教師個人簡歷
現職
國立中央大學
資訊電機學院網路學習科技研究所
研究員
專長
無線與行動學習
數位遊戲式學習
合作學習
人工智慧
Wireless and mobile learning
digital game-based learning
cooperative learning
artificial intelligence
專長簡述
無線與行動學習、數位遊戲式學習、合作學習、人工智慧
最高學歷
美國University of Illinois
電子計算機科學學系
博士
科技部學門領域
- H - 人文及社會科學
- H11 - 教育學
- H11A6 - 教育行政
- H11A608 - 學校組織與行政
- H11B1 - 教育有關專門領域
- H11B109 - 資訊教育
- H99 - 其他
- H9909 - 推動、規劃、評審作業
- HSS03 - 資訊教育
- S - 科學教育
- S43 - 電腦輔助教學
- S4305 - 電腦輔助教學一地球科學
- S430504 - 電腦輔助教學一地球科學一高中
- S4307 - 電腦輔助教學一資訊科學
- S430706 - 電腦輔助教學一資訊科學一大專
- S99 - 非研究計畫
- S9904 - 協調案
- SBA - 資訊教育一資訊教育
- SBA43 - 資訊教育一電腦輔助教學
- SN1 - 數位典藏與數位學習國家型計畫
- SSN - 國家型計畫
- SSN01 - 數位典藏與數位學習
政府GRB研究專長領域
教育部學門領域
其他補助
-
114學年度國民中小學明日數學線上學習計畫
1141001~1150930
[明日數學,108課綱,知識地圖,自主學習 , Math for Tomorrow,The 108 Master Framework for the 12-year Basic Education Curriculum Guidelines,Knowledge Map,Self-regulated learning] -
113學年度國民中小學明日數學線上學習計畫
1131001~1140930
[明日數學,108課綱,知識地圖,自主學習 , Math for Tomorrow,The 108 Master Framework for the 12-year Basic Education Curriculum Guidelines,Knowledge Map,Self-regulated learning] -
112學年度國民中小學明日數學線上學習計畫
1121001~1130930
[明日數學,108課綱,知識地圖,自主學習 , Math for Tomorrow,The 108 Master Framework for the 12-year Basic Education Curriculum Guidelines,Knowledge Map,Self-regulated learning] -
教育部第24屆國家講座主持人-陳德懷教授-第3年
1120201~1130131
[社會科學 , Social science] -
111學年度國民中小學明日數學線上學習計畫
1111001~1120930
[明日數學,108課綱,知識地圖,自主學習 , Math for Tomorrow,The 108 Master Framework for the 12-year Basic Education Curriculum Guidelines,Knowledge Map,Self-regulated learning] -
教育部第24屆國家講座主持人-陳德懷教授-第2年
1110201~1120131
[社會科學 , Social science] -
110學年度國民中小學明日數學 線上學習計畫
1101001~1110930
[明日數學,108課綱,知識地圖,自主學習 , Math for tomorrow,The 108 Master Framework for the 12-year Basic Education Curriculum Guidelines,Knowledge Map,Self-regulated learning] -
教育部第24屆國家講座主持人-陳德懷教授
1100201~1110430
[社會科學 , social science] -
109學年度國民中小學明日數學 線上學習計畫
1091001~1100930
[明日數學,108課綱,知識地圖,自主學習 , Math for Tomorrow,The 108 Master Framework for the 12-year Basic Education Curriculum Guidelines,Knowledge Map,Self-regulated learning] -
國民中小學明日數學線上學習計畫
1080821~1090930
-
書香學堂:透過大量閱讀、聊書和創書培養偏遠地區的閱讀文化
1060801~1070331
-
數位閱讀計畫—國小教學資源中心(第3期/3期計畫)
1050801~1070228
-
數位閱讀計畫—國小教學資源中心
1040201~1050731
在職專班
-
112學年度網學所碩士在職專班
1120701~1130831
高教深耕計畫
-
部落未來學習:趣創泰雅與典範
1120101~1121231
[閱讀推動,興趣驅動,科學泰雅,跨域主題教學,教師教學專業發展,泰雅文化 , Reading Promotion,Interest-driven Creator Theory,Scientific Atayal,Cross-domain theme teaching,Teacher Teaching Profession Development,Atayal Culture] -
從閱讀泰雅到興趣驅動部落學習
1110101~1111231
[興趣驅動創造者理論,閱讀,科學,數學,泰雅文化 , IDC Theory,Reading,Science,Mathematics,Atayal Culture] -
從閱讀泰雅到興趣驅動部落學習
1100101~1111231
-
部落書香學堂:復興區泰雅閱讀增能計畫
1090101~1101231
-
B類:部落書香學堂:復興區泰雅閱讀增能計畫
1080101~1081231
-
B類:部落書香學堂:復興區泰雅閱讀增能計畫
1070401~1081231
推廣教育
-
網路學習科技研究所領導人才學分班(第二期)
1040901~1050229
-
網路學習科技研究所領導人才學分班(第一期)
1040201~1040831
國科會計畫統計
-
AI動物同伴支援無縫閱讀活動
1160801~1170731
-
AI動物同伴支援無縫閱讀活動
1150801~1160731
-
無縫趣創學習:邁向解決未來學習巨大挑戰問題(3/3)
1140801~1150731
-
AI動物同伴支援無縫閱讀活動
1140801~1150731
-
科技支持明日英文閱讀—以「興趣驅動語言習得」觀點設計
1140801~1150731
-
無縫趣創學習:邁向解決未來學習巨大挑戰問題-無縫趣創學習:邁向解決未來學習巨大挑戰問題(2/3)
1130801~1140731
[無縫趣創理論,巨大挑戰問題,典範教育基地,學習系統,中英雙語閱讀,自信心,幸福感,社會議題遊戲,問題驅動科學探究,未來學習 , Interest-driven creator theory,grand challenging problems,exemplary educational base,learning system,Chinese-English bilingual reading,elfconfidence,wellbeing,social issue games,question-driven scientific inquiry,future learning] -
科技支持明日英文閱讀—以「興趣驅動語言習得」觀點設計
1130801~1140731
-
MSSR2.0:閱讀個人教練與關懷
1130801~1140731
[身教式持續安靜閱讀,趣創者理論,情境興趣,自我追求興趣 , Modeled Sustained Silent Reading,Interest-Driven Creator Theory,situational interest,elf-pursuit interest] -
MSSR2.0:閱讀個人教練與關懷
1120801~1130731
[身教式持續安靜閱讀,趣創者理論,情境興趣,自我追求興趣 , Modeled Sustained Silent Reading,Interest-Driven Creator Theory,situational interest,elf-pursuit interest] -
科技支持明日英文閱讀—以「興趣驅動語言習得」觀點設計
1120801~1130731
-
無縫趣創學習:邁向解決未來學習巨大挑戰問題-無縫趣創學習:邁向解決未來學習巨大挑戰問題(1/3)
1120801~1130731
[無縫趣創理論,巨大挑戰問題,典範教育基地,學習系統,中英雙語閱讀,自信心,幸福感,社會議題遊戲,問題驅動科學探究,未來學習 , Interest-driven creator theory,grand challenging problems,exemplary educational base,learning system,Chinese-English bilingual reading,selfconfidence,wellbeing,social issue games,question-driven scientific inquiry,future learning] -
MSSR2.0:閱讀個人教練與關懷
1110801~1120731
[身教式持續安靜閱讀,趣創者理論,情境興趣,自我追求興趣 , Modeled Sustained Silent Reading,Interest-Driven Creator Theory,situational interest,elf-pursuit interest] -
在「數學島」上進行同儕擬題與互教
1110801~1120731
[數學擬題,趣創者理論,創作環,同儕互教 , Mathematical Problem Posing,Interest-Driven Creator Theory,Creation Loop,peer learning by teaching] -
興趣驅動之智慧型動物同伴系統
1110801~1120731
[趣創者理論,智慧型動物同伴系統,學習歷程,大數據分析 , Interest-Driven Creator Theory,intelligent animal companions system,learning portfolios,big data analysis] -
在「數學島」上進行同儕擬題與互教
1100801~1110731
[數學擬題,趣創者理論,創作環,同儕互教 , Mathematical Problem Posing,Interest-Driven Creator Theory,Creation Loop,peer learning by teaching] -
興趣驅動之智慧型動物同伴系統
1100801~1110731
[趣創者理論,智慧型動物同伴系統,學習歷程,大數據分析 , Interest-Driven Creator Theory,intelligent animal companions system,learning portfolios,big data analysis] -
主題研究與互教:設計與評估興趣驅動之跨班互教主題研究模式
1100801~1110731
[興趣驅動創造者理論,主題研究,身教式持續安靜閱讀,同儕互教 , Interest-Driven Creator Theory,Modeled Sustained Silent Reading,MSSR,Peer Tutoring] -
主題研究與互教:設計與評估興趣驅動之跨班互教主題研究模式
1090801~1100731
[興趣驅動創造者理論,主題研究,身教式持續安靜閱讀,同儕互教 , Interest-Driven Creator Theory,Modeled Sustained Silent Reading,MSSR,Peer Tutoring] -
在「數學島」上進行同儕擬題與互教
1090801~1100731
[數學擬題,趣創者理論,創作環,同儕互教 , Mathematical Problem Posing,Interest-Driven Creator Theory,Creation Loop,peer learning by teaching] -
興趣驅動之智慧型動物同伴系統
1090801~1100731
[趣創者理論,智慧型動物同伴系統,學習歷程,大數據分析 , Interest-Driven Creator Theory,intelligent animal companions system,learning portfolios,big data analysis] -
主題研究與互教:設計與評估興趣驅動之跨班互教主題研究模式
1080801~1090731
[興趣驅動創造者理論,主題研究,身教式持續安靜閱讀,同儕互教 , Interest-Driven Creator Theory,Modeled Sustained Silent Reading,MSSR,Peer Tutoring] -
在「數學島」上透過同儕合作進行數學寫作
1080801~1090731
[數學寫作,合作學習,同儕互評,指定參與,知識共構 , Mathematical writing, collaborative learning, peer assessment, designated participation, knowledge co-construction] -
