教師個人簡歷
現職
國立中央大學
資訊電機學院資訊工程學系
教授
專長
人機介面設計
電子書的互動設計
機器人與混合實境 人機互動設計
虛擬人作為系統代理人之互動設計
Human-machine interface design
interactive design of e-books
robots and mixed reality
Interactive Design of Virtual Human as System Agent
專長簡述
人機介面設計、電子書的互動設計、機器人與混合實境
最高學歷
國立臺灣大學
電機工程學系
博士
科技部學門領域
- B - 生命科學
- E - 工程及應用科學
- E14 - 微電子工程
- E1404 - VLSI–CAD
- H - 人文及社會科學
- H11 - 教育學
- H11B1 - 教育有關專門領域
- H11B109 - 資訊教育
- H15 - 經濟學
- H15B2 - 產業組織與政策
- HSS03 - 資訊教育
- HSSB1 - 科學教育實作
- P - 企劃
- P21 - 研發成果萌芽計畫
- S - 科學教育
- S43 - 電腦輔助教學
- S4307 - 電腦輔助教學一資訊科學
- S430706 - 電腦輔助教學一資訊科學一大專
- S99 - 非研究計畫
- SB0 - 科學教育一科學教育
- SB020 - 科學教育一科學課程與教材
- SB0200408 - 科學教育一科學課程與教材一生物一大眾教育
- SBA - 資訊教育一資訊教育
- SBA43 - 資訊教育一電腦輔助教學
- SBA430102 - 資訊教育一電腦輔助教學一數學一小學
- SBA430706 - 資訊教育一電腦輔助教學一資訊科學一大學
- SBA430707 - 資訊教育一電腦輔助教學一資訊科學一師範
- SBA430902 - 資訊教育一電腦輔助教學一其他一小學
- SD0 - 大眾科學教育
- SD090 - 大眾科學教育一其他
- SD0900908 - 大眾科學教育一其他一其他一大眾教育
- SN0 - 數位學習國家型科技計畫
- SN1 - 數位典藏與數位學習國家型計畫
- SSD - 大眾科學教育計畫
- SSD00 - 大眾科學教育計畫-總類
- SSK - 任務型計畫
- SSK03 - 高瞻計畫
- SSN - 國家型計畫
- SSN01 - 數位典藏與數位學習
- SSS - 學門計畫
- SSS07 - 科技、社會與傳播
政府GRB研究專長領域
教育部學門領域
其他補助
-
利用生成式人工智慧,產生數位故事板與數位孿生實境,以提升工程專題實作課程學習成效
1140801~1150731
[生成式人工智慧, 數位故事板, 數位孿生實境, 人工智慧物聯網, 機器人 , GAI, Digital Storyboard, Digital Twin Reality, AIoT, Robot] -
整合數位實境強化故事板,提升工程專題實作課程學習成效
1130801~1140731
[故事板、真實學習、專題式學習、戲劇式學習、數位雙生 , Storyboard,Authentic Learning,Project-based Learning,Drama-based Learning,Digital Twin] -
在物聯網與社交機器人程式專題課程中導入以專家外衣的戲劇式學習模式來促進學生團隊當責感以提升學習成效
1090801~1100731
[專家的外衣、戲劇式學習、專題式學習、當責、學習成效 , Mantle of the expert,Drama-based learning,Project-based learning,Accountability,Learning outcome]
高教深耕計畫
-
113年度教學實踐研究推動與分析計畫-陳國棟老師
1130801~1131231
[故事板、真實學習、專題式學習、戲劇式學習、數位雙生 , Storyboard, Authentic Learning, Project-based Learning, Drama-based Learning, Digital Twin]
國科會計畫統計
-
透過「未來自我」數位實境劇場實踐責任導向學習
1160801~1170731
-
透過「未來自我」數位實境劇場實踐責任導向學習
1150801~1160731
-
從教科書到可虛實整合具身進入的學習元宇宙以提升學習成效
1150801~1160731
-
從教科書到可虛實整合具身進入的學習元宇宙以提升學習成效
1140801~1150731
-
透過「未來自我」數位實境劇場實踐責任導向學習
1140801~1150731
-
整合隨身個別參與與在教室群體全班參與的劇場式具即時評量情境回饋之置身情境學習系統
1130801~1140731
[真實學習、情境學習、即時評量、人工智慧、責任感 , Authentic learning、Situated learning、Instant feedback、Artificial intelligence、 Responsibility] -
從教科書到可虛實整合具身進入的學習元宇宙以提升學習成效
1130801~1140731
-
以維持長期關係為思考之機器人情境學習系統與學習成效分析
1120801~1130731
[機器人與情境學習,具身認知,數位實境學習 , Robot and learning,Situational learning,Embodied cognition,Digital reality learning] -
整合隨身個別參與與在教室群體全班參與的劇場式具即時評量情境回饋之置身情境學習系統
1120801~1130731
[真實學習、情境學習、即時評量、人工智慧、責任感 , Authentic learning、Situated learning、Instant feedback、Artificial intelligence、 Responsibility] -
以維持長期關係為思考之機器人情境學習系統與學習成效分析
1110801~1120731
[機器人與情境學習,具身認知,數位實境學習 , Robot and learning,Situational learning,Embodied cognition,Digital reality learning] -
整合隨身個別參與與在教室群體全班參與的劇場式具即時評量情境回饋之置身情境學習系統
1110801~1120731
[真實學習、情境學習、即時評量、人工智慧、責任感 , Authentic learning、Situated learning、Instant feedback、Artificial intelligence、 Responsibility] -
真人演員之數位劇服化妝道具與具身辨識學習評量的數位劇場與學習模式
1110801~1120731
[數位學習劇場,戲劇式學習,具身辨識評量,數位實境 , digital learning theater,drama-based learning,embodied recognition assessment,digital reality] -
真人演員之數位劇服化妝道具與具身辨識學習評量的數位劇場與學習模式
1100801~1110731
[數位學習劇場,戲劇式學習,具身辨識評量,數位實境 , digital learning theater,drama-based learning,embodied recognition assessment,digital reality] -
以維持長期關係為思考之機器人情境學習系統與學習成效分析
1100801~1110731
[機器人與情境學習,具身認知,數位實境學習 , Robot and learning,Situational learning,Embodied cognition,Digital reality learning] -
包含人工智慧自主偶與可操控偶之數位學習偶劇場的設計與製作
1100801~1110731
[偶數位學習劇場,數位劇場,戲劇式學習,情境學習,具身辨識 , puppet digital learning theater,digital theater,drama-based learning,situated learning,embodied recognition] -
真人演員之數位劇服化妝道具與具身辨識學習評量的數位劇場與學習模式
1090801~1100731
[數位學習劇場,戲劇式學習,具身辨識評量,數位實境 , digital learning theater,drama-based learning,embodied recognition assessment,digital reality] -
包含人工智慧自主偶與可操控偶之數位學習偶劇場的設計與製作
1090801~1100731
[偶數位學習劇場,數位劇場,戲劇式學習,情境學習,具身辨識 , puppet digital learning theater,digital theater,drama-based learning,situated learning,embodied recognition] -
以數位學習劇場智慧教室為模式之學習者全時參與的情境式與體驗式學習環境
1090801~1100731
[數位學習劇場,戲劇式學習,智慧教室,情境學習,體驗學習,教室智慧互動系統,個人調適之卡面式互動方式,虛擬人,教育機器人 , digital learning theater,drama based learning,smart classroom,situation learning,experiential learning,classroom response system,personal adapted card based interface,virtual human,educational robot] -
作為計算思維與語言學習平台的數位偶劇場
1080801~1090731
[戲劇式學習,戲劇式教學法,偶戲劇,計算思維學習,同理思維學習,電腦輔助語言學習 , drama based learning, drama based pedagogy, digital puppet drama, digital puppet theater, computation thinking learning, computer assisted language learning] -
教室內數位戲劇與數位戲劇學習模式
1080801~1090731
[戲劇學習,數位劇場,數位劇場編輯系統,情境學習,數位戲劇學習 , Drama in education, Digital theater, Digital drama authoring tool, Situated learning, Digital drama learning] -
以數位學習劇場智慧教室為模式之學習者全時參與的情境式與體驗式學習環境
1080801~1090731
[數位學習劇場,戲劇式學習,智慧教室,情境學習,體驗學習,教室智慧互動系統,個人調適之卡面式互動方式,虛擬人,教育機器人 , digital learning theater,drama based learning,smart classroom,situation learning,experiential learning,classroom response system,personal adapted card based interface,virtual human,educational robot] -
教室內數位戲劇與數位戲劇學習模式
1070801~1080731
[戲劇學習,數位劇場,數位劇場編輯系統,情境學習,數位戲劇學習 , Drama in education, Digital theater, Digital drama authoring tool, Situated learning, Digital drama learning] -
以數位學習劇場智慧教室為模式之學習者全時參與的情境式與體驗式學習環境
