]
U-healthcare system deployment
137-142,
2011-12-27
[
database , omnipresent health care , transfer protocol , Wireless Sensor Network
]
A study of E-readers with multimedia annotation to help elementary school students learning with parental involvement
481-487,
2011-12-01
[
E-readers , Multimedia annotations , Parental involvement , Social economic status
]
The effect of using an English practice system with a PDA in situated learning
438-445,
2011-12-01
[
Familiar context , Mobile learning , Peer interaction , Practice diversity
]
A case study of Seamless Online Learning Integrated Discussion
6205-6208,
2011-11-16
[
asynchronous , discussion , seamless , synchronous
]
Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom
232-236,
2011-09-19
[
Group discussion , Speech to text recognition , Students' individual oral presentation , Synchronous cyber classroom
]
Strategies of promoting sequential knowledge learning in computer classroom: Using pause class and instant peer scaffold in attention zone
2010-12-15
[
Attention zone , Learning aid system , Pause class , Peer scaffold , Sequential knowledge
]
Children's interactive behavior and strategy in a multi-robots' collaborative environment
168-172,
2010-11-04
[
Collaboration learning , Interactive behavior , Interactive strategy , Multi-robots
]
A mobile and web system with contextual familiarity and its effect on campus English learning
222-224,
2010-06-25
DIGITEL 2010 preface
2010-01-01
A study of a mobile collaborative learning system for Chinese language learning
217-222,
2008-12-01
[
Chinese language learning , GPS , Location aware services , MCSCL , Mobile devices , Mobile discussion forums , Mobile learning
]
ROBOKID: Let children construct their own emotional Kids - Learning by construction
199-200,
2008-12-01
The effect of MSN robot on learning community and achievement
207-208,
2008-12-01
Dynamic video retrieval system for english language learning
302-307,
2008-09-25
[
English-as-a-Foreign-Language , Information retrieval , Language lessons , Learning-assisted system , Ranking-based analysis , Word collocations
]
Investigating the effect of taking and reviewing annotations and homework to math learning
544-548,
2008-09-22
Development and evaluation of multimedia blackboard system for improving mathematical problem solving
261-265,
2004-12-01
A Simple and Flexible Buffer Scheduling in the ATM Switches
655-659,
2000-12-01
High-performance ATM switch with completely and fairly shared buffers
203-208,
1997-12-01
High performance cell scheduling algorithm in broadband multicast switching systems
170-174,
1997-12-01
Simple high-performance priority scheme for ATM switching systems
955-959,
1995-01-01
專書
Communications in Computer and Information Science
292-303,
2024-01-01
[
Eye-tracking,Hand-eye coordination,Smart feedback mechanism,Touch-based learning
]
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
v-vi,
2023-01-01
Learning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy
2937-2953,
2023-01-01
[
Estimation,Geometry software,Ubiquitous geometry,Ubiquitous learning
]
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
3-14,
2023-01-01
[
Natural language processing,self-paced online learning,sentiment analysis,student engagement
]
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
67-76,
2023-01-01
[
authentic context,EFL writing,generative-AI,ITR texts,recognition technology
]
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
433-443,
2022-01-01
[
Adaptive technologies,EFL writing,Multimedia learning,Recognition technology
]
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
67-73,
2021-01-01
[
Augmented reality,Authentic contexts,Geometry learning
]
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
184-195,
2020-01-01
[
Class discussion,Face to face discussion,Online discussion,Outspoken willingness,Participation willingness,Spiral of Silence
]