在「數學島」上透過同儕合作進行數學寫作
1070801~1080731
[數學寫作,合作學習,同儕互評,指定參與,知識共構 , Mathematical writing, collaborative learning, peer assessment, designated participation, knowledge co-construction] -
興趣驅動之提問式主題閱讀
1070801~1080731
[興趣驅動閱讀,主題閱讀,大量閱讀,閱讀理解策略,K-W-L , interest-oriented reading,theme-based reading,voluminous reading,reading comprehension strategy,K-W-L] -
在「數學島」上透過同儕合作進行數學寫作
1060801~1070731
[數學寫作,合作學習,同儕互評,指定參與,知識共構 , Mathematical writing, collaborative learning, peer assessment, designated participation, knowledge co-construction] -
建立無縫學習社群:連結家庭與學校閱讀
1060801~1070731
-
興趣驅動之提問式主題閱讀
1060801~1070731
[興趣驅動閱讀,主題閱讀,大量閱讀,閱讀理解策略,K-W-L , interest-oriented reading,theme-based reading,voluminous reading,reading comprehension strategy,K-W-L] -
創新數位教育平台與服務產學聯盟(2/3)
1060201~1070131
-
興趣驅動之提問式主題閱讀
1050801~1060731
[興趣驅動閱讀,主題閱讀,大量閱讀,閱讀理解策略,K-W-L , interest-oriented reading,theme-based reading,voluminous reading,reading comprehension strategy,K-W-L] -
建立無縫學習社群:連結家庭與學校閱讀
1050801~1060731
-
創新數位教育平台與服務產學聯盟(1/3)
1050201~1060131
-
建立無縫學習社群:連結家庭與學校閱讀
1040801~1050731
產學合作計畫統計
-
114學年度推動國民中小學晨讀運動—身教式閱讀與聊書計畫
1140801~1150731
[身教式持續安靜閱讀,聊書 , MSSR,Book Talker] -
幼兒園明日閱讀推廣試辦計畫
1131201~1150228
[幼兒園明日閱讀推廣試辦計畫 , Pilot Project for Promoting "Tomorrow's Reading" of Young Children] -
113學年度推動國民中小學晨讀運動身教式閱讀與聊書計畫
1130801~1140731
[身教式持續安靜閱讀,聊書 , MSSR,Book Talker] -
112學年度推動國民中小學晨讀運動--身教式閱讀與聊書計畫
1120801~1130731
[身教式持續安靜閱讀,聊書 , MSSR,Book Talker] -
111學年度推動國民中小學晨讀運動-身教式閱讀與聊書計畫
1110801~1120731
[身教式持續安靜閱讀,聊書 , MSSR,Book Talker] -
109至110學年度推動國民中小學晨讀運動身教式閱讀與聊書計畫
1090801~1110731
[身教式持續安靜閱讀,聊書 , MSSR,Book Talker] -
107年明日數學系統試辦計畫
1070821~1080831
-
107至108學年度推動國民中小學晨讀運動─身教式閱讀與聊書計畫
1070801~1090731
-
明日數學系統試辦計畫
1060821~1070831
-
106學年度推動國民中小學晨讀運動─身教式閱讀與聊書計畫
1060801~1070731
-
明日數學系統試辦計畫
1050821~1060831
-
105學年度推動國民中小學晨讀運動─身教式閱讀與聊書之試辦計畫
1050501~1060731
-
桃園市105年度明日創作主題文章設計競賽
1050401~1050531
-
創新數位教育平台與服務產學聯盟-會員費收入
1050201~1080131
-
明日閱讀系統與平台
1041215~1100331
-
桃園市104年度明日創作主題文章設計競賽
1040301~1040531
期刊著作
-
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E-Portfolio
Journal of Computer Assisted Learning, 41, 2, 2025-04-01
[ descriptive narrative writing,mind map,prewriting,technology-enhanced learning,writing e-portfolio ] -
Defining AI companions: a research agenda— from artificial companions for learning to general artificial companions for Global Harwell
Research and Practice in Technology Enhanced Learning, 20, 2025-01-01
[ AI companions,AI learning companions,Artificial companions,Artificial general intelligence,Artificial intelligence in education,General artificial companions,Intelligent computer assisted learning ] -
Exploring the relationship between habitual-voluminous book reading and writing performance among third-grade students: a correlation analysis
Research and Practice in Technology Enhanced Learning, 20, 2025-01-01
[ Habitual-voluminous reading,Reading evaluation,Reading habits,Technology supported learning,Writing performance ] -
Enhancing students’ authentic mathematical problem-solving skills and confidence through error analysis of GPT-4 solutions
Research and Practice in Technology Enhanced Learning, 20, 2025-01-01
[ Authentic mathematical problem-solving,Error analysis,GPT-4,Mathematical confidence ] -
How to encourage students continue learning English on podcast? The perspectives of stimulus-organism-response and interest driven creator theory
Interactive Technology and Smart Education, 21, 1, 131-148, 2024-01-18
[ Continuance learning intention,Interest driven creator theory,Podcast,Self-directed learning ] -
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan
Research and Practice in Technology Enhanced Learning, 18, 2023-01-01
[ Creation,Curriculum design,English curriculum,Experimental school,Habit,Innovative school,Interest,Interest-Driven Creator Theory,Math curriculum,Math-Island,Science curriculum,Social study curriculum,Sustained silent reading,Writing curriculum ] -
Replies to commentaries on IDC Theory in practice
Research and Practice in Technology Enhanced Learning, 18, 2023-01-01
[ Cognitive load,collaboration,COVID-19,CSCL,Design,e-learning,Flipped classroom,Gamification,higher education,Innovation,Interest,Learning analytics,Motivation,Online learning,Ontology,Reflection ] -
Some thoughts on extending digital language learning research
Bilingualism: Language and Cognition, 25, 3, 384-385, 2022-05-08 -
IDC theory: interest and the interest loop
Research and Practice in Technology Enhanced Learning, 15, 1, 2020-12-01
[ Conceptual paper , Curiosity , Flow , Interest development , Interest-driven creator (IDC) theory , Meaningfulness ] -
IDC theory: habit and the habit loop
Research and Practice in Technology Enhanced Learning, 15, 1, 2020-12-01
[ Habit loop , Interest-driven creator (IDC) theory , Learning habit ] -
Interest-driven video creation for learning mathematics
Journal of Computers in Education, 7, 3, 395-433, 2020-09-01
[ Cognitive apprenticeship , Interest-driven creator theory , Mathematical problem-solving , Student-created videos ] -
Enhancing achievement and interest in mathematics learning through Math-Island
Research and Practice in Technology Enhanced Learning, 14, 1, 2019-12-01
[ Construction management games , Game-based learning , Knowledge map , Mathematics learning ] -
IDC theory: creation and the creation loop
Research and Practice in Technology Enhanced Learning, 14, 1, 2019-12-01
[ Combining , Creation , Creativity , Habit , Imitating , Interest , Interest-driven creator (IDC) theory , Staging ] -
Improving children’s textual cohesion and writing attitude in a game-based writing environment
Computer Assisted Language Learning, 2019-01-01
[ game-based learning , online writing environment , Textual cohesion , writing attitude ] -
The effects of participation, performance, and interest in a game-based writing environment
Journal of Computer Assisted Learning, 34, 3, 211-222, 2018-06-01