1070801~1080731
[數位學習劇場,戲劇式學習,智慧教室,情境學習,體驗學習,教室智慧互動系統,個人調適之卡面式互動方式,虛擬人,教育機器人 , digital learning theater,drama based learning,smart classroom,situation learning,experiential learning,classroom response system,personal adapted card based interface,virtual human,educational robot] -
建置配合教科書之數位互動式戲劇學習劇場及學科應用 模式(2/2)
1070101~1071231
-
以呈現作者問題解決程序思維及論證之學習用電子書系統建置、評估與教室導入-以作文寫作學習為例
1060801~1070731
[電子書,作文,使思考可見,人機互動設計 , e-book, writing, thinking visible, human-computer interaction design] -
教室內數位戲劇與數位戲劇學習模式
1060801~1070731
[戲劇學習,數位劇場,數位劇場編輯系統,情境學習,數位戲劇學習 , Drama in education, Digital theater, Digital drama authoring tool, Situated learning, Digital drama learning] -
建置配合教科書之數位互動式戲劇學習劇場及學科應用模式(1/2)
1051101~1061031
-
以呈現作者問題解決程序思維及論證之學習用電子書系統建置、評估與教室導入-以作文寫作學習為例
1050801~1060731
[電子書,作文,使思考可見,人機互動設計 , e-book, writing, thinking visible, human-computer interaction design] -
建置配合教科書之情境教材與學習展演劇場
1041101~1051031
-
以呈現作者問題解決程序思維及論證之學習用電子書系統建置、評估與教室導入-以作文寫作學習為例
1040801~1050731
[電子書,作文,使思考可見,人機互動設計 , e-book, writing, thinking visible, human-computer interaction design]
產學合作計畫統計
-
「分散式感知運算技術應用驗證軟體開發」研究計畫
1070625~1080531
-
建置配合教科書之數位互動式戲劇學習劇場及學科應用 模式(2/2)
1070101~1071231
-
建置配合教科書之數位互動式戲劇學習劇場及學科應用模式(1/2)
1051101~1061031
-
建置配合教科書之情境教材與學習展演劇場
1041101~1051031
期刊著作
-
Robots facilitate self-talk: effects on ownership, self-efficacy, and learning performance
Interactive Learning Environments, 33, 7, 4524-4545, 2025-01-01
[ Educational robots,hospitality education,ownership,self-efficacy,self-talk ] -
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance
Computers and Education, 182, 2022-06-01 -
Audience participation digital drama-based learning activities for situational learning in the classroom
British Journal of Educational Technology, 53, 1, 189-206, 2022-01-01 -
A scaffolding tool to assist learners in argumentative writing
Computer Assisted Language Learning, 34, 1-2, 159-183, 2021-01-01
[ argument map,argumentation,Argumentative essay,graphic organizer ] -
Design and Implementation of Smart Multi-Touch Interface Using Special Purpose CORDIC Processor
IEEE Transactions on Consumer Electronics, 65, 4, 516-525, 2019-11-01
[ CORDIC , homography , multi-touch interface , trajectory estimation ] -
Novel Adaptive Kalman Filter with Fuzzy Neural Network for Trajectory Estimation System
International Journal of Fuzzy Systems, 21, 6, 1649-1660, 2019-09-13
[ Fuzzy neural network , Kalman filter , Touch interface , Trajectory estimation ] -
Control of a movable robot head using vision-based object tracking
International Journal of Electrical and Computer Engineering, 9, 4, 2503-2512, 2019-08-01
[ Object tracking , Robot head , Vision-based ] -
PACARD: A New Interface to Increase Mobile Learning App Engagement, Distributed Through App Stores
Journal of Educational Computing Research, 57, 3, 618-645, 2019-06-01
[ adaptive , app store , card-based design , engagement , mobile learning app , personalized ] -
Effectiveness of web-based mechanism for teaching creative writing in the classroom
Innovations in Education and Teaching International, 56, 3, 282-294, 2019-05-04 -
Research Through the App Store: Understanding Participant Behavior on a Mobile English Learning App
Journal of Educational Computing Research, 56, 7, 1076-1098, 2018-12-01
[ app store research , cross-cultural projects , learning behavior , mobile app , mobile learning , research in large ] -
Development and evaluation of a novel e-book interface for scaffolding thinking context to learn from writing examples
Interactive Learning Environments, 26, 7, 970-988, 2018-10-03
[ e-book , Reading comprehension , reading strategy , thinking context , thinking map ] -
Promoting autonomy and ownership in students studying English using digital comic performance-based learning
Educational Technology Research and Development, 66, 4, 955-978, 2018-08-01 -
Effects of a computer-assisted argument map learning strategy on sixth-grade students’ argumentative essay reading comprehension
Multimedia Tools and Applications, 75, 16, 9973-9990, 2016-08-01
[ Argument mapping , Argumentative essay , Graphic organization , Reading comprehension ] -
Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall
Computers and Education, 98, 142-156, 2016-07-01
[ Architectures for educational technology system , Human-computer interface , Interactive learning environments , Teaching/learning strategies ] -
Effect of hypertext highlighting on browsing, reading, and navigational performance
Computers in Human Behavior, 54, 318-325, 2016-01-29
[ Cognitive map , Hypertext reading , Navigation , Text highlight ] -
The development of a robot-based learning companion: a user-centered design approach
Interactive Learning Environments, 23, 3, 356-372, 2015-01-01
[ interface design , learning companion , robot , storytelling , user-centered design ] -
Using digital board games for genuine communication in EFL classrooms
, 62, 2, 209-226, 2014-01-01
[ Board games , Digital learning playground , EFL , Simulations in language teaching ] -
Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training
, 45, 4, 666-675, 2014-01-01 -
Self-observation model employing an instinctive interface for classroom active learning