[ game-based writing environment , writing engagement , writing habit ] -
Examining Motivational Orientation and Learning Strategies in Computer-Supported Self-Directed Learning (CS-SDL) for Mathematics: The Perspective of Intrinsic and Extrinsic Goals
Journal of Educational Computing Research, 54, 8, 1168-1188, 2017-01-01
[ goals , learning strategies , motivation , self-directed learning ] -
Exploring long-term behavior patterns in a book recommendation system for reading
Educational Technology and Society, 20, 2, 27-36, 2017-01-01
[ Behavior analysis , Book recommendation system , Incentive models ] -
Practice and prospect of digital schools
Journal of Research in Education Sciences, 62, 2, 2017-01-01
[ Adoption-based research,Learning content design,One-to-one technology enhanced learning,Parent engagement,Teacher development ] -
興趣驅動之提問式主題閱讀模式發展與評估
全人教育學報, 44, 2, 1-25, 2016-12-01
[ 興趣驅動閱讀,主題閱讀,閱讀理解策略 ] -
設計與評估電腦輔助邏輯句型課程對學生句子能力與動機之影響
數位學習科技期刊, 8, 4, 1-26, 2016-10-01
[ 一對一數位學習,句型教學,句型應用,寫作,學習內容設計 ] -
An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability
International Journal of Human-Computer Interaction, 32, 6, 431-444, 2016-06-02 -
The Effects of Learning from Correct and Erroneous Examples in Individual and Collaborative Settings
, 25, 2, 219-227, 2016-04-01
[ Cognitive load , Collaborative learning , Erroneous examples , Worked examples ] -
From integrative to game-based integrative peer response: High ability versus low ability
Journal of Computer Assisted Learning, 32, 2, 170-185, 2016-04-01
[ Game-based learning , Interactive learning environments , Peer response ] -
Reciprocal Tutoring: Design with Cognitive Load Sharing
International Journal of Artificial Intelligence in Education, 26, 1, 512-535, 2016-03-01
[ Cognitive load sharing , Collaborative learning , Learning by teaching , Learning companion , Learning-by-being-tutored , Learning-by-tutoring , Reciprocal tutoring ] -
Improving pupils' mathematical communication abilities through computersupported reciprocal peer tutoring
Educational Technology and Society, 19, 3, 157-169, 2016-01-01
[ Math creation , Mathematical communication ability , Reciprocal peer tutoring ] -
探索明日創作活動於國小學生寫作表現的影響:從數位學校到實踐學校
數位學習科技期刊, 8, 1, 25-49, 2016-01-01
[ 主題閱讀,同儕回應,自由寫,電腦支援寫作,讀寫結合 ] -
How students learn in East Asian cultures and how that learning may evolve in the future
Proceedings of International Conference of the Learning Sciences, ICLS, 2, 1350-1352, 2016-01-01
[ East Asian cultures,Interdisciplinary studies,Research and practice,Sociocultural lens ] -
My-Bookstore: Using Information Technology to Support Children's Classroom Reading and Book Recommendation
Journal of Educational Computing Research, 52, 4, 455-474, 2015-01-01
[ book recommendation , extensive reading , modeled sustained silent reading , My-Bookstore ] -
Foreword: Removing seams by linking and blurring
, v-xv, 2015-01-01 -
Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving
Journal of Educational Computing Research, 53, 3, 409-435, 2015-01-01
[ help seeking , mathematics , scaffolding , word problem solving ] -
The effects of game-based learning on mathematical confidence and performance: High ability vs. low ability
Educational Technology and Society, 17, 3, 65-78, 2014-01-01
[ Ability , Confidence , Game-based learning , Mathematics , Performance ] -
Effects of a mixed-mode peer response on student response behavior and writing performance
Journal of Educational Computing Research, 51, 2, 233-256, 2014-01-01 -
Sharing sentiment and wearing a pair of 'field spectacles' to view classroom orchestration
Computers and Education, 69, 514-516, 2013-06-24 -
E-learning in school education in the coming 10 years for developing 21st century skills: Critical research issues and policy implications
Educational Technology and Society, 17, 1, 70-78, 2013-04-01
[ 21st century skills , E-learning , Policy implications , Research issues , School education ] -
Influence of game quests on pupils' enjoyment and goal-pursuing in math learning
Educational Technology and Society, 15, 2, 317-327, 2012-12-31
[ Game quest,Game-based learning,Goal-pursuing,Math learning ] -
Utilizing a collaborative cross number puzzle game to develop the computing ability of addition and subtraction
Educational Technology and Society, 15, 1, 354-366, 2012-08-03
[ Computer-supported collaborative learning,Computing ability,Cross number puzzle,Feedback mechanism ] -
A collaborative cross number puzzle game to enhance elementary students' arithmetic skills
Turkish Online Journal of Educational Technology, 11, 2, 1-14, 2012-04-01
[ FEEDBACK,INSTRUCTION ] -
Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils
, 43, 2, 247-258, 2012-03-01 -
My-Mini-Pet: A handheld pet-nurturing game to engage students in arithmetic practices
Journal of Computer Assisted Learning, 27, 1, 76-89, 2011-02-01
[ Animal companion , Game-based learning , Handheld device , My-Mini-Pet ] -
Animal companions: Fostering children's effort-making by nurturing virtual pets
, 42, 1, 166-180, 2011-01-01 -
Supporting variable dyad learning activities in an instructional game system
International Journal of Computers and Applications, 32, 3, 267-274, 2010-07-22
[ Authoring tools and method , Drill and practise , Dyad learning activities , Instructional game system ] -
How East Asian classrooms may change over the next 20 years
Journal of Computer Assisted Learning, 26, 1, 28-52, 2010-01-22
[ Bloom's 2-sigma productivity problem , Digital classroom , E-book , Learning-by-teaching , One-to-one classroom , Personalization ] -
Equal opportunity tactic: Redesigning and applying competition games in classrooms
Computers and Education, 53, 3, 866-876, 2009-11-01
[ Elementary education , Evaluation of CAL systems , Pedagogical issues ] -
EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach
Educational Technology and Society, 12, 3, 343-353, 2009-07-01