Educational Technology and Society, 17, 3, 14-26, 2014-01-01
[ Active learning , Body movements , Classroom learning , Instinctive interface , Self-observation ] -
The disruptive power of virtual reality (VR) and serious games for education
Interactive Learning Environments, 21, 2, 101-103, 2013-04-01 -
Digital Learning Playground: Supporting authentic learning experiences in the classroom
Interactive Learning Environments, 21, 2, 172-183, 2013-04-01
[ architectures for educational technology system , improving classroom teaching , interactive learning environments , teaching/learning strategies ] -
The effects of the E-book system with the reading guidance and the annotation map on the reading performance of college students
Educational Technology and Society, 17, 1, 320-331, 2013-04-01
[ Annotation , E-Book , Reading guidance , SQ3R ] -
RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary
Computers and Education, 61, 1, 251-260, 2013-02-01
[ Human-computer interface , Lifelong learning , Multimedia/hypermedia systems , Teaching/learning strategies ] -
Construction of cognitive maps to improve e-book reading and navigation
Computers and Education, 60, 1, 32-39, 2013-01-01
[ Human-computer interface , Interactive learning environments , Navigation , Teaching/learning strategies ] -
An empathic avatar in a computer-aided learning program to encourage and persuade learners
Educational Technology and Society, 15, 2, 62-72, 2012-12-31
[ Animated pedagogical agent,Computer-aided learning,Empathy,Encourage,Persuade ] -
A community of practice approach to learning programming
Turkish Online Journal of Educational Technology, 11, 2, 15-26, 2012-04-01
[ HIGHER-EDUCATION,STUDENTS,WIKI,ONLINE ] -
When a classroom is not just a classroom: Building digital playgrounds in the classroom
Turkish Online Journal of Educational Technology, 11, 1, 202-212, 2012-01-01
[ Digital Learning Playground (DLP),Total Scenario Response (TSR),experiential learning theory,game-based learning ] -
Applying tangible story avatars to enhance children's collaborative storytelling
, 43, 1, 39-51, 2012-01-01 -
Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms
Computers and Education, 57, 2, 1544-1556, 2011-09-01
[ Collaborative storytelling , Multimedia/hypermedia systems , Social media ] -
Providing adequate interactions in online discussion forums using few teaching assistants
Turkish Online Journal of Educational Technology, 10, 3, 193-202, 2011-07-13
[ queuing-based model,response time,human resource requirement,learning forum,technology acceptance model,STUDENT PARTICIPATION,INSTRUCTOR ] -
Improve the detection of improperly used Chinese characters in students' essays with error model
International Journal of Continuing Engineering Education and Life-Long Learning, 21, 1, 103-116, 2011-01-01
[ Chinese essay error detection , Language model , Template matching ] -
Statistical model for predicting roles and effects in learning community
Behaviour and Information Technology, 30, 1, 101-111, 2011-01-01
[ collaborative learning , functional role , learning communities , teaching/learning strategies ] -
Developing a cross-media system to facilitate question-driven digital annotations on paper textbooks
Educational Technology and Society, 13, 4, 38-49, 2010-12-23
[ Cross-media system , Digital pen , Note-taking , Paper textbook , Question-driven annotation ] -
A web browser interface to manage the searching and organizing of information on the web by learners
Educational Technology and Society, 13, 4, 86-97, 2010-12-23
[ Cognitive load , Disorientation , Information Gathering , Structural overview , Web browser ] -
Contributing, exchanging and linking for learning: Supporting web co-discovery in one-to-one environments
Educational Technology and Society, 13, 4, 126-139, 2010-12-23
[ Collaborative learning,Groupware,One-to-one,Shared display,Web search ] -
Improving the authentic learning experience by integrating robots into the mixed-reality environment
Computers and Education, 55, 4, 1572-1578, 2010-12-01
[ Authentic learning , Educational robots , Learning environments , Mixed reality ] -
Exploring the possibility of using humanoid robots as instructional tools for teaching a second language in primary school
Educational Technology and Society, 13, 2, 13-24, 2010-04-01
[ Educational robots , Instructional tool , Language teaching , Robotics ] -
Using a humanoid robot to develop a dialogue-based interactive learning environment for elementary foreign language classrooms
Journal of Interactive Learning Research, 21, 1, 55-74, 2010-02-18 -
Focus introduction: The current status and future of e-learning in Taiwan
, 47, 1, 5-7, 2010-02-01 -
Augmenting paper-based learning with mobile phones
Interacting with Computers, 21, 3, 173-185, 2009-07-01
[ Line numbers , Mobile learning , Paper-based learning ] -
A coursework support system for offering challenges and assistance by Analyzing students' web portfolios
Educational Technology and Society, 12, 2, 205-221, 2009-04-01
[ Concept map , Coursework , Decision tree , Zone of Proximal Development ] -
National program for e-Learning in Taiwan
Educational Technology and Society, 12, 1, 5-17, 2009-01-01