[ Bingo game , Content-first design , One-to-one classroom , Procedural fluency , Technology enhanced learning ] -
Experimental comparisons of face-to-face and anonymous real-time team competition in a networked gaming learning environment
Cyberpsychology and Behavior, 11, 4, 511-514, 2008-08-01 -
Computer-supported teacher development of pedagogical content knowledge through developing school-based curriculum
Educational Technology and Society, 11, 2, 149-170, 2008-04-01
[ Lesson plan , Pedagogical content knowledge (PCK) , School-based curriculum development , Teacher professional development ] -
Affordances of mobile technologies for experiential learning: The interplay of technology and pedagogical practices
Journal of Computer Assisted Learning, 23, 4, 326-337, 2007-08-01
[ Affordance , Experiential learning , Mobile learning , Mobile technology , PDA ] -
Environmental design for a structured network learning society
Computers and Education, 48, 2, 234-249, 2007-02-01
[ Architectures for educational technology system , Distributed learning environments , Elementary education , Improving classroom teaching , Learning communities ] -
Active open learner models as animal companions: Motivating children to learn through interacting with my-pet and our-pet
International Journal of Artificial Intelligence in Education, 17, 2, 145-167, 2007-01-01
[ Group learner model , Group learner model , Learning companion , Learning companion , Motivation , Motivation , Open learner model , Reflection , Reflection Open learner model ] -
Component exchange community: A model of utilizing research components to foster international collaboration
Educational Technology and Society, 9, 3, 218-231, 2006-01-01
[ Component exchange,eBay-like model,G1:1,One-to-one learning technology ] -
A web-based learning system for question-posing and peer assessment
, 42, 4, 337-348, 2005-11-01 -
A few design perspectives on one-on-one digital classroom environment
Journal of Computer Assisted Learning, 21, 3, 181-189, 2005-06-01
[ 1:1 educational computing,Digital classroom environment,Interactive learning environment,Mobile learning,Wireless technologies ] -
Teacher-oriented adaptive Web-based environment for supporting practical teaching models: A case study of "school for all"
Computers and Education, 44, 2, 155-172, 2005-02-01
[ Authoring tools and methods , Cooperative/collaborative learning , Learning community , Lifelong learning , Teaching strategies ] -
A framework of three learning activity levels for enhancing the usability and feasibility of wireless learning environments
Journal of Educational Computing Research, 30, 4, 331-351, 2004-10-27 -
An approach to assisting teachers in building physical and network hybrid community-based learning environments: The Taiwanese experience
, 24, 4, 383-396, 2004-07-01
[ Community relationships , Educational administration , K-12 distance education guides , Taiwan ] -
EduXs: Multilayer educational services platforms
Computers and Education, 41, 1, 1-18, 2003-08-01
[ Architectures for educational technology system , Distributed learning environments , Elementary education , Improving classroom teaching , Learning communities ] -
Development and evaluation of multiple competitive activities in a synchronous quiz game system
Innovations in Education and Teaching International, 40, 1, 16-26, 2003-02-01 -
Concept and design of Ad Hoc and Mobile classrooms
Journal of Computer Assisted Learning, 19, 3, 336-346, 2003-01-01
[ Ad Hoc classroom,ESchoolbag,Handheld,Mobile classroom,School,Student-centred,Wireless ] -
Reciprocal tutoring using cognitive tools
Journal of Computer Assisted Learning, 19, 4, 416-428, 2003-01-01
[ Agents , Attitude , Collaboration , Distance , ICT-use , Summative , Undergraduate ] -
Wireless and mobile technologies to enhance teaching and learning
Journal of Computer Assisted Learning, 19, 3, 371-382, 2003-01-01
[ Interactive,Mobile,Primary, IT-use,Project-based learning,Ubiquitous computing,Wireless ] -
Redefining the learning companion: The past, present, and future of educational agents
Computers and Education, 40, 3, 255-269, 2003-01-01
[ Collaborative learning , Computer-mediated communication , Intelligent tutoring systems , Learning communities , Simulations ] -
An approach of implementing general learning companions for problem solving
IEEE Transactions on Knowledge and Data Engineering, 14, 6, 1376-1386, 2002-11-01
[ Collaborative learning , Computer assist learning , Educational agent , Learning companion , Problem solving , Simulation , Social learning ] -
An approach to developing computational supports for reciprocal tutoring
Knowledge-Based Systems, 15, 7, 407-412, 2002-09-01
[ Collaborative learning , Learning companion , Reciprocal tutoring ] -
A preliminary evaluation of a web-mediated 'school for all'
Journal of Computer Assisted Learning, 18, 2, 209-218, 2002-06-01
[ EduCities , Lifelong learning , Lifelong teaching , Online instruction , School For All , Web-based learning ] -
Learning preferences towards computerised competitive modes
Journal of Computer Assisted Learning, 18, 3, 341-350, 2002-01-01
[ Anonymity , Competition , Games , Networks , Questionairre , School , Secondary ] -
Four spaces of network learning models
Computers and Education, 37, 2, 141-161, 2001-09-01
[ Cooperative/collaborative learning , Distance education , Distributed learning environments , Intelligent tutoring systems , Learning communities ] -
An attempt to design synchronous collaborative learning environments for peer dyads on the world wide web
Journal of Educational Computing Research, 21, 2, 221-253, 1999-01-01 -
Designing Computer Support for Collaborative Visual Learning in the Domain of Computer Programming
Computers in Human Behavior, 14, 3, 429-448, 1998-09-07
[ Collaborative , Learning , Visual information ]
研討會著作
-
‘Global Harwell’ in an Examination-Driven Education System and an Excellence-Pursuing Society: Possible? How? Better with Digital Technologies?