[ Academic and industry developments , Digital learning , E-learning development strategies , Taiwan national e-Learning program ] -
Using adaptive e-news to improve undergraduate programming courses with hybrid format
Computers and Education, 51, 1, 239-251, 2008-08-01
[ Adaptive learning support , e-News , Online learning behaviour analysis , Web-based learning system ] -
Augmenting traditional books with context-aware learning supports from online learning communities
Educational Technology and Society, 11, 2, 27-40, 2008-04-01
[ Context awareness , Online learning community , Traditional books , Ubiquitous learning ] -
Users' attitudes toward Web-based collaborative learning systems for knowledge management
Computers and Education, 50, 3, 950-961, 2008-04-01
[ Activity theory , E-learning , Knowledge construction , Knowledge management , Knowledge sharing , Web-based collaborative learning ] -
Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques
Computers and Education, 50, 1, 77-90, 2008-01-01
[ Learning performance , Learning portfolio , Mobile learning , Student model , Ubiquitous learning ] -
Constructing a community of practice to improve coursework activity
Computers and Education, 50, 1, 235-247, 2008-01-01
[ Community of practice , Knowledge sharing , Learning performance , Learning theory , Situated learning ] -
Surveying instructor and learner attitudes toward e-learning
Computers and Education, 49, 4, 1066-1080, 2007-12-01
[ 3-TUM , Attitude , Behavioral intention , E-learning ] -
An activity-theoretical approach to investigate learners' factors toward e-learning systems
Computers in Human Behavior, 23, 4, 1906-1920, 2007-07-01
[ Activity theory , E-learning , Learner autonomy , Multimedia instruction , Problem solving , Teacher as assisted tutor ] -
Quantitative and qualitative results of the national program for e-learning in Taiwan
WSEAS Transactions on Computers, 6, 3, 546-551, 2007-03-01
[ e-Learning , Government , Outcome , Taiwan ] -
An eye tracking system and its application in aids for people with severe disabilities
Biomedical Engineering - Applications, Basis and Communications, 18, 6, 319-327, 2006-12-25
[ Assistive technology , Eye gaze , Eye tracking system , Human-computer interface ] -
Collaborative mentor support in a learning context using a ubiquitous discussion forum to facilitate knowledge sharing for lifelong learning
, 37, 6, 917-935, 2006-11-01 -
A neuro-fuzzy approach for compensating color backlight images
Neural Processing Letters, 23, 3, 273-287, 2006-06-01
[ Backlight image , Fuzzy clustering algorithm , Histogram equalization , Image enhancement , Neuro-fuzzy system ] -
A low-cost vision-based human-computer interface for people with severe disabilities
Biomedical Engineering - Applications, Basis and Communications, 17, 6, 284-292, 2005-12-25
[ Assistive technology , Eye gaze , Eye tracking system , Human-computer interface , Mouse ] -
The MSFAM: A modified fuzzy ARTMAP system
Pattern Analysis and Applications, 8, 1-2, 1-16, 2005-09-01
[ ARTMAP , Neural networks , On-line learning , Pattern recognition ] -
Discovering sequential concept patterns for behavioural diagnosis by interpreting web-page contents
, 42, 1, 27-41, 2005-02-01 -
Using group communication to monitor web-based group learning
Journal of Computer Assisted Learning, 19, 4, 401-415, 2003-01-01
[ Collaboration , Communication , Discourse analysis , Email , Group , Quantitative , Undergraduate , World-wide web ] -
Use of group discussion and learning portfolio to build knowledge for managing Web group learning
Journal of Educational Computing Research, 28, 3, 291-315, 2003-01-01 -
Student performance assessment using Bayesian network and web portfolios
Journal of Educational Computing Research, 27, 4, 437-469, 2002-01-01 -
Intervention and strategy analysis for web group-learning
Journal of Computer Assisted Learning, 17, 1, 58-71, 2001-03-01
[ Data mining , Database , Discourse analysis , Group , Internet , Intervention , Post-secondary , World-wide web ] -
Web learning portfolios: A tool for supporting performance awareness
, 38, 1, 19-30, 2001-02-01 -
HVQS: The hierarchical visual query system for databases
Journal of Visual Languages and Computing, 11, 1, 1-26, 2000-01-01 -
Instructional instruments for web group learning systems: The grouping, intervention, and strategy
, 69-72, 2000-01-01 -
Discovering decision knowledge from web log portfolio for managing classroom processes by applying decision tree and data cube technology
Journal of Educational Computing Research, 23, 3, 305-332, 2000-01-01 -
A feature point clustering approach to the recognition of form documents
Pattern Recognition, 31, 9, 1205-1220, 1998-01-01
[ Document analysis , Feature point clustering , Maximin clustering algorithm , Weighted graph matching ] -
Student portfolio analysis by data cube technology for decision support of web-based classroom teacher
Journal of Educational Computing Research, 19, 3, 307-328, 1998-01-01 -
Constructing collaborative learning activities for distance CAL systems
Journal of Computer Assisted Learning, 13, 1, 2-15, 1997-01-01
[ Active database , Distance CAL , Learning activity , Production rules , Rule-based system ] -