2024-11-25
[ 數位學習 ] -
Supporting Teacher-Student Book Talk and Book Wish Lists with AI-Driven Technology
2024-11-25
[ YXJ0aWZpY2lhbCBpbnRlbGxpZ2VuY2UgaW4gRWR1Y2F0aW9u ] -
Investigating the Role of AI Book Talk Companion in Enhancing Student Performance: A Pilot Study on Self-Efficacy
2024-11-25
[ Artificial Intelligence in Education ] -
Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio
704-706, 2023-12-01
[ Achievement Goals,Extensive Reading,Gamification,Reading Interest ] -
The Impact of Development-questioning Activities on Students' Pre-writing Ideas
991-996, 2023-12-01
[ Group collaboration,Pre-writing,Questioning,Round-robin brainstorming ] -
Design and implement a achievement system for Enhancing students' interest and self-efficacy in mathematics
703-704, 2023-01-01
[ achievement goal,gamification,self-efficacy ] -
Pupils' Learning Characteristics, Self-directed Learning Ability, and Mathematical Ability by Applying A Gamified Math Platform for Distance Learning
433-438, 2022-11-28
[ Distance learning,Math Island,Mathematical learning,Online mentor,Self-directed learning ] -
A Machine Learning Approach to Estimating Student Mastery by Predicting Feedback Request and Solving Time in Online Learning System
241-250, 2021-11-22
[ Machine learning,Online learning system,Prediction,Regression ] -
Mindmap-supported writing model: The effect of mind map as a prewriting activities on elementary students' writing performances through private social network learning sites
263-267, 2021-07-01
[ Mind map,Social network learning,Writing e-portfolio,Writing performances ] -
Cultivating Students' Good Habit for Writing in a Portfolio Management Game
1021-1022, 2017-11-15
[ Portfolio management game , Writing habit ] -
Improving Children's Textual Cohesion Based on Game-Based Writing Environment
1019-1020, 2017-11-15
[ Game-based learning , Online writing environment , Textual cohesion ] -
The design of a portfolio-based reading conversation platform
246-248, 2017-01-01
[ Computer-supported collaborative learning , Conversation groups for reading , Reading discussion ] -
Cultivating students' writing habit in a game-based learning environment
376-380, 2017-01-01
[ Habit loop , Portfolio management game , Writing habit ] -
Exploring the effect of writing mini-lessons on peer response in elementary classroom
472-476, 2016-01-01
[ Game-based writing environment , Mini-lesson , Peer response , Writing ] -
A critical dialogue on technology-enhanced Interest-Driven Creation (IDC)
i39-i42, 2016-01-01
[ Creation , Habits , Interest , Interest-Driven Creator (IDC) theory , Theory building ] -
Investigating the effect of game-based writing environment on students' writing participation, performance, and interest
417-424, 2016-01-01
[ Game-based learning , Interest on writing , Online writing environment , Writing performance ] -
Math detective: Digital game-based mathematical error dectection, correction and explanation
122-126, 2015-09-14
[ Error detection and correction , Mathematical errors , Primary education , Self-explanation ] -
The IDC theory: Interest and the interest loop
804-813, 2015-01-01
[ Conceptual paper , Curiosity , Flow , Interest development , Interest-driven creator (IDC) theory , Meaningfulness ] -
Creation-Island: A game-based writing environment to support students' writing development
580-584, 2015-01-01
[ Reading , Revising , Talking , Writing ] -
The IDC theory: Research agenda and challenges
796-803, 2015-01-01
[ Creation , Habits , Interest , Interest-based learning environment ] -
The IDC theory: Creation and the creation loop
814-820, 2015-01-01
[ Combination , Conceptual paper , Creation capability development , Imitation , Interest-driven creator (IDC) theory , Stage ] -
The IDC theory: Habit and the habit loop
821-828, 2015-01-01
[ Habit loop , Interest-driven creator (IDC) theory , Learning habit ] -
Math creation: Integrating peer tutoring for facilitating the mathematical expression and explanation
161-170, 2014-01-01
[ Math creation , Mathematical explanation , Mathematical expression , Peer tutoring ] -
Knowledge features of peer response process
773-778, 2014-01-01
[ Knowledge features , Peer response , Writing revision ] -
The effects of mini-games on students' confidence and performance in mental calculation
436-445, 2014-01-01
[ Confidence , Learning performance , Math learning , Mental calculation , Mini-games ] -
Math Island: Designing a management game of primary mathematics for facilitating student learning
555-562, 2014-01-01
[ Knowledge map , Knowledge structure , Mathematics learning ] -
How self-efficacy affects students' performance and pace in self-directed learning with ICT
421-427, 2014-01-01
[ ICT , SDL , Self-directed learning , Self-efficacy ] -
The effects of game-based peer response on writing quality: High-ability vs. low-ability
428-435, 2014-01-01
[ Game-based learning , Individual differences , Peer response ] -
Computer scaffolding peer response to enhance elementary students' writing performance: A case study of a summer school
61-63, 2014-01-01
[ Scaffolding peer response , Tomorrow's Writing Platform , Writing performance ] -
The model of "reading for creating" and "talking for revising" to improve students' writing quality in scaffolded writing and rewriting environment
67-69, 2014-01-01
[ Reading , Revising , Talking , Writing ] -
IBookTalker: An approach to facilitate students' language learning from reading to creating and sharing
778-782, 2013-01-01
[ Creating , Language learning , Reading , Sharing ] -
Investigating students' sequence of mathematical topics in an educational game with a curriculum map
361-366, 2013-01-01
[ Curriculum map , Educational mathematical games , Self-paced learning , Spiral curriculum ] -
Exploring the capability of second grade students in peer response on writing revision
759-764, 2013-01-01
[ Peer response , Response types , Writing revision ] -
Stimulating self-regulation for high and low achievers in a Self-Directed Learning environment
488-495, 2013-01-01
[ Motivation , Self-directed learning , Self-regulation ] -
The role of epistemic agency and progressive inquiry in the transfer of Mathematical thinking
258-263, 2013-01-01
[ Engineering education , Epistemic agency , Mathematical thinking , Progressive inquiry , Technological scaffolds , Transfer ] -
A pilot study on the technology readiness for 1:1 mathematics intervention
977-982, 2013-01-01
[ One-to-one , Technology acceptance , Technology adoption , Technology readiness ] -
Investigating the factors of practice time and literacy on children's Chinese typing skills
544-549, 2013-01-01
[ Chinese input method , Literacy , Practice duration , Typing skill , Word cognitive ] -
Inculcating Mathematical thinking through epistemic agency
947-952, 2013-01-01
[ Design of technology-mediated environments , Epistemic agency , Inculcating Mathematical thinking , Teacher professional development ] -
Primary students' financial learning within a pet-nurturing game environment
41-43, 2012-08-09
[ Financial education , Game-based learning , Primary students ] -
Crazy Brush: Designing the scribbles environment to improve children' interest in writing
73-75, 2012-08-09
[ Creativity , Interest of writing , Scribbles environment ] -
Investigating the fluidity of performance in an educational digital game
77-83, 2012-05-15
[ actual performance , perceived performance , the fluidtiy of performance ] -
My-Pet-My-Quest: Developing a quest-driven learning system to facilitate students learning
144-146, 2012-05-15
[ animal companions , game-based learning , My-Pet-My-Quest ] -
Fishing master: An educational game for number sense of mathematics arithmetic for elementary students
42-44, 2012-01-01
[ Game-based learning , Number sense , Strategy use ] -
Facilitating story revision through peer questioning on a scribble environment
824-826, 2012-01-01
[ Drawing , Peer questioning , Scaffolding , Story writing , Writing revision ] -
Designing a typing game with Chinese words to sustain flow experience of children
506-510, 2012-01-01
[ Chinese input , Flow theory , Game-based learning , Typing game ] -
Variation based discovery learning design in 1 to 1 mathematics classroom
811-815, 2012-01-01
[ Critical feature , Elementary mathematics , Guided discovery learning , One-to-one technology-enhanced learning ] -
Explaining my solutions: An integrated model of peer tutoring for facilitating mathematical communication abilities
816-820, 2012-01-01
[ Mathematical communication , Peer-explanation , Peer-tutoring , Self-explanation ] -
Using self-generated drawings to support writing and storytelling in language learning
830-832, 2012-01-01
[ Language learning , Self-generated drawings , Storytelling , Writing ] -
Elementary students' concepts and strategies in a digital stock investment game
483-490, 2012-01-01
[ Financial education , Financial management , Game based learning , Stock ] -
A supporting system for pupils' question-posing and peer-assessment
944-945, 2011-12-01
-
My-Pet-My-Quest: Using authoring tool in open content environment to extend learning quests
932-933, 2011-12-01
-
Utilizing a collaborative "Cross Number Puzzle" game on group scribbles to develop students' computing ability of addition and subtraction
646-650, 2011-12-01
-
Revealing student's behaviors in a game-based learning environment: A sequential analysis approach
173-180, 2011-12-01
[ Behavior , Game-based learning , Sequential analysis ] -
How reading-writing model to facilitate writing idea and affect writing attitude at prewriting
753-757, 2011-12-01
[ One-to-one , Reading-writing , Writing attitude , Writing idea generation ] -
A computer supported Peer Response approach for elementary student writing
738-742, 2011-12-01
[ Elementary writing , Latent semantic analysis , Peer Response , Revising ] -
The long-term influence of game-based network homework on cognitive effectiveness and affective experience in math learning
498-502, 2011-12-01
[ Game-based learning , Homework , Network homework , Sustainable learning ] -
My teaching forest: Design of a game-based teacher management system
519-521, 2011-12-01
[ Game-based learning , Learning portfolio ] -
My-Bookstore: The design of a management game to promote classroom reading activity
465-472, 2011-12-01
[ Follow-up activity , Management game , Modeled sustained silent reading ] -
My-Avatar: Using Avatars to promote self-competition in pupils' idiom learning
449-456, 2011-12-01
[ Avatar , Competition , Game-based learning , Idiom learning ] -
Designing a negotiation mechanism to engage students in learning mathematics
563-567, 2010-12-01
[ Confidence , Goal setting , Motivation , Negotiation , Self-efficacy ] -
An enhancement model for motivation on learning sentence combining
466-470, 2010-12-01
[ Game-based learning , Motivation , One-to-one learning , Peer pressure , Sentence combining ] -
My-investment: Simulation games to help primary students learn financial management
548-552, 2010-12-01
[ Financial education , Game-based learning , Simulation ] -
Enabling students to seek computer-based scaffolds for solving mathematical word problems
639-646, 2010-12-01
[ Help seeking , Mathematical word problems , Problem solving , Scaffolding ] -
A preliminary study of promoting students' effort-making by preparation-before-competitive game
553-557, 2010-12-01
[ Animal companion , Competitive game , Effort-making , Interview , Observation ] -
A blog-based peer assessment model to support pupils' composition activity
206-210, 2010-12-01
[ Blog , Composition , Peer review , The blog-based peer assessment ] -
A pen-based system to support mathematics problem solving and peer assessment for pupils
794-796, 2010-12-01
[ Mathematics problem solving , Peer assessment , Pen-based learning ] -
A tetris game to support students' mental computation: Design and evaluation
432-436, 2010-12-01
[ Digital games , Game-based learning , Primary school education , Tetris ] -
Exploring interactive patterns among students in competitive games by a mixed approach
153-160, 2010-12-01
[ Competitive game , Game-based learning environment , Social network analysis ] -
Learning by pet-training competition: Alleviating negative influences of direction competition by training pets to compete in game-based environments
411-413, 2010-11-04
[ Competition , Game-based learning , Virtual pets ] -
Using game quests to incorporate learning tasks within a virtual world
750-751, 2010-11-04
[ Game-based learning , Learning tasks , Quests ] -
Enhancing feedbacks on learning word problems with a small game
237-239, 2010-06-25
[ Game-based learning , Solving word problems ] -
Designing a competitive game for promoting students' effort-making behavior by virtual pets
234-236, 2010-06-25
[ Game-based learning , Learning companion ] -
Effects of digital game-based extensive mental calculation practice
240-242, 2010-06-25
[ Extensive practice , Mental calculation , Mini games ] -
Quest Island: Developing quest-driven learning model by blending learning tasks with game quests in a virtual world
93-100, 2010-06-25
[ Game based learning , Quest ] -
Preparation-before-competition: Designing a game-based environment to facilitate making effort before pet-competitive stage
171-175, 2010-06-25
[ Animal companion , Competitive game , Game-based learning ] -
Designing a simulation game to help children learn the concept of financial management
243-245, 2010-06-25
[ Finance education , Game-basic learning , Simulation games ] -
Equal opportunity tactic: Balancing winning probabilities in a competitive classroom game