Extending SQL with graph matching and set covering for decision support applications
Journal of Management Information Systems, 11, 1, 101-129, 1994-01-01
[ Decision support systems , Genetic algorithms , Integer programming , Model management systems , Relational database , SQL ]
研討會著作
-
Empowering Students with Varying Self-Efficacy by Intelligent Hints to Enhance Programming Education
301-306, 2025-07-07
[ Automatic hints generation,Flowchart,Intelligent hints,Programming education ] -
Integrating Physical Object Manipulation, Sensory-Motor Feedback, and AI-Driven Multimodal Assessment in Situated Extended Reality: Enhancing Reflection and Skill Acquisition
319-323, 2025-01-01
[ AI-Driven Assessment,Embodied Cognition,Extended Reality,Multimodal Learning,Virtual-physical Interaction ] -
AI-Powered Personalized Robots with Digital Companions: Leveraging LLMs for Frequent Engagement, Ownership, and Sustained Learning
54-58, 2025-01-01
[ digital twins,educational robots,large language models,long-term engagement,personalization ] -
Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students’ Grit and Growth Mindset for Improving Learning Outcomes
21-25, 2024-01-01
[ Chatbot,ChatGPT,Grit,Growth Mindset,Prompt Engineering ] -
Applying cooperative learning with role division to learn recursion
730-735, 2023-12-01
[ cooperative learning,Programming,programming paradigm,recursion,role division ] -
Creating Meaningful Connections: The Role of Simultaneous Multi-Situational Learning in Knowledge Contextualization and Application
412-421, 2023-12-01
[ embodied cognition,Simultaneous multi-situation,Situational learning ] -
Exploring the Impact of Designing a Robot as a Pet with Interdependence Theory on Long-Term Relationships and Learning Performance
611-620, 2023-12-01
[ Educational Robots,Human-Robot Interaction,Interdependence Theory,Long-Term Relationships,Pet Robots,Situational Learning ] -
Advancing Education through Stakeholder Engagement: An Evaluation of the Learning Butler Chatbot's Impact on Instructors, and Learners
521-526, 2023-12-01
[ Butler,Chatbot in education,Mobile situated learning,Situational learning,Social chatbot ] -
A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships
100-104, 2023-01-01
[ educational robot,human-robot interaction,interdependence theory,long-term relationship,pet,robotic pet ] -
Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom
274-276, 2023-01-01
[ Drama-based pedagogy,Embodied cognition,Immersive learning experience,Interactive learning environments,Situated learning ] -
Design a Robot as a Double with Micro-expression to Participate in a Virtual Situational Learning Environment and its Effect on Students' Learning Performance
467-476, 2022-11-28
[ AI and Robots in Education,Collaborative Learning,Double,Emotional Intelligence,Human-Robot Interaction,Micro-expression,Robots for Learning,Scaffolding Tool,Situated Learning,Virtual Situational Learning Environment ] -
Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue
117-121, 2022-01-01
-
An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge
292-296, 2022-01-01
-
Robot with Embodied Interactive Modes as a Companion Actor in Journey of Digital Situational Learning Environment and its Effect on Students’ Learning Performance
441-450, 2021-11-22
[ Digital situational learning environment,Drama-based learning,Embodied interaction,Human-robot interaction,Situated learning,Social robot ] -
Making the Thinking Results of Programming Visible and Traceable with a Multi-layer Board Game
71-76, 2021-01-01
[ board games,computational thinking,make thinking visible,programming,teaching and learning strategies ] -
A digital reality learning environment with instant assessment on learning with body and visual interaction
77-78, 2020-07-01
[ Digital learning theater,Drama-based learning,Image recognition,Visual interaction ] -
A digital reality theater with the mechanisms of real-time spoken language evaluation and interactive switching of scenario virtual costumes: Effects on motivation and learning performance
295-299, 2020-07-01
[ Authentic Learning,Authentic Learning, Drama-based Learning, Speech Interaction, Motion Detection,Drama-based Learning,Motion Detection;,Speech Interaction ] -
Interactive robot as classroom learning host to enhance audience participation in digital learning theater
95-97, 2020-07-01
[ Digital learning theater,Drama-based learning,Educational robot,Social robot ] -
Digital learning theater with automatic instant assessment of body language and oral language learning
218-222, 2020-07-01
[ Body Language,Digital Learning Theater,Drama-based Learning,Gesture Recognition ] -
A scaffolding tool to assist learners in argumentation abilities
228-236, 2018-11-24
[ Argument map , Argumentation , Graphic organization , Scaffolding ] -
Fostering the learning of english idioms by setting children within a virtual environment
36-39, 2018-07-02
[ Digital theater , Drama , Drama education , Second language acquisition ] -
Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing
116-118, 2017-08-03
[ Collaborative Learning , Comic Drama , Drama-based Learning , Freeze-frame , Script-authoring ] -
Factors that Impact Quiz Score: A Study with Participants in a Mobile Learning App
103-105, 2017-08-03
[ Large scaled study , Learning performance , Mobile app , Quiz ] -
A Digital Tool for Argumentation Construction that Assists Users in Writing Argumentative Essays
411-413, 2017-08-03
[ argument map , argumentation , argumentative essay , component ] -
Development and Evaluation of Novel eBook Interface for Scaffolding Thinking Context in the Teaching of Writing
174-177, 2017-02-01
[ design research method , eBook , reading comprehension , reading strategy , thinking map ] -
The digital interactive learning theater in the classroom for drama-based learning
784-789, 2017-01-01
[ Digital Learning Theater , Drama-based learning , Immersive , Interactive elements , Situated learning ] -
A video comic drama based learning system for collaborative learning
109-111, 2016-11-28
[ Collaborative Learning , Freeze-frame , Video Comic Drama ] -
Effects of push notifications on learner engagement in a mobile learning app
90-94, 2016-11-28
[ Application retention , Mobile learning , Selflearning system , User behaviour ] -
Understanding the participant behaviors in the online english learning mobile App: A case study among 106,912 learners via google play app store
104-108, 2016-11-28
[ App store , Behavior pattern , Google Analytics , Mobile app ] -
A self-observable learning cinema in the classroom
257-262, 2015-01-01
[ Authentic learning , Digital learning playground , Educational drama ] -
PACARD: A Personalized adaptive card-based interface that enable learners to access and recall learning element efficiently
339-348, 2015-01-01
[ Card-based interface , Mobile interface design , Mobile learning , Personalized adaptive ] -
Mining the user clusters on Facebook fan pages based on topic and sentiment analysis
627-632, 2014-02-27
[ Facebook fan pages , Sentiment analysis , Social network , Topic mining , User cluster mining ] -
Query type recognition and result filtering in INEX 2014 social book search track
525-535, 2014-01-01
[ Query type recognition , Social Book Search , Social features ] -
Using resource of classroom and content of textbook to build immersive interactive learning playground
244-248, 2014-01-01
[ authentic learning , digital learning playground , Immersive interaction , Kinect ] -
Using learning portfolio platform to enhance altruistic behaviors
488-492, 2014-01-01
[ altruism , learning style , peer review , portfolio ] -
Altruistic behavior in a learning stage through social network
313-318, 2014-01-01
[ Altruistic behaviors , Learning stage , Networking learning , Social network sites ] -
Learning cinema authoring system in the classroom
355-360, 2014-01-01
[ Authentic learning , Authoring tools , Digital learning playground ] -
A predicting model of TV audience rating based on the Facebook
1034-1037, 2013-12-01
[ Back-propagation network , Prediction , Social media ] -
Developing a well-focused learning through a kinect-based collaborative setting
204-206, 2013-10-15
[ collaborative learning , digital learning playground , focus management , kinect technology ] -
Combine virtual context and self-image as video portfolios to increase student's reflection
168-170, 2013-10-15
[ reflection , self-image , self-observation , video portfolio , virtual context ] -
Improving e-book reading with information cues: An user investigation and suggestion
261-263, 2013-10-15
[ e-book , human-computer interface , interactive learning environments , navigation , reading ] -
Text organization through concept mapping: A different aspect on reading comprehension
391-396, 2013-01-01
[ Concept mapping , E-book , Scaffolding , Text organization , Text structure ] -
The effects of using embodied interactions to improve learning performance
557-559, 2012-10-08
[ authentic learning experience , digital learning playground , embodied cognition , Kinect ] -
High-interactive gaming learning: Bring different learning benefits to team players and individual players
354-355, 2012-10-08
[ Game-based learning , robot , Situated learning ] -
An approach of building an engaging virtual authentic environment for classroom learning
36-37, 2012-10-08
[ board game , Digital Learning Playground , game-base learning , textbook materials ] -
Using "learning video portfolio" to enhance students' metacognition in authentic learning
613-617, 2012-10-08
[ authentic learning , metacognition , video portfolio ] -
The effect of utilizing the learning skill of highlighting and constructing a map in a networked hyperlink condition on learning performance
546-548, 2012-10-08
[ annotation , ebook , hierarchy structure , highlight ] -
Using Kinect to track learning behavior of students in the classroom as video portfolio to Enhance reflection learning
714-721, 2012-01-01
[ Authentic learning , Learning style , Metacognition , Video portfolio ] -
Improve students' reading by taking a question-based learning process on E-books
318-320, 2012-01-01
[ E-book , Learning process , Questions , Reading ] -
Moving toward active reading: Constructing a scaffolding tool for inquiry based reading on e-books
246-253, 2012-01-01
[ Active reading , E-book , Inquiry based reading , QARs , Self-questioning ] -