713-717, 2009-12-01
[ Competitive games , Equal opportunity , Performance , Winning probabilities ] -
Web 2.0 meets learning: Technological characteristics, learning examples, and future directions
995-997, 2009-12-01
[ Collaboration , Creativity , Learning , Web2.0 ] -
My-pet-my-quest: Utilizing game quests to scaffold students' goal setting for learning
733-737, 2009-12-01
[ Educational games , Game quest , Goal setting , Scaffolding ] -
A preliminary case study of computer supported one-to-one Chinese peer learning system
980-982, 2009-12-01
[ Chinese learning , Conflicts , Individual learning , Mcscl , Peer discussion , Peer learning ] -
Three-level mechanism design for profile utilization in digital classroom environment
965-969, 2009-12-01
[ Digital classroom environment , Mentoring system , Profile ] -
Being an opportunist or a hard worker: Comparison of computer-based input types for arithmetical word problems
777-783, 2009-12-01
[ Arithmetical word problems , Computer based input types , Digital content ] -
A mobile mini-game-based platform for arithmetic practice in one-to-one classroom
623-625, 2009-12-01
[ A mobile mini-game-based learning , Arithmetic , One-to-one ] -
The design of a blog-based learning game
18-22, 2009-12-01
[ Active open learner model , Blog , Blog-based learning game , Game-based learning , Pet-nurturing game , Reflection ] -
Implementing a vocabulary acquisition system with minigames
751-753, 2009-12-01
[ Adaptive systems , Education , Memory , Minigames , Vocabulary ] -
Character-driven learning: Facilitating students' learning by educational virtual characters
748-750, 2009-12-01
[ Game-based learning , Virtual character design , Virtual pets ] -
Designing the game-based environment to facilitate learner's interaction in performance-based learning by virtual pets
429-433, 2009-01-01
-
Not sugar, but salt: Pet-nurturing game model for student learning
697-704, 2008-12-01
[ Game-based learning , One-to-one classroom , Pet-nurturing game ] -
Peer explanation in primary mathematics learning
375-379, 2008-12-01
[ Elementary mathematics learning , Peer explanation , Scaffolding ] -
Effectiveness of pet-nurturing handheld game on the aspects of learner motivation
705-712, 2008-12-01
[ Game-based learning , Hand-held device , Motivation , My-Mini-Pet ] -
Nurturing My-Pet: Promoting effort-making learning behavior by animal companions
27-34, 2008-12-01
[ Animal companion , Learning effort , Virtual character ] -
Maintaining student engagement in extensive practice by implanting gaming factors
721-728, 2008-12-01
[ Extensive practice , Game-based learning , Mental calculation , Student engagement ] -
My-Mini-Pet: The design of Pet-Nurturing handheld game
138-140, 2008-12-01
-
Learning by substitutive Competition: Nurturing My-Pet for game competition based on open learner model
124-131, 2008-12-01
-
Equal opportunity tactic: An approach to moderating the differences in ability perception
136-143, 2008-12-01
-
One personal computer to many students in classroom with wireless sensor network technology
2008-12-01
-
Preface
2008-12-01
-
Evaluating the effects of mobile technology on an outdoor experiential learning
107-114, 2008-08-28
-
Teacher monitoring system in one-to-one self-paced learning classroom
196-198, 2008-08-28
-
Distributed stories sharing: Wireless sensor network supported group learning game
265-268, 2007-12-01
[ Distributed stories sharing , Gesture detection ribbon , Wireless sensor network ] -
Design of dyad game for developing fluency in multiplication facts
221-223, 2007-08-13
[ Digital game , Multiplication facts , One-to-one technology enhanced classroom ] -
EduBingo: Design of multi-level challenges of a digital classroom game
11-18, 2007-08-13
-
My-pet-and-her-friends: Identifying educational roles of animal companions in game-based learning environment
104-108, 2007-08-13
[ Digital game-based learning , Educational role , NPC , Virtual character ] -
Number jigsaw puzzle: A mathematical puzzle game for facilitating players' problem-solving strategies
130-134, 2007-08-13
-
AnswerMatching: A competitive learning game with uneven chance tactic
89-96, 2007-08-13
-
An investigation of the differences between robot and virtual learning companions' influences on students' engagement
41-48, 2007-08-13
-
Implementation and evaluation of EduBingo for arithmetic drill
99-103, 2007-08-13
-
The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning: Preface
2007-08-13
-
Proceedings: Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006: Preface
2006-12-01
-
Foreword
2006-12-01
-
Profile enhanced classroom learning
3-9, 2006-12-01
-
Designing a teacher professional knowledge base and its operation model based on school-based curriculum development
2006-12-01
[ Knowledge base , Lesson study , School-based curriculum Development , Teacher professional development ] -
Motivating students by technologies: A case study on adopting TIPS pedagogy in a general physics course
629-633, 2005-12-01
[ Motivation , Pedagogy , Qualitative researches , Technology , Wireless device ] -
Computer-mediated face-to-face interaction supporting for peer tutoring
49-56, 2005-12-01
[ Computer supported learning by teaching , Computer supported peer tutoring , One-to-one computing environment , One-to-one digital learning , Reciprocal peer tutoring ] -
Classwide computer supported Reciprocal Peer Tutoring for fraction learning
957-958, 2005-12-01
[ ClassWide peer tutoring , Reciprocal peer tutoring , Social collaboration ] -
MatrixDesks: Interactive computing desks toward one-on-two educational computing environments
48-52, 2005-12-01
[ 1:1 educational computing , 1:2 educational computing , Interactive computing desks , Invisible computing , Student grouping , Ubiquitous computing ] -
G1:1 Scenarios: Envisioning the context for WMTE in 2015
112-119, 2005-12-01
-
Integrating wireless technology in pocket electronic dictionary to enhance language learning
495-497, 2005-12-01
-
Joyce: A multi-player game on one-on-one digital classroom environment for practicing fractions
543-544, 2005-12-01
-
A learning strategy of student question generation to enhance comprehension of learning materials in digital classroom environment
38-40, 2005-12-01
-
PuzzleView activities: Encouraging participation in mobile computer support collaborative learning
682-684, 2005-12-01
-
Experiments of computer supported preparing and performing peer tutoring
429-431, 2005-12-01
-
EduBingo: A bingo-like system for skill building
376-377, 2005-12-01
-
TIPS: A JiTT & PI pedagogical method with handheld computer as mediating tools
844-845, 2005-12-01
-
Mobile learning supported by learning passport
595-599, 2005-12-01
[ Learning passport , Mobile learning , PDA ] -
The web-based performance support system for enhancing school based curriculum development