Analysis on the feasibility of introducing digital board game into classroom teaching - From teachers' perspective
496-500, 2012-01-01
[ Board game , Digital learning playground , Game-based learning , Teaching aid ] -
Reconstructing the contextual cues (space) of a textbook for building a study guide on the e-book-based SQ3R method
255-262, 2011-12-01
[ Contextual cues , E-books , E-books design , Electronic books , Review content , Revisit information , SQ3R method ] -
Using time management system with SQ3R method to improve student's time management capability
780-782, 2011-12-01
[ Learning , Motivation , SQ3R , Time management ] -
A scenario-triggered learning environment with Augmented Reality for situated learning
225-229, 2011-12-01
[ Augmented Reality , Digital pearning playground , Task-based learning ] -
The influence of a motion-sensing and game-based mobile learning system on learning achievement and learning retention
511-515, 2011-09-19
[ Learning achievement , Learning retention , Mobile learning , Motion-sensing ] -
A digital board game based learning system for authentic learning
25-29, 2011-09-19
[ Authentic learning , Digital board game , Digital game-based learning , Digital learning playground , Mixed reality ] -
How students use contextual cues in finding information in paper and electronic textbooks
302-304, 2011-09-19
[ Contextual cues,E-books,Electronic books,Review content,Revisit information ] -
Innovative horizontal alliances between electronics giant and digital archives institution: A case study of Qisda LED lighting device from Taiwan
7017-7020, 2011-07-21
[ Culture Consumption , Digital Content Industry , e-policy , National Museum of Marine Biology & Aquarium (Taiwan) ] -
E-learning system design with humor and empathy interaction by virtual human to improve students' learning
615-622, 2010-12-01
[ E-learning , Empathy , Humor , Virtual human ] -
Constructing a digital authentic learning playground by a mixed reality platform and a robot
121-128, 2010-12-01
[ Authentic learning , Digital learning playground , Experiential learning , Mixed reality , Robot ] -
A robot-based learning companion for storytelling
143-150, 2010-12-01
[ Image matching , Learning companion , Motion capture , Robot , Storytelling ] -
Design and evaluation of an affective interface of the e-learning systems
202-203, 2010-11-04
[ Affective interface , E-learning system , Human computer interaction , Virtual human ] -
One-to-one with shared-display groupware for supporting face-to-face web co-discovery
4848-4852, 2010-10-13
[ Collaborative storytelling , Social media ] -
Children's collaborative storytelling with linear and nonlinear approaches
4787-4792, 2010-10-13
[ Collaborative Storytelling , social media ] -
Design an empathic virtual human to encourage and persuade learners in e-learning systems
27-32, 2009-12-21
[ Animated tutor , e-Learning system , Empathic care , Human-computer interaction , Virtual human ] -
Building a humorous virtual human to enhance student's motivation and performance in e-learning environment
900-904, 2009-12-01
[ Animated Tutor , E-Learning , Humor , Virtual Human ] -
A concept based digital study guide and annotation system on paper textbook
399-406, 2009-12-01
[ Concept map , Interaction between paper and computer , Pen gesture ] -
The comparison of motivation and interaction between virtual characters and robots in mixed reality
743-747, 2009-12-01
[ Interactivity , Mixed reality game , Motivation , Robot , Virtual character ] -
Using humanoid robots as instructional media in elementary language education
201-202, 2008-12-01
-
Application of a Learning-Companion robot in learning environments
203-204, 2008-12-01
-
ROBOKID: Let children construct their own emotional Kids - Learning by construction
199-200, 2008-12-01
-
Building an interactive agent with intention to increase students' learning will
257-259, 2008-09-22
-
Design an interactive agent by multi-empathic strategies to reduce student's negative emotion
330-334, 2008-09-22
-
Improving vocabulary acquisition by designing a storytelling robot
498-500, 2008-09-22
-
The interactive multimedia textbook: Using a digital pen to support learning for computer programming
742-746, 2007-12-01
-
A methodology to facilitate inter-trust in computer supported collaborative learning
71-73, 2007-12-01
-
Integrated paper slide in classroom to enhance interaction using digital pens
502-504, 2007-12-01
-
Using a programmable storytelling robot to motivate learning second language
841-844, 2007-12-01
-
Building an interactive caring agent for students in computer-based learning environments
300-304, 2007-12-01
[ Caring,Embodied conversational agent,Emotions,Empathic interface,Social interaction ] -
Robot as a storytelling partner in the english classroom - Preliminary discussion
678-682, 2007-12-01
-
Constructing an authentic learning community through Wiki for advanced group collaboration and knowledge sharing
342-344, 2007-12-01
-
Tangible books with context-aware supports: A mobile phone to augment reading practice with virtual learning community
104-109, 2006-12-15
-
Message from CAUL 2006 Workshop Organizers
2006-12-15
-
Wristbands as interaction devices: A vision-based interaction space for facilitating full-body learning
171-173, 2006-12-01
-
A robot as a teaching assistant in an english class
87-91, 2006-12-01
-
Building a relational robot to be student's private learning secretary
306-308, 2006-12-01
-
Integrated textbook: Augmenting paper textbooks with digital learning support using digital pens
613-617, 2006-12-01
-
A multi-user educational online game with web based mathematic learning by using activity theory analysis
312-319, 2006-12-01
[ Activity theory , Educational online game , Intrinsic motivation , Machine learning , Web based mathematic learning ] -
Identify group roles by text mining on group discussion in a Web-based learning system
5566-5572, 2005-12-12
-
Interacting with paper: Coordinate systems as tools to link paper with mobile phones
66-72, 2005-12-01
[ Human factors , M-learning , Paper interface , Ubiquitous computing ] -
Supporting activity awareness for teams-games-tournaments with GSM network
238-242, 2005-12-01
-
Extending e-books with contextual knowledge recommenders by analyzing personal portfolio and annotation to help learners solve problems in time
306-310, 2004-12-01
-
Supporting adaptive mentor by student preference within context of problem-solving learning
789-791, 2004-12-01
-
Extending E-books with annotation, online support and assessment mechanisms to increase efficiency of learning
132-136, 2004-09-01
[ Annotation , e-book reading , Learning support network , Mark , Performance prediction ] -
Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning
132-136, 2004-01-01
[ Annotation , E-book reading , Learning support network , Mark , Performance prediction ] -
Using mobile techniques in improving information awareness to promote learning performance
106-109, 2003-12-01
-
Using database technologies in building learning community to improve knowledge exchange
2003-12-01
-
A new structural knowledge assessment based on weighted concept maps
266-267, 2002-01-01
[ assessment , Concept map , weighted concept map ] -
Using role theory in monitoring web group learning systems
884-888, 2002-01-01
[ Group member roles analysis , group's social interaction , web-based collaborative learning ] -
Maintaining execution histories for understanding the execution of business processes
528-533, 1998-12-01
-
Maintaining execution histories for understanding the execution of business processes
528-533, 1998-01-01
-
Temporal behavioral object model for object-oriented databases
28-31, 1997-01-01
-
Language for developing collaborative learning activities on World Wide Web
548-553, 1996-01-01
-
Extending OODB with behavioral temporal management capability
361-366, 1996-01-01
-
Error-tolerance genetic algorithm for traveling salesman problems
795-799, 1995-12-01
-
Team-oriented query language
1503-1508, 1994-12-01
-
Extension of a relational query language to capture more information from objects with many-many relationships
1497-1502, 1994-12-01
-
Extension of SQL to capture more information from objects with many-many relationship
356-359, 1993-12-01
-
Design and implementation of a relational query language with teams
339-342, 1993-12-01
-
Learning is active: An intelligent social learning system
63-70, 1993-01-01
-
Evaluation driven layout synthesis
167-171, 1991-01-01
-
Silicon compilation from register-transfer schematics
2576-2579, 1990-12-01
-
An intelligent component database for behavioral synthesis
150-155, 1990-01-01
-
Database management system for a VLSI design system.
257-262, 1988-12-01
專書
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
187-196, 2023-01-01
[ Grit,Growth mindset,Mobile learning game ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
794-801, 2019-01-01
[ Argument map,Computer-assisted composition,Computer-assisted language learning,Concept map ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
122-131, 2018-01-01
[ Digital interactive learning theater,Digital learning theater with robot,Drama-based learning,Robot as a dramatic actor,Robotics in education ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
450-456, 2011-09-26
[ educational robot,robots,storytelling ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
457-463, 2011-09-26
[ digital learning playground,mixed reality,robot,task-based learning ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
489-494, 2009-09-15
[ Digital game-based learning,Embodied interaction,Mixed reality ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
479-482, 2009-09-14
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
483-488, 2009-09-14
[ Educational robots,Game-based learning,Mixed reality,Task-based language learning ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
859-868, 2000-01-01
校外榮譽
- 111 [科技部] 國科會特約研究員
- 91 [科技部] 傑出研究獎
- 89 [科技部] 傑出研究獎
校內獲獎
- 113 資訊工程講座
- 112 優良產學貢獻獎
- 112 傑出論文貢獻獎
- 110 資訊工程講座
- 107 資訊工程講座
- 互動式教學系統以及方法 [中華民國]
- 互動式教學系統 [中國]
- 互動式教學系統 [中華民國]
- 拼接式互動教學系統與教學方法 [中華民國]
- 基於數位圖板遊戲之教學裝置及教學方法 Teaching Apparatus And Teaching Method Based On Digital Board Game [中華民國]
- 互動式教學裝置、方法及其支架系統 [中華民國]
- 拼接式互動教學系統 [中華民國]
- 混合擴增實境與數位學習之系統 [中華民國]
- 領袖領導機器人系統、其控制方法、電腦程式產品與電腦可讀取記錄媒體 [中華民國]
- 身心狀態偵測回報系統 [中華民國]
國立中央大學