842-843, 2005-12-01
-
Bringing off-campus students to the digital classroom environment: The design and use of MSIE system
222-224, 2005-12-01
-
Curriculum container system: A system to support curriculum and learning activity management
287-289, 2005-12-01
-
"Ask the author": An academic conference supported system using wireless and mobile devices
29-33, 2005-12-01
-
Elementary science classroom learning with wireless response devices - Implementing active and experiential learning
96-103, 2005-12-01
-
EduBingo: A bingo-like game for mathematics skill building
93-95, 2005-12-01
-
Improving experiential learning with mobile technologies
141-145, 2005-12-01
-
Preface
2005-12-01
-
Educational robot - A case study for robot learning companion
682-685, 2005-12-01
[ Educational robot , Facial expression robot , Human-robot interaction , Interface , Learning companion ] -
AGQ: A model of student question generation supported by one-on-one educational computing
28-32, 2005-12-01
[ One-on-one educational computing , Peer question generation , Question posing ] -
Animal companions as motivators for teammates helping each other learn
43-47, 2005-01-01
[ Active student model , Learning companion , Open student model , Student model , Team animal companion ] -
A pilot study of computer supported learning by constructing instruction notes and peer expository instruction
63-67, 2005-01-01
[ Computer supported learning by teaching , Computer supported peer tutoring , Learning by teaching , Peer teaching , Reciprocal peer tutoring ] -
A grand challenge: Optimum curriculum design
146-150, 2004-12-01
-
Exploring major events and the Accumulated user forecasting model to support building Web-based learning communities - Preliminary analysis from the School for All
717-719, 2004-12-01
-
Defining instructional plan meta-data for a wireless technology enhanced classroom
693-695, 2004-12-01
-
Design of learning content development framework and system for mobile technology enhanced environment
696-698, 2004-12-01
[ Learning activity , Learning content , Mobile technology ] -
A contest event in the connected classroom using wireless handheld devices
207-208, 2004-06-28
[ Activity-centered design , Collaborative learning , Connected classroom , Event-driven learning , Individual learning , Learner-centered design ] -
Applying wireless and mobile technology to promote productive interaction
119-123, 2004-06-28
[ Mobile learning , Productive interaction , Wireless technology ] -
EduCart: A hardware management system for supporting devices in a classroom learning environment
177-181, 2004-06-28
-
Puzzle view: Enhanced workspace displaying for group interaction with tablet PCs
205-206, 2004-06-28
-
Proceedings - 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education: Preface
2004-01-01
-
Applying wireless technologies to build a highly interactive learning environment
63-70, 2002-12-01
-
A reading contract system based on mission-based learning
934-938, 2002-01-01
[ goal setting theory , mission-based learning , reading contract , web-based learning environment ] -
A learning strategy of the across-classroom competition supported for event-driven learning
264-265, 2002-01-01
[ across classroom , event-driven learning , goal setting ] -
The efficacy of a web-based domain independent question-posing and peer assessment learning system
641-642, 2002-01-01
-
Multilayer educational services platforms and its implementation
945-949, 2002-01-01
[ architectures for educational technology system , distributed learning environments , K-12 education , online learning communities ] -
A web-based information-learning-passport system using the ARCS model
896-897, 2002-01-01
-
Social design of network learning society
1-5, 2002-01-01
-
Fuzzy dialog analysis in reciprocal learning
30-36, 1996-12-01
-
Learning is active: An intelligent social learning system
63-70, 1993-01-01
-
Towards integrating logic, object, frame, and production
463-469, 1992-12-01
專書
-
Encyclopedia of Mathematics Education
459-464, 2020-01-01
[ Computer scaffolded learning,Computer-supported collaborative learning,Mathematical communication,Scaffolding ] -
Computer Supported Collaborative Learning 2005: The Next 10 Years!
28-32, 2017-10-03
[ One-on-one educational computing,Peer question generation,Question posing ] -
Computer Supported Collaborative Learning 2005: The Next 10 Years!
63-67, 2017-10-03
[ Computer supported learning by teaching,Computer supported peer tutoring,Learning by teaching,Peer teaching,Reciprocal peer tutoring ] -
Computer Supported Collaborative Learning 2005: The Next 10 Years!
43-47, 2017-10-03
[ Active student model,Learning companion,Open student model,Student model,Team animal companion ] -
Computer Supported Collaborative Learning 2005: The Next 10 Years!
48-52, 2017-10-03
[ 1:1 educational computing,1:2 educational computing,Interactive computing desks,Invisible computing,Student grouping,Ubiquitous computing ] -
Computer supported collaborative learning 2005: The next 10 years!
1-778, 2017-10-03
-
Computer Supported Collaborative Learning 2005: The Next 10 Years!
xxiii-xxiv, 2017-10-03
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
281-283, 2011-09-26
[ Game-based learning,management game,modeled sustained silent reading ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
126-129, 2011-09-26
[ Feedback of feedback,Peer feedback,Peer readers,Peer writer ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
234-235, 2011-09-26
[ avatars,competition,Game-based learning ] -
Frontiers in Artificial Intelligence and Applications
734-736, 2009-01-01
[ Educational virtual character,Game strategy,Learning companion ] -
Frontiers in Artificial Intelligence and Applications
728-730, 2009-01-01
[ Learning companion,Learning effort,Open learner model ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
152-161, 2008-01-01
[ Interaction data reuse,ITS development problem,Knowledge model development ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2006-01-01
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2000-01-01
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
1999-01-01
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
187-196, 1996-01-01
[ Computer supported collaborative learning,Distance learning ] -
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
643-650, 1992-01-01
-
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
140-147, 1992-01-01
校外榮譽
- 113 [教育部] 師鐸獎
- 109 [教育部] 第24屆教育部國家講座主持人
- 102 [教育部] 第57屆教育部學術獎
- 96 [科技部] 傑出特約研究員獎
- 90 [科技部] 特約研究員獎
- 87 [科技部] 傑出研究獎
- 85 [科技部] 傑出研究獎
- 83 [科技部] 傑出研究獎
校內獲獎
- 114 資訊工程講座
- 113 傑出產學貢獻獎
- 112 優良產學貢獻獎
- 108 資訊工程講座
- 105 資訊工程講座
- 具有幼兒學習功能的幼兒乘具與其應用之幼兒學習系統 [中華民國]
- 可攜式電腦教室行動推車PORTABLE CART FOR MOBILE COMPUTER CLASSROOMS [中華民國]
國立中央大學